/external/mesa3d/src/gallium/auxiliary/util/ |
D | u_blitter.c | 430 pipe->bind_fs_state(pipe, ctx->base.saved_fs); in blitter_restore_fragment_states() 932 pipe->bind_fs_state(pipe, blitter_get_fs_col(ctx, num_cbufs, int_format)); in util_blitter_clear_custom() 1172 pipe->bind_fs_state(pipe, in util_blitter_copy_texture_view() 1177 pipe->bind_fs_state(pipe, in util_blitter_copy_texture_view() 1182 pipe->bind_fs_state(pipe, in util_blitter_copy_texture_view() 1191 pipe->bind_fs_state(pipe, in util_blitter_copy_texture_view() 1301 pipe->bind_fs_state(pipe, blitter_get_fs_col(ctx, 1, FALSE)); in util_blitter_clear_render_target() 1367 pipe->bind_fs_state(pipe, blitter_get_fs_col(ctx, 0, FALSE)); in util_blitter_clear_depth_stencil() 1414 pipe->bind_fs_state(pipe, blitter_get_fs_col(ctx, 0, FALSE)); in util_blitter_custom_depth_stencil() 1526 pipe->bind_fs_state(pipe, blitter_get_fs_col(ctx, 1, FALSE)); in util_blitter_custom_resolve_color() [all …]
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/external/mesa3d/src/gallium/tests/graw/ |
D | shader-leak.c | 150 ctx->bind_fs_state(ctx, fs); in draw() 156 ctx->bind_fs_state(ctx, NULL); in draw()
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D | fs-write-z.c | 147 info.ctx->bind_fs_state(info.ctx, handle); in set_fragment_shader()
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D | fs-frontface.c | 143 info.ctx->bind_fs_state(info.ctx, handle); in set_fragment_shader()
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D | fs-fragcoord.c | 169 info.ctx->bind_fs_state(info.ctx, handle); in set_fragment_shader()
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D | tri.c | 97 info.ctx->bind_fs_state(info.ctx, handle); in set_fragment_shader()
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D | occlusion-query.c | 146 info->ctx->bind_fs_state(info->ctx, handle); in set_fragment_shader()
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D | tex-swizzle.c | 95 info.ctx->bind_fs_state(info.ctx, handle); in set_fragment_shader()
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D | tex-srgb.c | 115 info.ctx->bind_fs_state(info.ctx, handle); in set_fragment_shader()
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D | quad-tex.c | 99 info.ctx->bind_fs_state(info.ctx, handle); in set_fragment_shader()
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D | tri-gs.c | 131 ctx->bind_fs_state(ctx, handle); in set_fragment_shader()
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D | tri-instanced.c | 196 ctx->bind_fs_state(ctx, handle); in set_fragment_shader()
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D | quad-sample.c | 144 ctx->bind_fs_state(ctx, handle); in set_fragment_shader()
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/external/mesa3d/src/gallium/drivers/svga/ |
D | svga_pipe_fs.c | 134 svga->pipe.bind_fs_state = svga_bind_fs_state; in svga_init_fs_functions()
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/external/mesa3d/src/gallium/auxiliary/vl/ |
D | vl_mc.c | 613 renderer->pipe->bind_fs_state(renderer->pipe, renderer->fs_ref); in vl_mc_render_ref() 638 renderer->pipe->bind_fs_state(renderer->pipe, renderer->fs_ycbcr); in vl_mc_render_ycbcr() 644 renderer->pipe->bind_fs_state(renderer->pipe, renderer->fs_ycbcr_sub); in vl_mc_render_ycbcr()
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D | vl_matrix_filter.c | 311 filter->pipe->bind_fs_state(filter->pipe, filter->fs); in vl_matrix_filter_render()
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/external/mesa3d/src/gallium/drivers/nv30/ |
D | nv30_fragprog.c | 168 pipe->bind_fs_state = nv30_fp_state_bind; in nv30_fragprog_init()
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/external/mesa3d/src/gallium/auxiliary/cso_cache/ |
D | cso_context.c | 304 ctx->pipe->bind_fs_state( ctx->pipe, NULL ); in cso_release_all() 557 ctx->pipe->bind_fs_state(ctx->pipe, handle); in cso_set_fragment_shader_handle() 566 ctx->pipe->bind_fs_state(ctx->pipe, NULL); in cso_delete_fragment_shader() 581 ctx->pipe->bind_fs_state(ctx->pipe, ctx->fragment_shader_saved); in cso_restore_fragment_shader()
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/external/mesa3d/src/gallium/include/pipe/ |
D | p_context.h | 164 void (*bind_fs_state)(struct pipe_context *, void *); member
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/external/mesa3d/src/gallium/auxiliary/draw/ |
D | draw_pipe_aapoint.c | 778 pipe->bind_fs_state = aapoint->driver_bind_fs_state; in aapoint_destroy() 899 aapoint->driver_bind_fs_state = pipe->bind_fs_state; in draw_install_aapoint_stage() 904 pipe->bind_fs_state = aapoint_bind_fs_state; in draw_install_aapoint_stage()
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D | draw_pipe_aaline.c | 792 pipe->bind_fs_state = aaline->driver_bind_fs_state; in aaline_destroy() 959 aaline->driver_bind_fs_state = pipe->bind_fs_state; in draw_install_aaline_stage() 967 pipe->bind_fs_state = aaline_bind_fs_state; in draw_install_aaline_stage()
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D | draw_pipe_pstipple.c | 794 pstip->driver_bind_fs_state = pipe->bind_fs_state; in draw_install_pstipple_stage() 803 pipe->bind_fs_state = pstip_bind_fs_state; in draw_install_pstipple_stage()
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/external/mesa3d/src/gallium/drivers/i915/ |
D | i915_state.c | 1082 i915->base.bind_fs_state = i915_bind_fs_state; in i915_init_state_functions() 1112 i915->saved_bind_fs_state = i915->base.bind_fs_state; in i915_init_fixup_state_functions() 1113 i915->base.bind_fs_state = i915_fixup_bind_fs_state; in i915_init_fixup_state_functions()
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/external/mesa3d/src/gallium/drivers/noop/ |
D | noop_state.c | 295 ctx->bind_fs_state = noop_bind_state; in noop_init_state_functions()
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/external/mesa3d/src/gallium/drivers/softpipe/ |
D | sp_state_shader.c | 382 pipe->bind_fs_state = softpipe_bind_fs_state; in softpipe_init_shader_funcs()
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