1 /**************************************************************************
2  *
3  * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 
28 /**
29  * Polygon stipple stage:  implement polygon stipple with texture map and
30  * fragment program.  The fragment program samples the texture using the
31  * fragment window coordinate register and does a fragment kill for the
32  * stipple-failing fragments.
33  *
34  * Authors:  Brian Paul
35  */
36 
37 
38 #include "pipe/p_context.h"
39 #include "pipe/p_defines.h"
40 #include "pipe/p_shader_tokens.h"
41 #include "util/u_inlines.h"
42 
43 #include "util/u_format.h"
44 #include "util/u_math.h"
45 #include "util/u_memory.h"
46 #include "util/u_sampler.h"
47 
48 #include "tgsi/tgsi_transform.h"
49 #include "tgsi/tgsi_dump.h"
50 
51 #include "draw_context.h"
52 #include "draw_pipe.h"
53 
54 
55 /** Approx number of new tokens for instructions in pstip_transform_inst() */
56 #define NUM_NEW_TOKENS 50
57 
58 
59 /**
60  * Subclass of pipe_shader_state to carry extra fragment shader info.
61  */
62 struct pstip_fragment_shader
63 {
64    struct pipe_shader_state state;
65    void *driver_fs;
66    void *pstip_fs;
67    uint sampler_unit;
68 };
69 
70 
71 /**
72  * Subclass of draw_stage
73  */
74 struct pstip_stage
75 {
76    struct draw_stage stage;
77 
78    void *sampler_cso;
79    struct pipe_resource *texture;
80    struct pipe_sampler_view *sampler_view;
81    uint num_samplers;
82    uint num_sampler_views;
83 
84    /*
85     * Currently bound state
86     */
87    struct pstip_fragment_shader *fs;
88    struct {
89       void *samplers[PIPE_MAX_SAMPLERS];
90       struct pipe_sampler_view *sampler_views[PIPE_MAX_SAMPLERS];
91       const struct pipe_poly_stipple *stipple;
92    } state;
93 
94    /*
95     * Driver interface/override functions
96     */
97    void * (*driver_create_fs_state)(struct pipe_context *,
98                                     const struct pipe_shader_state *);
99    void (*driver_bind_fs_state)(struct pipe_context *, void *);
100    void (*driver_delete_fs_state)(struct pipe_context *, void *);
101 
102    void (*driver_bind_sampler_states)(struct pipe_context *, unsigned, void **);
103 
104    void (*driver_set_sampler_views)(struct pipe_context *,
105                                     unsigned,
106                                     struct pipe_sampler_view **);
107 
108    void (*driver_set_polygon_stipple)(struct pipe_context *,
109                                       const struct pipe_poly_stipple *);
110 
111    struct pipe_context *pipe;
112 };
113 
114 
115 
116 /**
117  * Subclass of tgsi_transform_context, used for transforming the
118  * user's fragment shader to add the extra texture sample and fragment kill
119  * instructions.
120  */
121 struct pstip_transform_context {
122    struct tgsi_transform_context base;
123    uint tempsUsed;  /**< bitmask */
124    int wincoordInput;
125    int maxInput;
126    uint samplersUsed;  /**< bitfield of samplers used */
127    int freeSampler;  /** an available sampler for the pstipple */
128    int texTemp;  /**< temp registers */
129    int numImmed;
130    boolean firstInstruction;
131 };
132 
133 
134 /**
135  * TGSI declaration transform callback.
136  * Look for a free sampler, a free input attrib, and two free temp regs.
