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Searched refs:depthFunc (Results 1 – 25 of 62) sorted by relevance

123

/external/deqp/modules/gles3/functional/
Des3fDepthTests.cpp221 context.depthFunc(GL_ALWAYS); in render()
224 context.depthFunc(m_compareOp); in render()
229 context.depthFunc(GL_ALWAYS); in render()
232 context.depthFunc(m_compareOp); in render()
237 context.depthFunc(GL_ALWAYS); in render()
240 context.depthFunc(m_compareOp); in render()
245 context.depthFunc(GL_ALWAYS); in render()
248 context.depthFunc(m_compareOp); in render()
Des3fDepthStencilTests.cpp104 deUint32 depthFunc; member
112 , depthFunc (0) in DepthStencilParams()
147 log << TestLog::Message << " func = " << glu::getCompareFuncStr(params.depthFunc) << "\n" in operator <<()
300 renderCmd.params.depthFunc = GL_ALWAYS; in generateBaseClearAndDepthCommands()
329 cmd.params.depthFunc = GL_LESS; in generateDepthVisualizeCommands()
403 dst.state.depthFunc = sglr::rr_util::mapGLTestFunc(src.params.depthFunc); in translateCommand()
456 glDepthFunc(command.params.depthFunc); in render()
775 …params.depthFunc = rnd.choose<deUint32>(DE_ARRAY_BEGIN(compareFuncs), DE_ARRAY_END(compareFuncs)); in randomDepthStencilState()
841 for (int depthFunc = 0; depthFunc < DE_LENGTH_OF_ARRAY(compareFuncs)+1; depthFunc++) in init() local
846 bool hasDepthFunc = de::inBounds(depthFunc, 0, DE_LENGTH_OF_ARRAY(compareFuncs)); in init()
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Des3fPolygonOffsetTests.cpp387 …gl.depthFunc (GL_LEQUAL); // make test pass if polygon offset doesn't do anything. It has its o… in testPolygonOffset()
547 gl.depthFunc (GL_ALWAYS); in testPolygonOffset()
556 gl.depthFunc (GL_EQUAL); in testPolygonOffset()
632 gl.depthFunc (GL_LESS); in testPolygonOffset()
795 gl.depthFunc (GL_ALWAYS); in testPolygonOffset()
802 gl.depthFunc (GL_GREATER); in testPolygonOffset()
814 gl.depthFunc (GL_ALWAYS); in testPolygonOffset()
821 gl.depthFunc (GL_LESS); in testPolygonOffset()
908 gl.depthFunc (GL_ALWAYS); in testPolygonOffset()
915 gl.depthFunc (GL_LESS); in testPolygonOffset()
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Des3fFragDepthTests.cpp173 gl.depthFunc(GL_ALWAYS); in iterate()
214 gl.depthFunc(m_compareFunc); in iterate()
315 gl.depthFunc(GL_LESS); in iterate()
Des3fRandomFragmentOpTests.cpp111 dst.depthFunc = sglr::rr_util::mapGLTestFunc(src.depthFunc); in translateState()
184 wrapper.glDepthFunc(state.depthFunc); in setGLState()
Des3fShaderInvarianceTests.cpp323 const glw::GLenum depthFunc = (passNdx == 0) ? (GL_ALWAYS) : (GL_EQUAL); in iterate() local
331 gl.depthFunc (depthFunc); in iterate()
/external/deqp/modules/gles2/functional/
Des2fDepthTests.cpp218 context.depthFunc(GL_ALWAYS); in render()
221 context.depthFunc(m_compareOp); in render()
226 context.depthFunc(GL_ALWAYS); in render()
229 context.depthFunc(m_compareOp); in render()
234 context.depthFunc(GL_ALWAYS); in render()
237 context.depthFunc(m_compareOp); in render()
242 context.depthFunc(GL_ALWAYS); in render()
245 context.depthFunc(m_compareOp); in render()
Des2fDepthStencilTests.cpp104 deUint32 depthFunc; member
112 , depthFunc (0) in DepthStencilParams()
147 log << TestLog::Message << " func = " << glu::getCompareFuncStr(params.depthFunc) << "\n" in operator <<()
300 renderCmd.params.depthFunc = GL_ALWAYS; in generateBaseClearAndDepthCommands()
329 cmd.params.depthFunc = GL_LESS; in generateDepthVisualizeCommands()
403 dst.state.depthFunc = sglr::rr_util::mapGLTestFunc(src.params.depthFunc); in translateCommand()
456 glDepthFunc(command.params.depthFunc); in render()
