1/************************************************************************** 2 * 3 * Copyright 2010 Luca Barbieri 4 * 5 * Permission is hereby granted, free of charge, to any person obtaining 6 * a copy of this software and associated documentation files (the 7 * "Software"), to deal in the Software without restriction, including 8 * without limitation the rights to use, copy, modify, merge, publish, 9 * distribute, sublicense, and/or sell copies of the Software, and to 10 * permit persons to whom the Software is furnished to do so, subject to 11 * the following conditions: 12 * 13 * The above copyright notice and this permission notice (including the 14 * next paragraph) shall be included in all copies or substantial 15 * portions of the Software. 16 * 17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 18 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. 20 * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE 21 * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION 22 * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION 23 * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 24 * 25 **************************************************************************/ 26 27import "oaidl.idl"; 28import "ocidl.idl"; 29import "d3d10.idl"; 30import "d3dcommon.idl"; 31 32const unsigned int D3D10_1_SDK_VERSION = 0x20; 33 34cpp_quote("#ifndef _D3D10_1_CONSTANTS") 35cpp_quote("#define _D3D10_1_CONSTANTS") 36const unsigned int D3D10_1_DEFAULT_SAMPLE_MASK = 0xffffffff; 37const float D3D10_1_FLOAT16_FUSED_TOLERANCE_IN_ULP = 0.6; 38const float D3D10_1_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP = 0.6; 39const unsigned int D3D10_1_GS_INPUT_REGISTER_COUNT = 32; 40const unsigned int D3D10_1_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT = 32; 41const unsigned int D3D10_1_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS = 128; 42const unsigned int D3D10_1_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT = 32; 43const unsigned int D3D10_1_PS_OUTPUT_MASK_REGISTER_COMPONENTS = 1; 44const unsigned int D3D10_1_PS_OUTPUT_MASK_REGISTER_COMPONENT_BIT_COUNT = 32; 45const unsigned int D3D10_1_PS_OUTPUT_MASK_REGISTER_COUNT = 1; 46const unsigned int D3D10_1_SHADER_MAJOR_VERSION = 4; 47const unsigned int D3D10_1_SHADER_MINOR_VERSION = 1; 48const unsigned int D3D10_1_SO_BUFFER_MAX_STRIDE_IN_BYTES = 2048; 49const unsigned int D3D10_1_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES = 256; 50const unsigned int D3D10_1_SO_BUFFER_SLOT_COUNT = 4; 51const unsigned int D3D10_1_SO_MULTIPLE_BUFFER_ELEMENTS_PER_BUFFER = 1; 52const unsigned int D3D10_1_SO_SINGLE_BUFFER_COMPONENT_LIMIT = 64; 53const unsigned int D3D10_1_STANDARD_VERTEX_ELEMENT_COUNT = 32; 54const unsigned int D3D10_1_SUBPIXEL_FRACTIONAL_BIT_COUNT = 8; 55const unsigned int D3D10_1_VS_INPUT_REGISTER_COUNT = 32; 56const unsigned int D3D10_1_VS_OUTPUT_REGISTER_COUNT = 32; 57cpp_quote("#endif") 58 59typedef enum D3D10_FEATURE_LEVEL1 60{ 61 D3D10_FEATURE_LEVEL_10_0 = 0xa000, 62 D3D10_FEATURE_LEVEL_10_1 = 0xa100, 63 D3D10_FEATURE_LEVEL_9_1 = 0x9100, 64 D3D10_FEATURE_LEVEL_9_2 = 0x9200, 65 D3D10_FEATURE_LEVEL_9_3 = 0x9300 66} D3D10_FEATURE_LEVEL1; 67 68typedef struct D3D10_RENDER_TARGET_BLEND_DESC1 69{ 70 BOOL BlendEnable; 