137  */
138 static void
pstip_transform_decl(struct tgsi_transform_context * ctx,struct tgsi_full_declaration * decl)139 pstip_transform_decl(struct tgsi_transform_context *ctx,
140                      struct tgsi_full_declaration *decl)
141 {
142    struct pstip_transform_context *pctx = (struct pstip_transform_context *) ctx;
143 
144    if (decl->Declaration.File == TGSI_FILE_SAMPLER) {
145       uint i;
146       for (i = decl->Range.First;
147            i <= decl->Range.Last; i++) {
148          pctx->samplersUsed |= 1 << i;
149       }
150    }
151    else if (decl->Declaration.File == TGSI_FILE_INPUT) {
152       pctx->maxInput = MAX2(pctx->maxInput, (int) decl->Range.Last);
153       if (decl->Semantic.Name == TGSI_SEMANTIC_POSITION)
154          pctx->wincoordInput = (int) decl->Range.First;
155    }
156    else if (decl->Declaration.File == TGSI_FILE_TEMPORARY) {
157       uint i;
158       for (i = decl->Range.First;
159            i <= decl->Range.Last; i++) {
160          pctx->tempsUsed |= (1 << i);
161       }
162    }
163 
164    ctx->emit_declaration(ctx, decl);
165 }
166 
167 
168 /**
169  * TGSI immediate declaration transform callback.
170  * We're just counting the number of immediates here.
171  */
172 static void
pstip_transform_immed(struct tgsi_transform_context * ctx,struct tgsi_full_immediate * immed)173 pstip_transform_immed(struct tgsi_transform_context *ctx,
174                       struct tgsi_full_immediate *immed)
175 {
176    struct pstip_transform_context *pctx = (struct pstip_transform_context *) ctx;
177    ctx->emit_immediate(ctx, immed); /* emit to output shader */
178    pctx->numImmed++;
179 }
180 
181 
182 /**
183  * Find the lowest zero bit in the given word, or -1 if bitfield is all ones.
184  */
185 static int
free_bit(uint bitfield)186 free_bit(uint bitfield)
187 {
188    return ffs(~bitfield) - 1;
189 }
190 
191 
192 /**
193  * TGSI instruction transform callback.
194  * Replace writes to result.color w/ a temp reg.
195  * Upon END instruction, insert texture sampling code for antialiasing.
196  */
197 static void
pstip_transform_inst(struct tgsi_transform_context * ctx,struct tgsi_full_instruction * inst)198 pstip_transform_inst(struct tgsi_transform_context *ctx,
199                      struct tgsi_full_instruction *inst)
200 {
201    struct pstip_transform_context *pctx = (struct pstip_transform_context *) ctx;
202 
203    if (pctx->firstInstruction) {
204       /* emit our new declarations before the first instruction */
205 
206       struct tgsi_full_declaration decl;
207       struct tgsi_full_instruction newInst;
208       uint i;
209       int wincoordInput;
210 
211       /* find free sampler */
212       pctx->freeSampler = free_bit(pctx->samplersUsed);
213       if (pctx->freeSampler >= PIPE_MAX_SAMPLERS)
214          pctx->freeSampler = PIPE_MAX_SAMPLERS - 1;
215 
216       if (pctx->wincoordInput < 0)
217          wincoordInput = pctx->maxInput + 1;
218       else
219          wincoordInput = pctx->wincoordInput;
220 
221       /* find one free temp reg */
222       for (i = 0; i < 32; i++) {
223          if ((pctx->tempsUsed & (1 << i)) == 0) {
224             /* found a free temp */
225             if (pctx->texTemp < 0)
226                pctx->texTemp  = i;
227             else
228                break;
229          }
230       }
231       assert(pctx->texTemp >= 0);
232 
233       if (pctx->wincoordInput < 0) {
234          /* declare new position input reg */
235          decl = tgsi_default_full_declaration();
236          decl.Declaration.File = TGSI_FILE_INPUT;
237          decl.Declaration.Interpolate = 1;
238          decl.Declaration.Semantic = 1;
239          decl.Semantic.Name = TGSI_SEMANTIC_POSITION;
240          decl.Semantic.Index = 0;
241          decl.Range.First =
242             decl.Range.Last = wincoordInput;
