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Searched refs:Texture2DArray (Results 1 – 24 of 24) sorted by relevance

/external/deqp/framework/opengl/
DgluTexture.hpp145 class Texture2DArray class
148Texture2DArray (const RenderContext& context, deUint32 format, deUint32 dataType, int width, int…
149Texture2DArray (const RenderContext& context, deUint32 internalFormat, int width, int height, in…
150Texture2DArray (const RenderContext& context, const ContextInfo& contextInfo, int numLevels, con…
151 ~Texture2DArray (void);
155 tcu::Texture2DArray& getRefTexture (void) { return m_refTexture; } in getRefTexture()
156 const tcu::Texture2DArray& getRefTexture (void) const { return m_refTexture; } in getRefTexture()
160 Texture2DArray (const Texture2DArray& other); // Not allowed!
161 Texture2DArray& operator= (const Texture2DArray& other); // Not allowed!
171 tcu::Texture2DArray m_refTexture;
DgluTexture.cpp495 Texture2DArray::Texture2DArray (const RenderContext& context, deUint32 format, deUint32 dataType, i… in Texture2DArray() function in glu::Texture2DArray
508 Texture2DArray::Texture2DArray (const RenderContext& context, deUint32 sizedFormat, int width, int … in Texture2DArray() function in glu::Texture2DArray
521 Texture2DArray::Texture2DArray (const RenderContext& context, const ContextInfo& contextInfo, int n… in Texture2DArray() function in glu::Texture2DArray
547 Texture2DArray::~Texture2DArray (void) in ~Texture2DArray()
553 void Texture2DArray::upload (void) in upload()
581 void Texture2DArray::loadCompressed (int numLevels, const tcu::CompressedTexture* levels, const tcu… in loadCompressed()
/external/deqp/modules/glshared/
DglsShaderRenderCase.hpp44 class Texture2DArray;
90 TextureBinding (const glu::Texture2DArray* tex2DArray, const tcu::Sampler& sampler);
97 void setTexture (const glu::Texture2DArray* tex2DArray);
104 …const glu::Texture2DArray* get2DArray (void) const { DE_ASSERT(getType() == TYPE_2D_ARRAY); retu… in get2DArray()
114 const glu::Texture2DArray* tex2DArray;
136 const tcu::Texture2DArray* tex2DArray;
DglsFboUtil.cpp322 if (dynamic_cast<const Texture2DArray*>(&img) != DE_NULL) in glTarget()
384 else if (const Texture2DArray* t2a = dynamic_cast<const Texture2DArray*>(&cfg)) in glInit()
DglsFboUtil.hpp251 struct Texture2DArray : public TextureLayered struct
DglsShaderRenderCase.cpp99 TextureBinding::TextureBinding (const glu::Texture2DArray* tex2DArray, const tcu::Sampler& sampler) in TextureBinding()
136 void TextureBinding::setTexture (const glu::Texture2DArray* tex2DArray) in setTexture()
/external/deqp/framework/common/
DtcuTexture.hpp928 class Texture2DArray : private TextureLevelPyramid class
931 Texture2DArray (const TextureFormat& format, int width, int height, int numLayers);
932 Texture2DArray (const Texture2DArray& other);
933 ~Texture2DArray (void);
955 Texture2DArray& operator= (const Texture2DArray& other);
966 inline Vec4 Texture2DArray::sample (const Sampler& sampler, float s, float t, float r, float lod) c… in sample()
971 inline Vec4 Texture2DArray::sampleOffset (const Sampler& sampler, float s, float t, float r, float … in sampleOffset()
976 inline float Texture2DArray::sampleCompare (const Sampler& sampler, float ref, float s, float t, fl… in sampleCompare()
981 inline float Texture2DArray::sampleCompareOffset (const Sampler& sampler, float ref, float s, float… in sampleCompareOffset()
986 inline Vec4 Texture2DArray::gatherOffsets (const Sampler& sampler, float s, float t, float r, int c… in gatherOffsets()