71 D3D10_BLEND SrcBlend; 72 D3D10_BLEND DestBlend; 73 D3D10_BLEND_OP BlendOp; 74 D3D10_BLEND SrcBlendAlpha; 75 D3D10_BLEND DestBlendAlpha; 76 D3D10_BLEND_OP BlendOpAlpha; 77 UINT8 RenderTargetWriteMask; 78} D3D10_RENDER_TARGET_BLEND_DESC1; 79 80typedef struct D3D10_BLEND_DESC1 81{ 82 BOOL AlphaToCoverageEnable; 83 BOOL IndependentBlendEnable; 84 D3D10_RENDER_TARGET_BLEND_DESC1 RenderTarget[8]; 85} D3D10_BLEND_DESC1; 86 87typedef struct D3D10_TEXCUBE_ARRAY_SRV1 88{ 89 UINT MostDetailedMip; 90 UINT MipLevels; 91 UINT First2DArrayFace; 92 UINT NumCubes; 93} D3D10_TEXCUBE_ARRAY_SRV1; 94 95typedef D3D_SRV_DIMENSION D3D10_SRV_DIMENSION1; 96 97typedef struct D3D10_SHADER_RESOURCE_VIEW_DESC1 98{ 99 DXGI_FORMAT Format; 100 D3D10_SRV_DIMENSION1 ViewDimension; 101 union 102 { 103 D3D10_BUFFER_SRV Buffer; 104 D3D10_TEX1D_SRV Texture1D; 105 D3D10_TEX1D_ARRAY_SRV Texture1DArray; 106 D3D10_TEX2D_SRV Texture2D; 107 D3D10_TEX2D_ARRAY_SRV Texture2DArray; 108 D3D10_TEX2DMS_SRV Texture2DMS; 109 D3D10_TEX2DMS_ARRAY_SRV Texture2DMSArray; 110 D3D10_TEX3D_SRV Texture3D; 111 D3D10_TEXCUBE_SRV TextureCube; 112 D3D10_TEXCUBE_ARRAY_SRV1 TextureCubeArray; 113 } ; 114} D3D10_SHADER_RESOURCE_VIEW_DESC1; 115 116typedef enum D3D10_STANDARD_MULTISAMPLE_QUALITY_LEVELS 117{ 118 D3D10_STANDARD_MULTISAMPLE_PATTERN = 0xffffffff, 119 D3D10_CENTER_MULTISAMPLE_PATTERN = 0xfffffffe 120} D3D10_STANDARD_MULTISAMPLE_QUALITY_LEVELS; 121 122[object, local, uuid("EDAD8D99-8A35-4d6d-8566-2EA276CDE161")] 123interface ID3D10BlendState1 : ID3D10BlendState 124{ 125 void GetDesc1( 126 [out] D3D10_BLEND_DESC1 *a 127 ); 128}; 129 130[object, local, uuid("9B7E4C87-342C-4106-A19F-4F2704F689F0")] 131interface ID3D10ShaderResourceView1 : ID3D10ShaderResourceView 132{ 133 void GetDesc1( 134 [out] D3D10_SHADER_RESOURCE_VIEW_DESC1 *a 135 ); 136}; 137 138[object, local, uuid("9B7E4C8F-342C-4106-A19F-4F2704F689F0")] 139interface ID3D10Device1 : ID3D10Device 140{ 141 HRESULT CreateShaderResourceView1( 142 [in] ID3D10Resource *a, 143 [in] const D3D10_SHADER_RESOURCE_VIEW_DESC1 *b, 144 [out,optional] ID3D10ShaderResourceView1 **c 145 ); 146 147 HRESULT CreateBlendState1( 148 [in] const D3D10_BLEND_DESC1 *a, 149 [out, optional] ID3D10BlendState1 **b 150 ); 151 152 D3D10_FEATURE_LEVEL1 GetFeatureLevel(); 153}; 154 155//cpp_quote("#include \"d3d10_1shader.h\"") 156 157typedef enum D3D10_DRIVER_TYPE D3D10_DRIVER_TYPE; 158 159HRESULT D3D10CreateDevice1( 160 [in,optional] IDXGIAdapter* a, 161 [in] D3D10_DRIVER_TYPE b, 162 [in] HMODULE c, 163 [in] UINT d, 164 [in] D3D10_FEATURE_LEVEL1 e, 165 [in] UINT f, 166 [out,optional] ID3D10Device1** g 167); 168 169typedef HRESULT (* PFN_D3D10_CREATE_DEVICE_AND_SWAP_CHAIN1)( 170 [in,optional] IDXGIAdapter*, 171 D3D10_DRIVER_TYPE, 172 HMODULE, 173 UINT, 174 D3D10_FEATURE_LEVEL1, 175 UINT, 176 [in, optional] DXGI_SWAP_CHAIN_DESC*, 177 [out,optional] IDXGISwapChain**, 178 [out,optional] ID3D10Device1** 179); 180 181HRESULT D3D10CreateDeviceAndSwapChain1( 182 [in,optional] IDXGIAdapter* a, 183 [in] D3D10_DRIVER_TYPE b, 184 [in] HMODULE c, 185 [in] UINT d, 186 [in] D3D10_FEATURE_LEVEL1 e, 187 [in] UINT f, 188 [in,optional] DXGI_SWAP_CHAIN_DESC* g, 189 [out,optional] IDXGISwapChain** h, 190 [out,optional] ID3D10Device1** i 191); 192