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Searched refs:_HAVE_FULL_GL (Results 1 – 21 of 21) sorted by relevance

/external/mesa3d/src/mesa/main/
Dapi_exec.c131 #if _HAVE_FULL_GL in _mesa_create_exec_table()
328 #if _HAVE_FULL_GL in _mesa_create_exec_table()
361 #if _HAVE_FULL_GL in _mesa_create_exec_table()
394 #if _HAVE_FULL_GL in _mesa_create_exec_table()
431 #if _HAVE_FULL_GL in _mesa_create_exec_table()
448 #if _HAVE_FULL_GL in _mesa_create_exec_table()
460 #if _HAVE_FULL_GL in _mesa_create_exec_table()
468 #if _HAVE_FULL_GL in _mesa_create_exec_table()
473 #if _HAVE_FULL_GL in _mesa_create_exec_table()
478 #if _HAVE_FULL_GL in _mesa_create_exec_table()
[all …]
Denums.h41 #if defined(_HAVE_FULL_GL) && _HAVE_FULL_GL
Dmfeatures.h35 #ifndef _HAVE_FULL_GL
36 #define _HAVE_FULL_GL 1 macro
Dhint.h44 #if _HAVE_FULL_GL
Ddepth.h41 #if _HAVE_FULL_GL
Dfog.h46 #if _HAVE_FULL_GL
Ddebug.h45 #if _HAVE_FULL_GL
Dextensions.h44 #if _HAVE_FULL_GL
Dtexcompress.h34 #if _HAVE_FULL_GL
Dlight.h45 #if _HAVE_FULL_GL
Dfeedback.c455 #if _HAVE_FULL_GL in _mesa_RenderMode()
481 #if _HAVE_FULL_GL in _mesa_RenderMode()
Dmatrix.c463 #if _HAVE_FULL_GL
509 #if _HAVE_FULL_GL
Dpoints.c65 #if _HAVE_FULL_GL
Dpolygon.c187 #if _HAVE_FULL_GL
Dvarray.h68 #if _HAVE_FULL_GL
Ddrawpix.c350 #if _HAVE_FULL_GL in _mesa_Bitmap()
Dcontext.c132 #if _HAVE_FULL_GL
1190 #if _HAVE_FULL_GL
1489 #if _HAVE_FULL_GL in _mesa_make_current()
Dblend.c259 #if _HAVE_FULL_GL
669 #if _HAVE_FULL_GL
Dclear.c44 #if _HAVE_FULL_GL
Dstencil.c385 #if _HAVE_FULL_GL
/external/mesa3d/doxygen/
Dmain.doxy36 PREDEFINED = _HAVE_FULL_GL=1