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Searched refs:componentNdx (Results 1 – 10 of 10) sorted by relevance

/external/deqp/framework/common/
DtcuTexLookupVerifier.hpp130 …ampler& sampler, const LookupPrecision& prec, const Vec2& coord, int componentNdx, const IVec2 (&…
131 …pler& sampler, const IntLookupPrecision& prec, const Vec2& coord, int componentNdx, const IVec2 (&…
132 …pler& sampler, const IntLookupPrecision& prec, const Vec2& coord, int componentNdx, const IVec2 (&…
134 …ampler& sampler, const LookupPrecision& prec, const Vec3& coord, int componentNdx, const IVec2 (&…
135 …pler& sampler, const IntLookupPrecision& prec, const Vec3& coord, int componentNdx, const IVec2 (&…
136 …pler& sampler, const IntLookupPrecision& prec, const Vec3& coord, int componentNdx, const IVec2 (&…
139 …ampler& sampler, const LookupPrecision& prec, const Vec3& coord, int componentNdx, const Vec4& re…
140 …pler& sampler, const IntLookupPrecision& prec, const Vec3& coord, int componentNdx, const IVec4& r…
141 …pler& sampler, const IntLookupPrecision& prec, const Vec3& coord, int componentNdx, const UVec4& r…
DtcuTexture.hpp428 …Access& src, const Sampler& sampler, float s, float t, int depth, int componentNdx, const IVec2 (&…
534 …Vec4 gatherOffsets (const Sampler& sampler, float s, float t, int componentNdx, const IVec2…
569 …e2DView::gatherOffsets (const Sampler& sampler, float s, float t, int componentNdx, const IVec2 (&… in gatherOffsets() argument
571 return gatherArray2DOffsets(m_levels[0], sampler, s, t, 0, componentNdx, offsets); in gatherOffsets()
678 …Vec4 gatherOffsets (const Sampler& sampler, float s, float t, int componentNdx, const IVec2…
717 inline Vec4 Texture2D::gatherOffsets (const Sampler& sampler, float s, float t, int componentNdx, c… in gatherOffsets() argument
719 return m_view.gatherOffsets(sampler, s, t, componentNdx, offsets); in gatherOffsets()
744 Vec4 gather (const Sampler& sampler, float s, float t, float r, int componentNdx) const;
776 Vec4 gather (const Sampler& sampler, float s, float t, float r, int componentNdx) const;
803 …ec4 TextureCube::gather (const Sampler& sampler, float s, float t, float r, int componentNdx) const in gather()
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DtcuTexLookupVerifier.cpp2263 int componentNdx, in isGatherOffsetsResultValid() argument
2289 color[offNdx] = lookup<ScalarType>(level, sampler, x, y, coordZ)[componentNdx]; in isGatherOffsetsResultValid()
2304 int componentNdx, in isGatherOffsetsResultValid() argument
2308 …return isGatherOffsetsResultValid(texture.getLevel(0), sampler, prec, coord, 0, componentNdx, offs… in isGatherOffsetsResultValid()
2315 int componentNdx, in isGatherOffsetsResultValid() argument
2319 …return isGatherOffsetsResultValid(texture.getLevel(0), sampler, prec, coord, 0, componentNdx, offs… in isGatherOffsetsResultValid()
2326 int componentNdx, in isGatherOffsetsResultValid() argument
2330 …return isGatherOffsetsResultValid(texture.getLevel(0), sampler, prec, coord, 0, componentNdx, offs… in isGatherOffsetsResultValid()
2338 int componentNdx, in is2DArrayGatherOffsetsResultValid() argument
2345 …tValid(texture.getLevel(0), sampler, prec, coord.swizzle(0,1), layer, componentNdx, offsets, resul… in is2DArrayGatherOffsetsResultValid()
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DtcuTexture.cpp1925 …Access& src, const Sampler& sampler, float s, float t, int depth, int componentNdx, const IVec2 (&… in fetchGatherArray2DOffsets() argument
1927 DE_ASSERT(de::inBounds(componentNdx, 0, 4)); in fetchGatherArray2DOffsets()
1949 result[i] = pixel[componentNdx]; in fetchGatherArray2DOffsets()
1955 …Access& src, const Sampler& sampler, float s, float t, int depth, int componentNdx, const IVec2 (&… in gatherArray2DOffsets() argument
1958 DE_ASSERT(de::inBounds(componentNdx, 0, 4)); in gatherArray2DOffsets()
1960 return fetchGatherArray2DOffsets(src, sampler, s, t, depth, componentNdx, offsets); in gatherArray2DOffsets()
2857 Vec4 TextureCubeView::gather (const Sampler& sampler, float s, float t, float r, int componentNdx) … in gather()
2883 result[i] = sampleColors[sampleIndices[i]][componentNdx]; in gather()
3082 …gatherOffsets (const Sampler& sampler, float s, float t, float r, int componentNdx, const IVec2 (&… in gatherOffsets() argument
3084 return gatherArray2DOffsets(m_levels[0], sampler, s, t, selectLayer(r), componentNdx, offsets); in gatherOffsets()
/external/deqp/modules/gles31/functional/
Des31fTextureGatherTests.cpp508 …e2DView& texture, const tcu::Sampler& sampler, const Vec2& coord, int componentNdx, const IVec2 (&… in gatherOffsets() argument
510 …return texture.gatherOffsets(sampler, coord.x(), coord.y(), componentNdx, offsets).cast<ColorScala… in gatherOffsets()
