Searched refs:TEXTURE_2D_BIT (Results 1 – 8 of 8) sorted by relevance
130 if (ctx->Texture.Unit[i]._ReallyEnabled & TEXTURE_2D_BIT) { in st_DrawTex()199 if (ctx->Texture.Unit[i]._ReallyEnabled & TEXTURE_2D_BIT) { in st_DrawTex()
336 case TEXTURE_2D_BIT: in i830UpdateTextureState()
412 case TEXTURE_2D_BIT: in i915UpdateTextureState()
675 if (!enable_texture(ctx, state, TEXTURE_2D_BIT)) { in _mesa_set_enable()1419 return is_texture_enabled(ctx, TEXTURE_2D_BIT); in _mesa_IsEnabled()
639 _mesa_set_enable(ctx, GL_TEXTURE_2D, !!(enabled & TEXTURE_2D_BIT)); in pop_enable_group()686 _mesa_set_enable(ctx, GL_TEXTURE_2D, !!(unit->Enabled & TEXTURE_2D_BIT)); in pop_texture_group()
1178 #define TEXTURE_2D_BIT (1 << TEXTURE_2D_INDEX) macro
184 TEXTURE0_2D TEXTURE_2D_BIT
1075 && ctx->Texture.Unit[0]._ReallyEnabled == TEXTURE_2D_BIT in _swrast_choose_triangle()