/external/deqp/framework/opengl/ |
D | gluTexture.hpp | 145 class Texture2DArray class 148 …Texture2DArray (const RenderContext& context, deUint32 format, deUint32 dataType, int width, int… 149 …Texture2DArray (const RenderContext& context, deUint32 internalFormat, int width, int height, in… 150 …Texture2DArray (const RenderContext& context, const ContextInfo& contextInfo, int numLevels, con… 151 ~Texture2DArray (void); 155 tcu::Texture2DArray& getRefTexture (void) { return m_refTexture; } in getRefTexture() 156 const tcu::Texture2DArray& getRefTexture (void) const { return m_refTexture; } in getRefTexture() 160 Texture2DArray (const Texture2DArray& other); // Not allowed! 161 Texture2DArray& operator= (const Texture2DArray& other); // Not allowed! 171 tcu::Texture2DArray m_refTexture;
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D | gluTexture.cpp | 495 Texture2DArray::Texture2DArray (const RenderContext& context, deUint32 format, deUint32 dataType, i… in Texture2DArray() function in glu::Texture2DArray 508 Texture2DArray::Texture2DArray (const RenderContext& context, deUint32 sizedFormat, int width, int … in Texture2DArray() function in glu::Texture2DArray 521 Texture2DArray::Texture2DArray (const RenderContext& context, const ContextInfo& contextInfo, int n… in Texture2DArray() function in glu::Texture2DArray 547 Texture2DArray::~Texture2DArray (void) in ~Texture2DArray() 553 void Texture2DArray::upload (void) in upload() 581 void Texture2DArray::loadCompressed (int numLevels, const tcu::CompressedTexture* levels, const tcu… in loadCompressed()
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/external/deqp/modules/glshared/ |
D | glsShaderRenderCase.hpp | 44 class Texture2DArray; 90 TextureBinding (const glu::Texture2DArray* tex2DArray, const tcu::Sampler& sampler); 97 void setTexture (const glu::Texture2DArray* tex2DArray); 104 …const glu::Texture2DArray* get2DArray (void) const { DE_ASSERT(getType() == TYPE_2D_ARRAY); retu… in get2DArray() 114 const glu::Texture2DArray* tex2DArray; 136 const tcu::Texture2DArray* tex2DArray;
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D | glsFboUtil.cpp | 322 if (dynamic_cast<const Texture2DArray*>(&img) != DE_NULL) in glTarget() 384 else if (const Texture2DArray* t2a = dynamic_cast<const Texture2DArray*>(&cfg)) in glInit()
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D | glsFboUtil.hpp | 251 struct Texture2DArray : public TextureLayered struct
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D | glsShaderRenderCase.cpp | 99 TextureBinding::TextureBinding (const glu::Texture2DArray* tex2DArray, const tcu::Sampler& sampler) in TextureBinding() 136 void TextureBinding::setTexture (const glu::Texture2DArray* tex2DArray) in setTexture()
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/external/deqp/framework/common/ |
D | tcuTexture.hpp | 928 class Texture2DArray : private TextureLevelPyramid class 931 Texture2DArray (const TextureFormat& format, int width, int height, int numLayers); 932 Texture2DArray (const Texture2DArray& other); 933 ~Texture2DArray (void); 955 Texture2DArray& operator= (const Texture2DArray& other); 966 inline Vec4 Texture2DArray::sample (const Sampler& sampler, float s, float t, float r, float lod) c… in sample() 971 inline Vec4 Texture2DArray::sampleOffset (const Sampler& sampler, float s, float t, float r, float … in sampleOffset() 976 inline float Texture2DArray::sampleCompare (const Sampler& sampler, float ref, float s, float t, fl… in sampleCompare() 981 inline float Texture2DArray::sampleCompareOffset (const Sampler& sampler, float ref, float s, float… in sampleCompareOffset() 986 inline Vec4 Texture2DArray::gatherOffsets (const Sampler& sampler, float s, float t, float r, int c… in gatherOffsets() [all …]