243          decl.Interp.Interpolate = TGSI_INTERPOLATE_LINEAR; /* XXX? */
244          ctx->emit_declaration(ctx, &decl);
245       }
246 
247       /* declare new sampler */
248       decl = tgsi_default_full_declaration();
249       decl.Declaration.File = TGSI_FILE_SAMPLER;
250       decl.Range.First =
251       decl.Range.Last = pctx->freeSampler;
252       ctx->emit_declaration(ctx, &decl);
253 
254       /* declare new temp regs */
255       decl = tgsi_default_full_declaration();
256       decl.Declaration.File = TGSI_FILE_TEMPORARY;
257       decl.Range.First =
258       decl.Range.Last = pctx->texTemp;
259       ctx->emit_declaration(ctx, &decl);
260 
261       /* emit immediate = {1/32, 1/32, 1, 1}
262        * The index/position of this immediate will be pctx->numImmed
263        */
264       {
265          static const float value[4] = { 1.0/32, 1.0/32, 1.0, 1.0 };
266          struct tgsi_full_immediate immed;
267          uint size = 4;
268          immed = tgsi_default_full_immediate();
269          immed.Immediate.NrTokens = 1 + size; /* one for the token itself */
270          immed.u[0].Float = value[0];
271          immed.u[1].Float = value[1];
272          immed.u[2].Float = value[2];
273          immed.u[3].Float = value[3];
274          ctx->emit_immediate(ctx, &immed);
275       }
276 
277       pctx->firstInstruction = FALSE;
278 
279 
280       /*
281        * Insert new MUL/TEX/KILP instructions at start of program
282        * Take gl_FragCoord, divide by 32 (stipple size), sample the
283        * texture and kill fragment if needed.
284        *
285        * We'd like to use non-normalized texcoords to index into a RECT
286        * texture, but we can only use GL_REPEAT wrap mode with normalized
287        * texcoords.  Darn.
288        */
289 
290       /* MUL texTemp, INPUT[wincoord], 1/32; */
291       newInst = tgsi_default_full_instruction();
292       newInst.Instruction.Opcode = TGSI_OPCODE_MUL;
293       newInst.Instruction.NumDstRegs = 1;
294       newInst.Dst[0].Register.File = TGSI_FILE_TEMPORARY;
295       newInst.Dst[0].Register.Index = pctx->texTemp;
296       newInst.Instruction.NumSrcRegs = 2;
297       newInst.Src[0].Register.File = TGSI_FILE_INPUT;
298       newInst.Src[0].Register.Index = wincoordInput;
299       newInst.Src[1].Register.File = TGSI_FILE_IMMEDIATE;
300       newInst.Src[1].Register.Index = pctx->numImmed;
301       ctx->emit_instruction(ctx, &newInst);
302 
303       /* TEX texTemp, texTemp, sampler; */
304       newInst = tgsi_default_full_instruction();
305       newInst.Instruction.Opcode = TGSI_OPCODE_TEX;
306       newInst.Instruction.NumDstRegs = 1;
307       newInst.Dst[0].Register.File = TGSI_FILE_TEMPORARY;
308       newInst.Dst[0].Register.Index = pctx->texTemp;
309       newInst.Instruction.NumSrcRegs = 2;
310       newInst.Instruction.Texture = TRUE;
311       newInst.Texture.Texture = TGSI_TEXTURE_2D;
312       newInst.Src[0].Register.File = TGSI_FILE_TEMPORARY;
313       newInst.Src[0].Register.Index = pctx->texTemp;
314       newInst.Src[1].Register.File = TGSI_FILE_SAMPLER;
315       newInst.Src[1].Register.Index = pctx->freeSampler;
316       ctx->emit_instruction(ctx, &newInst);
317 
318       /* KIL -texTemp;   # if -texTemp < 0, KILL fragment */
319       newInst = tgsi_default_full_instruction();
320       newInst.Instruction.Opcode = TGSI_OPCODE_KIL;
321       newInst.Instruction.NumDstRegs = 0;
322       newInst.Instruction.NumSrcRegs = 1;
323       newInst.Src[0].Register.File = TGSI_FILE_TEMPORARY;
324       newInst.Src[0].Register.Index = pctx->texTemp;
325       newInst.Src[0].Register.Negate = 1;
326       ctx->emit_instruction(ctx, &newInst);
327    }
328 
329    /* emit this instruction */
330    ctx->emit_instruction(ctx, inst);
331 }
332 
333 
334 /**
335  * Generate the frag shader we'll use for doing polygon stipple.