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DtcuTexture.cpp3139 Texture2DArray::Texture2DArray (const TextureFormat& format, int width, int height, int numLayers) in Texture2DArray() function in tcu::Texture2DArray
3148 Texture2DArray::Texture2DArray (const Texture2DArray& other) in Texture2DArray() function in tcu::Texture2DArray
3157 Texture2DArray& Texture2DArray::operator= (const Texture2DArray& other) in operator =()
3172 Texture2DArray::~Texture2DArray (void) in ~Texture2DArray()
3176 void Texture2DArray::allocLevel (int levelNdx) in allocLevel()
/external/deqp/framework/opengl/simplereference/
DsglrShaderProgram.hpp41 class Texture2DArray;
213 const rc::Texture2DArray* tex2DArray;
DsglrReferenceContext.hpp218 class Texture2DArray : public Texture class
221 Texture2DArray (deUint32 name = 0);
222 virtual ~Texture2DArray (void);
804 void setTex2DArrayBinding (int unit, rc::Texture2DArray* tex2DArray);
829 rc::Texture2DArray* tex2DArrayBinding;
836 rc::Texture2DArray default2DArrayTex;
891 rc::Texture2DArray m_emptyTex2DArray;
DsglrReferenceContext.cpp547 void ReferenceContext::setTex2DArrayBinding (int unitNdx, Texture2DArray* texture) in setTex2DArrayBinding()
650 case GL_TEXTURE_2D_ARRAY: texObj = new Texture2DArray (texture); break; in bindTexture()
665 …case GL_TEXTURE_2D_ARRAY: setTex2DArrayBinding (unitNdx, static_cast<Texture2DArray*> (texObj));… in bindTexture()
1163Texture2DArray* texture = unit.tex2DArrayBinding ? unit.tex2DArrayBinding : &unit.default2DArrayTe… in texImage3D()
1384Texture2DArray& texture = unit.tex2DArrayBinding ? *unit.tex2DArrayBinding : unit.default2DArrayTe… in texSubImage3D()
1726Texture2DArray& texture = unit.tex2DArrayBinding ? *unit.tex2DArrayBinding : unit.default2DArrayTe… in texStorage3D()
2206 const Texture2DArray* tex2DArr = static_cast<const Texture2DArray*>(texture); in checkFramebufferStatus()
2352 level = dynamic_cast<Texture2DArray*>(texture)->getLevel(attachment.level); in getFboAttachment()
4474 rc::Texture2DArray* tex = DE_NULL; in drawWithReference()
5058 Texture2DArray::Texture2DArray (deUint32 name) in Texture2DArray() function in sglr::rc::Texture2DArray
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/external/deqp/modules/gles3/functional/
Des3fTextureShadowTests.cpp81 static void clampFloatingPointTexture (tcu::Texture2DArray& target) in clampFloatingPointTexture()
721 const glu::Texture2DArray* texture;
732 …FilterCase (const glu::Texture2DArray* tex_, float ref_, const tcu::Vec3& minCoord_, const tcu::Ve… in FilterCase()
741 glu::Texture2DArray* m_gradientTex;
742 glu::Texture2DArray* m_gridTex;
784 …m_gradientTex = new glu::Texture2DArray(m_context.getRenderContext(), m_format, m_width, m_height,… in init()
785 …m_gridTex = new glu::Texture2DArray(m_context.getRenderContext(), m_format, m_width, m_height, m_… in init()
853 const glu::Texture2DArray* tex = cases[caseNdx].texNdx > 0 ? m_gridTex : m_gradientTex; in init()
Des3fVertexTextureTests.cpp157 template <> struct TexTypeTcuClass<TEXTURETYPE_2D_ARRAY> { typedef tcu::Texture2DArray t; };
414 static inline IVec3 getTextureSize (const glu::Texture2DArray& tex) in getTextureSize()
416 const tcu::Texture2DArray& ref = tex.getRefTexture(); in getTextureSize()
454 static inline Vec4 sample (const tcu::Texture2DArray& tex, const Vec3& coord, float lod, const tcu:… in sample()
1154 glu::Texture2DArray* m_textures[2]; // 2 textures, a gradient texture and a grid texture.