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D | tcuTexture.cpp | 3139 Texture2DArray::Texture2DArray (const TextureFormat& format, int width, int height, int numLayers) in Texture2DArray() function in tcu::Texture2DArray 3148 Texture2DArray::Texture2DArray (const Texture2DArray& other) in Texture2DArray() function in tcu::Texture2DArray 3157 Texture2DArray& Texture2DArray::operator= (const Texture2DArray& other) in operator =() 3172 Texture2DArray::~Texture2DArray (void) in ~Texture2DArray() 3176 void Texture2DArray::allocLevel (int levelNdx) in allocLevel()
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/external/deqp/framework/opengl/simplereference/ |
D | sglrShaderProgram.hpp | 41 class Texture2DArray; 213 const rc::Texture2DArray* tex2DArray;
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D | sglrReferenceContext.hpp | 218 class Texture2DArray : public Texture class 221 Texture2DArray (deUint32 name = 0); 222 virtual ~Texture2DArray (void); 804 void setTex2DArrayBinding (int unit, rc::Texture2DArray* tex2DArray); 829 rc::Texture2DArray* tex2DArrayBinding; 836 rc::Texture2DArray default2DArrayTex; 891 rc::Texture2DArray m_emptyTex2DArray;
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D | sglrReferenceContext.cpp | 547 void ReferenceContext::setTex2DArrayBinding (int unitNdx, Texture2DArray* texture) in setTex2DArrayBinding() 650 case GL_TEXTURE_2D_ARRAY: texObj = new Texture2DArray (texture); break; in bindTexture() 665 …case GL_TEXTURE_2D_ARRAY: setTex2DArrayBinding (unitNdx, static_cast<Texture2DArray*> (texObj));… in bindTexture() 1163 …Texture2DArray* texture = unit.tex2DArrayBinding ? unit.tex2DArrayBinding : &unit.default2DArrayTe… in texImage3D() 1384 …Texture2DArray& texture = unit.tex2DArrayBinding ? *unit.tex2DArrayBinding : unit.default2DArrayTe… in texSubImage3D() 1726 …Texture2DArray& texture = unit.tex2DArrayBinding ? *unit.tex2DArrayBinding : unit.default2DArrayTe… in texStorage3D() 2206 const Texture2DArray* tex2DArr = static_cast<const Texture2DArray*>(texture); in checkFramebufferStatus() 2352 level = dynamic_cast<Texture2DArray*>(texture)->getLevel(attachment.level); in getFboAttachment() 4474 rc::Texture2DArray* tex = DE_NULL; in drawWithReference() 5058 Texture2DArray::Texture2DArray (deUint32 name) in Texture2DArray() function in sglr::rc::Texture2DArray [all …]
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/external/deqp/modules/gles3/functional/ |
D | es3fTextureShadowTests.cpp | 81 static void clampFloatingPointTexture (tcu::Texture2DArray& target) in clampFloatingPointTexture() 721 const glu::Texture2DArray* texture; 732 …FilterCase (const glu::Texture2DArray* tex_, float ref_, const tcu::Vec3& minCoord_, const tcu::Ve… in FilterCase() 741 glu::Texture2DArray* m_gradientTex; 742 glu::Texture2DArray* m_gridTex; 784 …m_gradientTex = new glu::Texture2DArray(m_context.getRenderContext(), m_format, m_width, m_height,… in init() 785 …m_gridTex = new glu::Texture2DArray(m_context.getRenderContext(), m_format, m_width, m_height, m_… in init() 853 const glu::Texture2DArray* tex = cases[caseNdx].texNdx > 0 ? m_gridTex : m_gradientTex; in init()
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D | es3fVertexTextureTests.cpp | 157 template <> struct TexTypeTcuClass<TEXTURETYPE_2D_ARRAY> { typedef tcu::Texture2DArray t; }; 414 static inline IVec3 getTextureSize (const glu::Texture2DArray& tex) in getTextureSize() 416 const tcu::Texture2DArray& ref = tex.getRefTexture(); in getTextureSize() 454 static inline Vec4 sample (const tcu::Texture2DArray& tex, const Vec3& coord, float lod, const tcu:… in sample() 1154 glu::Texture2DArray* m_textures[2]; // 2 textures, a gradient texture and a grid texture. 1232 …m_textures[i] = new glu::Texture2DArray(m_context.getRenderContext(), GL_RGB, GL_UNSIGNED_BYTE, te… in init() 1288 const tcu::Texture2DArray& refTexture = m_textures[textureNdx]->getRefTexture(); in calculateLod()