336  * This will be the user's shader prefixed with a TEX and KIL instruction.
337  */
338 static boolean
generate_pstip_fs(struct pstip_stage * pstip)339 generate_pstip_fs(struct pstip_stage *pstip)
340 {
341    const struct pipe_shader_state *orig_fs = &pstip->fs->state;
342    /*struct draw_context *draw = pstip->stage.draw;*/
343    struct pipe_shader_state pstip_fs;
344    struct pstip_transform_context transform;
345    const uint newLen = tgsi_num_tokens(orig_fs->tokens) + NUM_NEW_TOKENS;
346 
347    pstip_fs = *orig_fs; /* copy to init */
348    pstip_fs.tokens = tgsi_alloc_tokens(newLen);
349    if (pstip_fs.tokens == NULL)
350       return FALSE;
351 
352    memset(&transform, 0, sizeof(transform));
353    transform.wincoordInput = -1;
354    transform.maxInput = -1;
355    transform.texTemp = -1;
356    transform.firstInstruction = TRUE;
357    transform.base.transform_instruction = pstip_transform_inst;
358    transform.base.transform_declaration = pstip_transform_decl;
359    transform.base.transform_immediate = pstip_transform_immed;
360 
361    tgsi_transform_shader(orig_fs->tokens,
362                          (struct tgsi_token *) pstip_fs.tokens,
363                          newLen, &transform.base);
364 
365 #if 0 /* DEBUG */
366    tgsi_dump(orig_fs->tokens, 0);
367    tgsi_dump(pstip_fs.tokens, 0);
368 #endif
369 
370    assert(pstip->fs);
371 
372    pstip->fs->sampler_unit = transform.freeSampler;
373    assert(pstip->fs->sampler_unit < PIPE_MAX_SAMPLERS);
374 
375    pstip->fs->pstip_fs = pstip->driver_create_fs_state(pstip->pipe, &pstip_fs);
376 
377    FREE((void *)pstip_fs.tokens);
378 
379    if (!pstip->fs->pstip_fs)
380       return FALSE;
381 
382    return TRUE;
383 }
384 
385 
386 /**
387  * Load texture image with current stipple pattern.
388  */
389 static void
pstip_update_texture(struct pstip_stage * pstip)390 pstip_update_texture(struct pstip_stage *pstip)
391 {
392    static const uint bit31 = 1 << 31;
393    struct pipe_context *pipe = pstip->pipe;
394    struct pipe_transfer *transfer;
395    const uint *stipple = pstip->state.stipple->stipple;
396    uint i, j;
397    ubyte *data;
398 
399    transfer = pipe_get_transfer(pipe, pstip->texture, 0, 0,
400                                 PIPE_TRANSFER_WRITE, 0, 0, 32, 32);
401    data = pipe->transfer_map(pipe, transfer);
402 
403    /*
404     * Load alpha texture.
405     * Note: 0 means keep the fragment, 255 means kill it.
406     * We'll negate the texel value and use KILP which kills if value
407     * is negative.
408     */
409    for (i = 0; i < 32; i++) {
410       for (j = 0; j < 32; j++) {
411          if (stipple[i] & (bit31 >> j)) {
412             /* fragment "on" */
413             data[i * transfer->stride + j] = 0;
414          }
415          else {
416             /* fragment "off" */
417             data[i * transfer->stride + j] = 255;
418          }
419       }
420    }
421 
422    /* unmap */
423    pipe->transfer_unmap(pipe, transfer);
424    pipe->transfer_destroy(pipe, transfer);
425 }
426 
427 
428 /**
429  * Create the texture map we'll use for stippling.
