/external/deqp/modules/gles3/functional/ |
D | es3fDepthTests.cpp | 221 context.depthFunc(GL_ALWAYS); in render() 224 context.depthFunc(m_compareOp); in render() 229 context.depthFunc(GL_ALWAYS); in render() 232 context.depthFunc(m_compareOp); in render() 237 context.depthFunc(GL_ALWAYS); in render() 240 context.depthFunc(m_compareOp); in render() 245 context.depthFunc(GL_ALWAYS); in render() 248 context.depthFunc(m_compareOp); in render()
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D | es3fDepthStencilTests.cpp | 104 deUint32 depthFunc; member 112 , depthFunc (0) in DepthStencilParams() 147 log << TestLog::Message << " func = " << glu::getCompareFuncStr(params.depthFunc) << "\n" in operator <<() 300 renderCmd.params.depthFunc = GL_ALWAYS; in generateBaseClearAndDepthCommands() 329 cmd.params.depthFunc = GL_LESS; in generateDepthVisualizeCommands() 403 dst.state.depthFunc = sglr::rr_util::mapGLTestFunc(src.params.depthFunc); in translateCommand() 456 glDepthFunc(command.params.depthFunc); in render() 775 …params.depthFunc = rnd.choose<deUint32>(DE_ARRAY_BEGIN(compareFuncs), DE_ARRAY_END(compareFuncs)); in randomDepthStencilState() 841 for (int depthFunc = 0; depthFunc < DE_LENGTH_OF_ARRAY(compareFuncs)+1; depthFunc++) in init() local 846 bool hasDepthFunc = de::inBounds(depthFunc, 0, DE_LENGTH_OF_ARRAY(compareFuncs)); in init() [all …]
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D | es3fPolygonOffsetTests.cpp | 387 …gl.depthFunc (GL_LEQUAL); // make test pass if polygon offset doesn't do anything. It has its o… in testPolygonOffset() 547 gl.depthFunc (GL_ALWAYS); in testPolygonOffset() 556 gl.depthFunc (GL_EQUAL); in testPolygonOffset() 632 gl.depthFunc (GL_LESS); in testPolygonOffset() 795 gl.depthFunc (GL_ALWAYS); in testPolygonOffset() 802 gl.depthFunc (GL_GREATER); in testPolygonOffset() 814 gl.depthFunc (GL_ALWAYS); in testPolygonOffset() 821 gl.depthFunc (GL_LESS); in testPolygonOffset() 908 gl.depthFunc (GL_ALWAYS); in testPolygonOffset() 915 gl.depthFunc (GL_LESS); in testPolygonOffset() [all …]
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D | es3fFragDepthTests.cpp | 173 gl.depthFunc(GL_ALWAYS); in iterate() 214 gl.depthFunc(m_compareFunc); in iterate() 315 gl.depthFunc(GL_LESS); in iterate()
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D | es3fRandomFragmentOpTests.cpp | 111 dst.depthFunc = sglr::rr_util::mapGLTestFunc(src.depthFunc); in translateState() 184 wrapper.glDepthFunc(state.depthFunc); in setGLState()
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D | es3fShaderInvarianceTests.cpp | 323 const glw::GLenum depthFunc = (passNdx == 0) ? (GL_ALWAYS) : (GL_EQUAL); in iterate() local 331 gl.depthFunc (depthFunc); in iterate()
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/external/deqp/modules/gles2/functional/ |
D | es2fDepthTests.cpp | 218 context.depthFunc(GL_ALWAYS); in render() 221 context.depthFunc(m_compareOp); in render() 226 context.depthFunc(GL_ALWAYS); in render() 229 context.depthFunc(m_compareOp); in render() 234 context.depthFunc(GL_ALWAYS); in render() 237 context.depthFunc(m_compareOp); in render() 242 context.depthFunc(GL_ALWAYS); in render() 245 context.depthFunc(m_compareOp); in render()
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D | es2fDepthStencilTests.cpp | 104 deUint32 depthFunc; member 112 , depthFunc (0) in DepthStencilParams() 147 log << TestLog::Message << " func = " << glu::getCompareFuncStr(params.depthFunc) << "\n" in operator <<() 300 renderCmd.params.depthFunc = GL_ALWAYS; in generateBaseClearAndDepthCommands() 329 cmd.params.depthFunc = GL_LESS; in generateDepthVisualizeCommands() 403 dst.state.depthFunc = sglr::rr_util::mapGLTestFunc(src.params.depthFunc); in translateCommand() 456 glDepthFunc(command.params.depthFunc); in render() 775 …params.depthFunc = rnd.choose<deUint32>(DE_ARRAY_BEGIN(compareFuncs), DE_ARRAY_END(compareFuncs)); in randomDepthStencilState() 841 for (int depthFunc = 0; depthFunc < DE_LENGTH_OF_ARRAY(compareFuncs)+1; depthFunc++) in init() local 846 bool hasDepthFunc = de::inBounds(depthFunc, 0, DE_LENGTH_OF_ARRAY(compareFuncs)); in init() [all …]