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D | es3fTextureFilteringTests.cpp | 681 const glu::Texture2DArray* texture; 691 …FilterCase (const glu::Texture2DArray* tex_, const tcu::Vec2& lod_, const tcu::Vec2& offset_, cons… in FilterCase() 700 glu::Texture2DArray* m_gradientTex; 701 glu::Texture2DArray* m_gridTex; 742 …m_gradientTex = new glu::Texture2DArray(m_context.getRenderContext(), m_internalFormat, m_width, m… in init() 743 …m_gridTex = new glu::Texture2DArray(m_context.getRenderContext(), m_internalFormat, m_width, m_he… in init()
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D | es3fFboCompletenessTests.cpp | 293 texCfg = &builder.makeConfig<Texture2DArray>(); in build()
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D | es3fTextureFormatTests.cpp | 441 glu::Texture2DArray* m_texture; 483 …? new glu::Texture2DArray(m_renderCtx, m_format, m_dataType, m_width, m_height, m_numLayers) // Im… in init() 484 …: new glu::Texture2DArray(m_renderCtx, m_format, m_width, m_height, m_numLayers); // Explicit i… in init()
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D | es3fFboTestUtil.cpp | 643 const sglr::rc::Texture2DArray* tex = m_uniforms[0].sampler.tex2DArray; in shadeFragments()
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D | es3fShaderTextureFunctionTests.cpp | 528 glu::Texture2DArray* m_texture2DArray; 736 …m_texture2DArray = new glu::Texture2DArray(m_renderCtx, m_textureSpec.format, m_textureSpec.width,… in initTexture()
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/external/mesa3d/src/gallium/state_trackers/d3d1x/gd3d11/ |
D | d3d11_screen.h | 1075 def_desc.Texture2DArray.MipLevels = resource->last_level + 1; 1076 def_desc.Texture2DArray.ArraySize = resource->array_size; 1206 def_desc.Texture2DArray.ArraySize = resource->array_size; in CreateRenderTargetView() 1214 def_desc.Texture2DArray.ArraySize = 6; in CreateRenderTargetView() 1300 def_desc.Texture2DArray.ArraySize = resource->array_size; in CreateDepthStencilView() 1304 def_desc.Texture2DArray.ArraySize = 6; in CreateDepthStencilView()
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/external/deqp/modules/gles31/functional/ |
D | es31fTextureGatherTests.cpp | 371 static void swizzleTexture (tcu::Texture2DArray& dst, const tcu::Texture2DArray& src, const MaybeTe… in swizzleTexture() 373 dst = tcu::Texture2DArray(src.getFormat(), src.getWidth(), src.getHeight(), src.getNumLayers()); in swizzleTexture() 1747 MovePtr<glu::Texture2DArray> m_texture; 1748 tcu::Texture2DArray m_swizzledTexture; 1802 …m_texture = MovePtr<glu::Texture2DArray>(new glu::Texture2DArray(renderCtx, glu::getInternalFormat… in createAndUploadTexture() 1805 tcu::Texture2DArray& refTexture = m_texture->getRefTexture(); in createAndUploadTexture()
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D | es31fShaderImageLoadStoreTests.cpp | 322 static inline tcu::Texture2DArray* newOneLevelTexture2DArray (const tcu::TextureFormat& format, int… in newOneLevelTexture2DArray() 324 tcu::Texture2DArray* const res = new tcu::Texture2DArray(format, w, h, d); in newOneLevelTexture2DArray() 604 const SharedPtr<tcu::Texture2DArray> m_tex2DArray; 615 …YPE_2D_ARRAY ? SharedPtr<tcu::Texture2DArray> (newOneLevelTexture2DArray (format, w, h, d)) : Shar… in LayeredImage()
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/external/mesa3d/src/gallium/state_trackers/d3d1x/d3dapi/ |
D | d3d10_1.idl | 107 D3D10_TEX2D_ARRAY_SRV Texture2DArray;
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D | d3d10.idl | 595 D3D10_TEX2D_ARRAY_DSV Texture2DArray; 661 D3D10_TEX2D_ARRAY_RTV Texture2DArray; 726 D3D10_TEX2D_ARRAY_SRV Texture2DArray;
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D | d3d11.idl | 873 D3D11_TEX2D_ARRAY_SRV Texture2DArray; 950 D3D11_TEX2D_ARRAY_RTV Texture2DArray; 1008 D3D11_TEX2D_ARRAY_DSV Texture2DArray; 1069 D3D11_TEX2D_ARRAY_UAV Texture2DArray;
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