430  */
431 static boolean
pstip_create_texture(struct pstip_stage * pstip)432 pstip_create_texture(struct pstip_stage *pstip)
433 {
434    struct pipe_context *pipe = pstip->pipe;
435    struct pipe_screen *screen = pipe->screen;
436    struct pipe_resource texTemp;
437    struct pipe_sampler_view viewTempl;
438 
439    memset(&texTemp, 0, sizeof(texTemp));
440    texTemp.target = PIPE_TEXTURE_2D;
441    texTemp.format = PIPE_FORMAT_A8_UNORM; /* XXX verify supported by driver! */
442    texTemp.last_level = 0;
443    texTemp.width0 = 32;
444    texTemp.height0 = 32;
445    texTemp.depth0 = 1;
446    texTemp.array_size = 1;
447    texTemp.bind = PIPE_BIND_SAMPLER_VIEW;
448 
449    pstip->texture = screen->resource_create(screen, &texTemp);
450    if (pstip->texture == NULL)
451       return FALSE;
452 
453    u_sampler_view_default_template(&viewTempl,
454                                    pstip->texture,
455                                    pstip->texture->format);
456    pstip->sampler_view = pipe->create_sampler_view(pipe,
457                                                    pstip->texture,
458                                                    &viewTempl);
459    if (!pstip->sampler_view) {
460       return FALSE;
461    }
462 
463    return TRUE;
464 }
465 
466 
467 /**
468  * Create the sampler CSO that'll be used for stippling.
469  */
470 static boolean
pstip_create_sampler(struct pstip_stage * pstip)471 pstip_create_sampler(struct pstip_stage *pstip)
472 {
473    struct pipe_sampler_state sampler;
474    struct pipe_context *pipe = pstip->pipe;
475 
476    memset(&sampler, 0, sizeof(sampler));
477    sampler.wrap_s = PIPE_TEX_WRAP_REPEAT;
478    sampler.wrap_t = PIPE_TEX_WRAP_REPEAT;
479    sampler.wrap_r = PIPE_TEX_WRAP_REPEAT;
480    sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
481    sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST;
482    sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
483    sampler.normalized_coords = 1;
484    sampler.min_lod = 0.0f;
485    sampler.max_lod = 0.0f;
486 
487    pstip->sampler_cso = pipe->create_sampler_state(pipe, &sampler);
488    if (pstip->sampler_cso == NULL)
489       return FALSE;
490 
491    return TRUE;
492 }
493 
494 
495 /**
496  * When we're about to draw our first stipple polygon in a batch, this function
497  * is called to tell the driver to bind our modified fragment shader.