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D | es2fPolygonOffsetTests.cpp | 384 …gl.depthFunc (GL_LEQUAL); // make test pass if polygon offset doesn't do anything. It has its o… in testPolygonOffset() 544 gl.depthFunc (GL_ALWAYS); in testPolygonOffset() 553 gl.depthFunc (GL_EQUAL); in testPolygonOffset() 629 gl.depthFunc (GL_LESS); in testPolygonOffset() 792 gl.depthFunc (GL_ALWAYS); in testPolygonOffset() 799 gl.depthFunc (GL_GREATER); in testPolygonOffset() 811 gl.depthFunc (GL_ALWAYS); in testPolygonOffset() 818 gl.depthFunc (GL_LESS); in testPolygonOffset() 905 gl.depthFunc (GL_ALWAYS); in testPolygonOffset() 912 gl.depthFunc (GL_LESS); in testPolygonOffset() [all …]
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D | es2fRandomFragmentOpTests.cpp | 111 dst.depthFunc = sglr::rr_util::mapGLTestFunc(src.depthFunc); in translateState() 184 wrapper.glDepthFunc(state.depthFunc); in setGLState()
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D | es2fShaderInvarianceTests.cpp | 323 const glw::GLenum depthFunc = (passNdx == 0) ? (GL_ALWAYS) : (GL_EQUAL); in iterate() local 331 gl.depthFunc (depthFunc); in iterate()
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/external/deqp/modules/glshared/ |
D | glsInteractionTestUtil.hpp | 90 deUint32 depthFunc; member 107 , depthFunc (0) in RenderState()
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D | glsInteractionTestUtil.cpp | 186 …state.depthFunc = rnd.choose<deUint32>(DE_ARRAY_BEGIN(compareFuncs), DE_ARRAY_END(compareFuncs)); in computeRandomRenderState()
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D | glsFragOpInteractionCase.cpp | 255 ctx.depthFunc(state.depthFunc); in setRenderState()
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/external/deqp/framework/referencerenderer/ |
D | rrRenderState.hpp | 237 TestFunc depthFunc; member 271 , depthFunc (TESTFUNC_LESS) in FragmentOperationState()
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D | rrFragmentOperations.hpp | 137 …et, int numSamplesPerFragment, const Fragment* inputFragments, TestFunc depthFunc, const tcu::Cons…
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D | rrFragmentOperations.cpp | 164 …et, int numSamplesPerFragment, const Fragment* inputFragments, TestFunc depthFunc, const tcu::Cons… in executeDepthCompare() argument 214 switch (depthFunc) in executeDepthCompare() 231 switch (depthFunc) in executeDepthCompare() 818 …executeDepthCompare(groupFirstFragNdx, numSamplesPerFragment, inputFragments, state.depthFunc, dep… in render()
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/external/deqp/framework/opengl/wrapper/ |
D | glwInitES20Direct.inl | 40 gl->depthFunc = &glDepthFunc;
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D | glwInitES30Direct.inl | 62 gl->depthFunc = &glDepthFunc;
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/external/deqp/modules/gles31/functional/ |
D | es31fFboNoAttachmentTests.cpp | 100 gl.depthFunc(GL_ALWAYS); in checkFramebufferSize() 202 gl.depthFunc(GL_ALWAYS); in checkFramebufferRenderable()
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/external/deqp/framework/opengl/ |
D | gluES3PlusWrapperFuncs.inl | 68 dst->depthFunc = src.depthFunc;
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/external/deqp/modules/gles2/performance/ |
D | es2pStateChangeTests.cpp | 217 gl.depthFunc(GL_LEQUAL); in init() 456 gl.depthFunc(GL_GEQUAL); in init() 458 gl.depthFunc(GL_LEQUAL); in init() 500 gl.depthFunc(GL_LEQUAL); in init()
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D | es2pRedundantStateChangeTests.cpp | 203 gl.depthFunc(GL_LEQUAL); in init() 416 gl.depthFunc(GL_GEQUAL); in init() 456 gl.depthFunc(GL_LEQUAL); in init()
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/external/deqp/modules/gles3/performance/ |
D | es3pStateChangeTests.cpp | 217 gl.depthFunc(GL_LEQUAL); in init() 540 gl.depthFunc(GL_GEQUAL); in init() 542 gl.depthFunc(GL_LEQUAL); in init() 584 gl.depthFunc(GL_LEQUAL); in init()
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D | es3pRedundantStateChangeTests.cpp | 203 gl.depthFunc(GL_LEQUAL); in init() 490 gl.depthFunc(GL_GEQUAL); in init() 530 gl.depthFunc(GL_LEQUAL); in init()
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