Searched refs:SkPaint2GrPaint (Results 1 – 6 of 6) sorted by relevance
/external/skia/src/gpu/ |
D | SkGpuDevice.cpp | 356 if (!SkPaint2GrPaint(this->context(), fRenderTarget, paint, *draw.fMatrix, true, &grPaint)) { in drawPaint() 383 if (!SkPaint2GrPaint(this->context(), fRenderTarget, paint, *draw.fMatrix, true, in drawPoints() 403 if (!SkPaint2GrPaint(this->context(), fRenderTarget, paint, *draw.fMatrix, true, &grPaint)) { in drawPoints() 477 if (!SkPaint2GrPaint(this->context(), fRenderTarget, paint, *draw.fMatrix, true, &grPaint)) { in drawRect() 493 if (!SkPaint2GrPaint(this->context(), fRenderTarget, paint, *draw.fMatrix, true, &grPaint)) { in drawRRect() 563 if (!SkPaint2GrPaint(this->context(), fRenderTarget, paint, *draw.fMatrix, true, in drawDRRect() 614 if (!SkPaint2GrPaint(this->context(), fRenderTarget, paint, *draw.fMatrix, true, &grPaint)) { in drawOval() 812 if (!SkPaint2GrPaint(this->context(), fRenderTarget, paint, viewMatrix, true, &grPaint)) { in internalDrawPath() 1841 if (!SkPaint2GrPaint(this->context(), fRenderTarget, paint, *draw.fMatrix, in drawVertices() 1893 if (!SkPaint2GrPaint(this->context(), fRenderTarget, paint, *draw.fMatrix, true, &grPaint)) { in drawText() [all …]
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D | GrTextContext.cpp | 121 if (!SkPaint2GrPaint(fContext, fRenderTarget, runPaint, viewMatrix, true, &grPaint)) { in drawTextBlob()
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D | SkGr.cpp | 711 bool SkPaint2GrPaint(GrContext* context, GrRenderTarget* rt, const SkPaint& skPaint, in SkPaint2GrPaint() function
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D | GrAtlasTextContext.cpp | 397 if (!SkPaint2GrPaint(fContext, rt, skPaint, viewMatrix, true, &grPaint)) { in drawTextBlob() 2258 if (!SkPaint2GrPaint(context, rt, skPaint, viewMatrix, true, &grPaint)) { in BATCH_TEST_DEFINE()
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/external/skia/include/gpu/ |
D | SkGr.h | 90 bool SkPaint2GrPaint(GrContext* context, GrRenderTarget*, const SkPaint& skPaint,
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/external/skia/gm/ |
D | constcolorprocessor.cpp | 107 SkAssertResult(SkPaint2GrPaint(context, rt, skPaint, viewMatrix, false, in onDraw()
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