775 …params.depthFunc = rnd.choose<deUint32>(DE_ARRAY_BEGIN(compareFuncs), DE_ARRAY_END(compareFuncs)); in randomDepthStencilState()
841 for (int depthFunc = 0; depthFunc < DE_LENGTH_OF_ARRAY(compareFuncs)+1; depthFunc++) in init() local
846 bool hasDepthFunc = de::inBounds(depthFunc, 0, DE_LENGTH_OF_ARRAY(compareFuncs)); in init()
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Des2fPolygonOffsetTests.cpp384 …gl.depthFunc (GL_LEQUAL); // make test pass if polygon offset doesn't do anything. It has its o… in testPolygonOffset()
544 gl.depthFunc (GL_ALWAYS); in testPolygonOffset()
553 gl.depthFunc (GL_EQUAL); in testPolygonOffset()
629 gl.depthFunc (GL_LESS); in testPolygonOffset()
792 gl.depthFunc (GL_ALWAYS); in testPolygonOffset()
799 gl.depthFunc (GL_GREATER); in testPolygonOffset()
811 gl.depthFunc (GL_ALWAYS); in testPolygonOffset()
818 gl.depthFunc (GL_LESS); in testPolygonOffset()
905 gl.depthFunc (GL_ALWAYS); in testPolygonOffset()
912 gl.depthFunc (GL_LESS); in testPolygonOffset()
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Des2fRandomFragmentOpTests.cpp111 dst.depthFunc = sglr::rr_util::mapGLTestFunc(src.depthFunc); in translateState()
184 wrapper.glDepthFunc(state.depthFunc); in setGLState()
Des2fShaderInvarianceTests.cpp323 const glw::GLenum depthFunc = (passNdx == 0) ? (GL_ALWAYS) : (GL_EQUAL); in iterate() local
331 gl.depthFunc (depthFunc); in iterate()
/external/deqp/modules/glshared/
DglsInteractionTestUtil.hpp90 deUint32 depthFunc; member
107 , depthFunc (0) in RenderState()
DglsInteractionTestUtil.cpp186 …state.depthFunc = rnd.choose<deUint32>(DE_ARRAY_BEGIN(compareFuncs), DE_ARRAY_END(compareFuncs)); in computeRandomRenderState()
DglsFragOpInteractionCase.cpp255 ctx.depthFunc(state.depthFunc); in setRenderState()
/external/deqp/framework/referencerenderer/
DrrRenderState.hpp237 TestFunc depthFunc; member
271 , depthFunc (TESTFUNC_LESS) in FragmentOperationState()
DrrFragmentOperations.hpp137 …et, int numSamplesPerFragment, const Fragment* inputFragments, TestFunc depthFunc, const tcu::Cons…
DrrFragmentOperations.cpp164 …et, int numSamplesPerFragment, const Fragment* inputFragments, TestFunc depthFunc, const tcu::Cons… in executeDepthCompare() argument
214 switch (depthFunc) in executeDepthCompare()
231 switch (depthFunc) in executeDepthCompare()
818 …executeDepthCompare(groupFirstFragNdx, numSamplesPerFragment, inputFragments, state.depthFunc, dep… in render()
/external/deqp/framework/opengl/wrapper/
DglwInitES20Direct.inl40 gl->depthFunc = &glDepthFunc;
DglwInitES30Direct.inl62 gl->depthFunc = &glDepthFunc;
/external/deqp/modules/gles31/functional/
Des31fFboNoAttachmentTests.cpp100 gl.depthFunc(GL_ALWAYS); in checkFramebufferSize()
202 gl.depthFunc(GL_ALWAYS); in checkFramebufferRenderable()
/external/deqp/framework/opengl/
DgluES3PlusWrapperFuncs.inl68 dst->depthFunc = src.depthFunc;
/external/deqp/modules/gles2/performance/
Des2pStateChangeTests.cpp217 gl.depthFunc(GL_LEQUAL); in init()
456 gl.depthFunc(GL_GEQUAL); in init()
458 gl.depthFunc(GL_LEQUAL); in init()
500 gl.depthFunc(GL_LEQUAL); in init()
Des2pRedundantStateChangeTests.cpp203 gl.depthFunc(GL_LEQUAL); in init()
416 gl.depthFunc(GL_GEQUAL); in init()
456 gl.depthFunc(GL_LEQUAL); in init()
/external/deqp/modules/gles3/performance/
Des3pStateChangeTests.cpp217 gl.depthFunc(GL_LEQUAL); in init()
540 gl.depthFunc(GL_GEQUAL); in init()
542 gl.depthFunc(GL_LEQUAL); in init()
584 gl.depthFunc(GL_LEQUAL); in init()
Des3pRedundantStateChangeTests.cpp203 gl.depthFunc(GL_LEQUAL); in init()
490 gl.depthFunc(GL_GEQUAL); in init()
530 gl.depthFunc(GL_LEQUAL); in init()

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