498  */
499 static boolean
bind_pstip_fragment_shader(struct pstip_stage * pstip)500 bind_pstip_fragment_shader(struct pstip_stage *pstip)
501 {
502    struct draw_context *draw = pstip->stage.draw;
503    if (!pstip->fs->pstip_fs &&
504        !generate_pstip_fs(pstip))
505       return FALSE;
506 
507    draw->suspend_flushing = TRUE;
508    pstip->driver_bind_fs_state(pstip->pipe, pstip->fs->pstip_fs);
509    draw->suspend_flushing = FALSE;
510    return TRUE;
511 }
512 
513 
514 static INLINE struct pstip_stage *
pstip_stage(struct draw_stage * stage)515 pstip_stage( struct draw_stage *stage )
516 {
517    return (struct pstip_stage *) stage;
518 }
519 
520 
521 static void
pstip_first_tri(struct draw_stage * stage,struct prim_header * header)522 pstip_first_tri(struct draw_stage *stage, struct prim_header *header)
523 {
524    struct pstip_stage *pstip = pstip_stage(stage);
525    struct pipe_context *pipe = pstip->pipe;
526    struct draw_context *draw = stage->draw;
527    uint num_samplers;
528 
529    assert(stage->draw->rasterizer->poly_stipple_enable);
530 
531    /* bind our fragprog */
532    if (!bind_pstip_fragment_shader(pstip)) {
533       stage->tri = draw_pipe_passthrough_tri;
534       stage->tri(stage, header);
535       return;
536    }
537 
538 
539    /* how many samplers? */
540    /* we'll use sampler/texture[pstip->sampler_unit] for the stipple */
541    num_samplers = MAX2(pstip->num_sampler_views, pstip->num_samplers);
542    num_samplers = MAX2(num_samplers, pstip->fs->sampler_unit + 1);
543 
544    /* plug in our sampler, texture */
545    pstip->state.samplers[pstip->fs->sampler_unit] = pstip->sampler_cso;
546    pipe_sampler_view_reference(&pstip->state.sampler_views[pstip->fs->sampler_unit],
547                                pstip->sampler_view);
548 
549    assert(num_samplers <= PIPE_MAX_SAMPLERS);
550 
551    draw->suspend_flushing = TRUE;
552    pstip->driver_bind_sampler_states(pipe, num_samplers, pstip->state.samplers);
553    pstip->driver_set_sampler_views(pipe, num_samplers, pstip->state.sampler_views);
554    draw->suspend_flushing = FALSE;
555 
556    /* now really draw first triangle */
557    stage->tri = draw_pipe_passthrough_tri;
558    stage->tri(stage, header);
559 }
560 
561 
562 static void
pstip_flush(struct draw_stage * stage,unsigned flags)563 pstip_flush(struct draw_stage *stage, unsigned flags)
564 {
565    struct draw_context *draw = stage->draw;
566    struct pstip_stage *pstip = pstip_stage(stage);
567    struct pipe_context *pipe = pstip->pipe;
568 
569    stage->tri = pstip_first_tri;
570    stage->next->flush( stage->next, flags );
571 
572    /* restore original frag shader, texture, sampler state */
573    draw->suspend_flushing = TRUE;
574    pstip->driver_bind_fs_state(pipe, pstip->fs ? pstip->fs->driver_fs : NULL);
575    pstip->driver_bind_sampler_states(pipe, pstip->num_samplers,
576                                      pstip->state.samplers);
577    pstip->driver_set_sampler_views(pipe,
578                                    pstip->num_sampler_views,
579                                    pstip->state.sampler_views);
580    draw->suspend_flushing = FALSE;
581 }
582 
583 
584 static void
pstip_reset_stipple_counter(struct draw_stage * stage)585 pstip_reset_stipple_counter(struct draw_stage *stage)
586 {
587    stage->next->reset_stipple_counter( stage->next );
588 }
589 
590 
591 static void
pstip_destroy(struct draw_stage * stage)592 pstip_destroy(struct draw_stage *stage)
593 {
594    struct pstip_stage *pstip = pstip_stage(stage);
595    uint i;
596 
597    for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
598       pipe_sampler_view_reference(&pstip->state.sampler_views[i], NULL);