514 …rayView& texture, const tcu::Sampler& sampler, const Vec3& coord, int componentNdx, const IVec2 (&… in gatherOffsets() argument
516 …return texture.gatherOffsets(sampler, coord.x(), coord.y(), coord.z(), componentNdx, offsets).cast… in gatherOffsets()
520 …ubeView& texture, const tcu::Sampler& sampler, const Vec3& coord, int componentNdx, const IVec2 (&… in gatherOffsets() argument
524 …return texture.gather(sampler, coord.x(), coord.y(), coord.z(), componentNdx).cast<ColorScalarType… in gatherOffsets()
549 int componentNdx, in isGatherOffsetsResultValid() argument
555 return tcu::isGatherResultValid(texture, sampler, prec, coord, componentNdx, result); in isGatherOffsetsResultValid()
578 int componentNdx, in verifyGatherOffsets() argument
601 …Vec idealPix = gatherOffsets<ColorScalarType>(texture, sampler, texCoord, componentNdx, offsets); in verifyGatherOffsets()
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Des31fPrimitiveBoundingBoxTests.cpp1423 …lBufferAccess& access, const tcu::IVec4& area, int& floodCounter, int componentNdx, const tcu::IVe…
1424 …tcu::IVec2 getNumMinimaMaxima (const tcu::ConstPixelBufferAccess& access, int componentNdx) c…
1425 …erAccess& access, const tcu::IVec2& begin, const tcu::IVec2& end, int componentNdx, int& floodCoun…
1968 …Access& access, const tcu::IVec4& area, int& messageLimitCounter, int componentNdx, const tcu::IVe… in checkAreaNumLines() argument
1972 const tcu::IVec2 numMinimaMaxima = getNumMinimaMaxima(subAccess, componentNdx); in checkAreaNumLines()
1998 …eRenderCase::getNumMinimaMaxima (const tcu::ConstPixelBufferAccess& access, int componentNdx) const in getNumMinimaMaxima()
2010 const int componentValue = access.getPixelInt(x, y)[componentNdx]; in getNumMinimaMaxima()
2055 …erAccess& access, const tcu::IVec2& begin, const tcu::IVec2& end, int componentNdx, int& messageLi… in checkLineWidths() argument
2070 if (access.getPixelInt(begin.x(), begin.y())[componentNdx] != 0) in checkLineWidths()
2080 else if (access.getPixelInt(cursor.x(), cursor.y())[componentNdx] != 0) in checkLineWidths()
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Des31fSeparateShaderTests.cpp468 for (int componentNdx = 0; componentNdx < NUM_COMPONENTS; ++componentNdx) in genVtxShaderSrc() local
470 printFloat(oss, s_quadrants[vertexNdx][componentNdx] * rnd.getInt(4,16) / 16.0); in genVtxShaderSrc()
471 oss << (componentNdx < 1 ? ", " : ""); in genVtxShaderSrc()
/external/deqp/modules/glshared/
DglsVertexArrayTests.cpp1407 for (int componentNdx = 0; componentNdx < componentCount; componentNdx++) in generateArray() local
1409 …setData(&(data[vertexNdx * stride + Array::inputTypeSize(type) * componentNdx]), type, rnd, min, m… in generateArray()
1734 for (int componentNdx = 0; componentNdx < componentCount; componentNdx++) in createPerQuads() local
1738 …tSafeAssignment<T>(data + quadNdx * quadStride + stride * 0 + componentStride * componentNdx, val); in createPerQuads()
1739 …tSafeAssignment<T>(data + quadNdx * quadStride + stride * 1 + componentStride * componentNdx, val); in createPerQuads()
1740 …tSafeAssignment<T>(data + quadNdx * quadStride + stride * 2 + componentStride * componentNdx, val); in createPerQuads()
1741 …tSafeAssignment<T>(data + quadNdx * quadStride + stride * 3 + componentStride * componentNdx, val); in createPerQuads()
1742 …tSafeAssignment<T>(data + quadNdx * quadStride + stride * 4 + componentStride * componentNdx, val); in createPerQuads()
1743 …tSafeAssignment<T>(data + quadNdx * quadStride + stride * 5 + componentStride * componentNdx, val); in createPerQuads()
DglsDrawTest.cpp1674 for (int componentNdx = 0; componentNdx < componentCount; componentNdx++) in createBasicArray() local
1676 components[componentNdx] = getRandom<GLType>(rnd, min, max); in createBasicArray()
1679 …if (vertexNdx != 0 && abs(components[componentNdx] - previousComponents[componentNdx]) < minValue<… in createBasicArray()
1682 components[componentNdx] = getRandom<GLType>(rnd, min, max); in createBasicArray()
1686 for (int componentNdx = 0; componentNdx < componentCount; componentNdx++) in createBasicArray() local
1687 previousComponents[componentNdx] = components[componentNdx]; in createBasicArray()
1689 for (int componentNdx = 0; componentNdx < componentCount; componentNdx++) in createBasicArray() local
1690 …alignmentSafeAssignment(writePtr + componentNdx*componentSize, components[componentNdx].getValue()… in createBasicArray()
/external/deqp/modules/gles3/functional/
Des3fVertexArrayObjectTests.cpp349 for (int componentNdx = 0; componentNdx < buffer.componentCount; componentNdx++) in createRandomBufferData() local
925 for (int componentNdx = 0; componentNdx < buffer.componentCount; componentNdx++) in createRandomBufferData() local