1232 …m_textures[i] = new glu::Texture2DArray(m_context.getRenderContext(), GL_RGB, GL_UNSIGNED_BYTE, te… in init()
1288 const tcu::Texture2DArray& refTexture = m_textures[textureNdx]->getRefTexture(); in calculateLod()
Des3fTextureFilteringTests.cpp681 const glu::Texture2DArray* texture;
691 …FilterCase (const glu::Texture2DArray* tex_, const tcu::Vec2& lod_, const tcu::Vec2& offset_, cons… in FilterCase()
700 glu::Texture2DArray* m_gradientTex;
701 glu::Texture2DArray* m_gridTex;
742 …m_gradientTex = new glu::Texture2DArray(m_context.getRenderContext(), m_internalFormat, m_width, m… in init()
743 …m_gridTex = new glu::Texture2DArray(m_context.getRenderContext(), m_internalFormat, m_width, m_he… in init()
Des3fFboCompletenessTests.cpp293 texCfg = &builder.makeConfig<Texture2DArray>(); in build()
Des3fTextureFormatTests.cpp441 glu::Texture2DArray* m_texture;
483 …? new glu::Texture2DArray(m_renderCtx, m_format, m_dataType, m_width, m_height, m_numLayers) // Im… in init()
484 …: new glu::Texture2DArray(m_renderCtx, m_format, m_width, m_height, m_numLayers); // Explicit i… in init()
Des3fFboTestUtil.cpp643 const sglr::rc::Texture2DArray* tex = m_uniforms[0].sampler.tex2DArray; in shadeFragments()
Des3fShaderTextureFunctionTests.cpp528 glu::Texture2DArray* m_texture2DArray;
736 …m_texture2DArray = new glu::Texture2DArray(m_renderCtx, m_textureSpec.format, m_textureSpec.width,… in initTexture()
/external/mesa3d/src/gallium/state_trackers/d3d1x/gd3d11/
Dd3d11_screen.h1075 def_desc.Texture2DArray.MipLevels = resource->last_level + 1;
1076 def_desc.Texture2DArray.ArraySize = resource->array_size;
1206 def_desc.Texture2DArray.ArraySize = resource->array_size; in CreateRenderTargetView()
1214 def_desc.Texture2DArray.ArraySize = 6; in CreateRenderTargetView()
1300 def_desc.Texture2DArray.ArraySize = resource->array_size; in CreateDepthStencilView()
1304 def_desc.Texture2DArray.ArraySize = 6; in CreateDepthStencilView()
/external/deqp/modules/gles31/functional/
Des31fTextureGatherTests.cpp371 static void swizzleTexture (tcu::Texture2DArray& dst, const tcu::Texture2DArray& src, const MaybeTe… in swizzleTexture()
373 dst = tcu::Texture2DArray(src.getFormat(), src.getWidth(), src.getHeight(), src.getNumLayers()); in swizzleTexture()
1747 MovePtr<glu::Texture2DArray> m_texture;
1748 tcu::Texture2DArray m_swizzledTexture;
1802 …m_texture = MovePtr<glu::Texture2DArray>(new glu::Texture2DArray(renderCtx, glu::getInternalFormat… in createAndUploadTexture()
1805 tcu::Texture2DArray& refTexture = m_texture->getRefTexture(); in createAndUploadTexture()
Des31fShaderImageLoadStoreTests.cpp322 static inline tcu::Texture2DArray* newOneLevelTexture2DArray (const tcu::TextureFormat& format, int… in newOneLevelTexture2DArray()
324 tcu::Texture2DArray* const res = new tcu::Texture2DArray(format, w, h, d); in newOneLevelTexture2DArray()
604 const SharedPtr<tcu::Texture2DArray> m_tex2DArray;
615 …YPE_2D_ARRAY ? SharedPtr<tcu::Texture2DArray> (newOneLevelTexture2DArray (format, w, h, d)) : Shar… in LayeredImage()
/external/mesa3d/src/gallium/state_trackers/d3d1x/d3dapi/
Dd3d10_1.idl107 D3D10_TEX2D_ARRAY_SRV Texture2DArray;
Dd3d10.idl595 D3D10_TEX2D_ARRAY_DSV Texture2DArray;
661 D3D10_TEX2D_ARRAY_RTV Texture2DArray;
726 D3D10_TEX2D_ARRAY_SRV Texture2DArray;
Dd3d11.idl873 D3D11_TEX2D_ARRAY_SRV Texture2DArray;
950 D3D11_TEX2D_ARRAY_RTV Texture2DArray;
1008 D3D11_TEX2D_ARRAY_DSV Texture2DArray;
1069 D3D11_TEX2D_ARRAY_UAV Texture2DArray;