599    }
600 
601    pstip->pipe->delete_sampler_state(pstip->pipe, pstip->sampler_cso);
602 
603    pipe_resource_reference(&pstip->texture, NULL);
604 
605    if (pstip->sampler_view) {
606       pipe_sampler_view_reference(&pstip->sampler_view, NULL);
607    }
608 
609    draw_free_temp_verts( stage );
610    FREE( stage );
611 }
612 
613 
614 /** Create a new polygon stipple drawing stage object */
615 static struct pstip_stage *
draw_pstip_stage(struct draw_context * draw,struct pipe_context * pipe)616 draw_pstip_stage(struct draw_context *draw, struct pipe_context *pipe)
617 {
618    struct pstip_stage *pstip = CALLOC_STRUCT(pstip_stage);
619    if (pstip == NULL)
620       goto fail;
621 
622    pstip->pipe = pipe;
623 
624    pstip->stage.draw = draw;
625    pstip->stage.name = "pstip";
626    pstip->stage.next = NULL;
627    pstip->stage.point = draw_pipe_passthrough_point;
628    pstip->stage.line = draw_pipe_passthrough_line;
629    pstip->stage.tri = pstip_first_tri;
630    pstip->stage.flush = pstip_flush;
631    pstip->stage.reset_stipple_counter = pstip_reset_stipple_counter;
632    pstip->stage.destroy = pstip_destroy;
633 
634    if (!draw_alloc_temp_verts( &pstip->stage, 8 ))
635       goto fail;
636 
637    return pstip;
638 
639 fail:
640    if (pstip)
641       pstip->stage.destroy( &pstip->stage );
642 
643    return NULL;
644 }
645 
646 
647 static struct pstip_stage *
pstip_stage_from_pipe(struct pipe_context * pipe)648 pstip_stage_from_pipe(struct pipe_context *pipe)
649 {
650    struct draw_context *draw = (struct draw_context *) pipe->draw;
651    return pstip_stage(draw->pipeline.pstipple);
652 }
653 
654 
655 /**
656  * This function overrides the driver's create_fs_state() function and
657  * will typically be called by the state tracker.
658  */
659 static void *
pstip_create_fs_state(struct pipe_context * pipe,const struct pipe_shader_state * fs)660 pstip_create_fs_state(struct pipe_context *pipe,
661                        const struct pipe_shader_state *fs)
662 {
663    struct pstip_stage *pstip = pstip_stage_from_pipe(pipe);
664    struct pstip_fragment_shader *pstipfs = CALLOC_STRUCT(pstip_fragment_shader);
665 
666    if (pstipfs) {
667       pstipfs->state = *fs;
668 
669       /* pass-through */
670       pstipfs->driver_fs = pstip->driver_create_fs_state(pstip->pipe, fs);
671    }
672 
673    return pstipfs;
674 }
675 
676 
677 static void
pstip_bind_fs_state(struct pipe_context * pipe,void * fs)678 pstip_bind_fs_state(struct pipe_context *pipe, void *fs)
679 {
680    struct pstip_stage *pstip = pstip_stage_from_pipe(pipe);
681    struct pstip_fragment_shader *pstipfs = (struct pstip_fragment_shader *) fs;
682    /* save current */
683    pstip->fs = pstipfs;
684    /* pass-through */
685    pstip->driver_bind_fs_state(pstip->pipe,
686                                (pstipfs ? pstipfs->driver_fs : NULL));
687 }
688 
689 
690 static void
pstip_delete_fs_state(struct pipe_context * pipe,void * fs)691 pstip_delete_fs_state(struct pipe_context *pipe, void *fs)
692 {
693    struct pstip_stage *pstip = pstip_stage_from_pipe(pipe);
694    struct pstip_fragment_shader *pstipfs = (struct pstip_fragment_shader *) fs;
695    /* pass-through */
696    pstip->driver_delete_fs_state(pstip->pipe, pstipfs->driver_fs);
697 
698    if (pstipfs->pstip_fs)
699       pstip->driver_delete_fs_state(pstip->pipe, pstipfs->pstip_fs);
700 
701    FREE(pstipfs);
702 }
703 
704 
705 static void
pstip_bind_sampler_states(struct pipe_context * pipe,unsigned num,void ** sampler)706 pstip_bind_sampler_states(struct pipe_context *pipe,
707                           unsigned num, void **sampler)
708 {
709    struct pstip_stage *pstip = pstip_stage_from_pipe(pipe);
710    uint i;
711 
712    /* save current */
713    memcpy(pstip->state.samplers, sampler, num * sizeof(void *));
714    for (i = num; i < PIPE_MAX_SAMPLERS; i++) {
715       pstip->state.samplers[i] = NULL;
716    }
717 
718    pstip->num_samplers = num;
719    /* pass-through */
720    pstip->driver_bind_sampler_states(pstip->pipe, num, sampler);
721 }
722 
723 
724 static void
pstip_set_sampler_views(struct pipe_context * pipe,unsigned num,struct pipe_sampler_view ** views)725 pstip_set_sampler_views(struct pipe_context *pipe,
726                         unsigned num,
727                         struct pipe_sampler_view **views)
728 {
729    struct pstip_stage *pstip = pstip_stage_from_pipe(pipe);
730    uint i;
731 
732    /* save current */
733    for (i = 0; i < num; i++) {
734       pipe_sampler_view_reference(&pstip->state.sampler_views[i], views[i]);
735    }
736    for (; i < PIPE_MAX_SAMPLERS; i++) {
737       pipe_sampler_view_reference(&pstip->state.sampler_views[i], NULL);
738    }
739 
740    pstip->num_sampler_views = num;
741 
742    /* pass-through */
743    pstip->driver_set_sampler_views(pstip->pipe, num, views);
744 }
745 
746 
747 static void
pstip_set_polygon_stipple(struct pipe_context * pipe,const struct pipe_poly_stipple * stipple)748 pstip_set_polygon_stipple(struct pipe_context *pipe,
749                           const struct pipe_poly_stipple *stipple)
750 {
751    struct pstip_stage *pstip = pstip_stage_from_pipe(pipe);
752 
753    /* save current */
754    pstip->state.stipple = stipple;
755 
756    /* pass-through */
757    pstip->driver_set_polygon_stipple(pstip->pipe, stipple);
758 
759    pstip_update_texture(pstip);
760 }
761 
762 
763 /**
764  * Called by drivers that want to install this polygon stipple stage
765  * into the draw module's pipeline.  This will not be used if the
766  * hardware has native support for polygon stipple.
767  */
768 boolean
draw_install_pstipple_stage(struct draw_context * draw,struct pipe_context * pipe)769 draw_install_pstipple_stage(struct draw_context *draw,
770                             struct pipe_context *pipe)
771 {
772    struct pstip_stage *pstip;
773 
774    pipe->draw = (void *) draw;
775 
776    /*
777     * Create / install pgon stipple drawing / prim stage
778     */
779    pstip = draw_pstip_stage( draw, pipe );
780    if (pstip == NULL)
781       goto fail;
782 
783    draw->pipeline.pstipple = &pstip->stage;
784 
785    /* create special texture, sampler state */
786    if (!pstip_create_texture(pstip))
787       goto fail;
788 
789    if (!pstip_create_sampler(pstip))
790       goto fail;
791 
792    /* save original driver functions */
793    pstip->driver_create_fs_state = pipe->create_fs_state;
794    pstip->driver_bind_fs_state = pipe->bind_fs_state;
795    pstip->driver_delete_fs_state = pipe->delete_fs_state;
796 
797    pstip->driver_bind_sampler_states = pipe->bind_fragment_sampler_states;
798    pstip->driver_set_sampler_views = pipe->set_fragment_sampler_views;
799    pstip->driver_set_polygon_stipple = pipe->set_polygon_stipple;
800 
801    /* override the driver's functions */
802    pipe->create_fs_state = pstip_create_fs_state;
803    pipe->bind_fs_state = pstip_bind_fs_state;
804    pipe->delete_fs_state = pstip_delete_fs_state;
805 
806    pipe->bind_fragment_sampler_states = pstip_bind_sampler_states;
807    pipe->set_fragment_sampler_views = pstip_set_sampler_views;
808    pipe->set_polygon_stipple = pstip_set_polygon_stipple;
809 
810    return TRUE;
811 
812  fail:
813    if (pstip)
814       pstip->stage.destroy( &pstip->stage );
815 
816    return FALSE;
817 }
818