Searched refs:fKeyTable (Results 1 – 2 of 2) sorted by relevance
106 AtlasRow* row = fKeyTable[index]; in lockRow()150 fKeyTable.remove(oldIndex); in lockRow()155 fKeyTable.insert(index, 1, &row); in lockRow()216 fKeyTable.rewind(); in lockTexture()282 GrTextureStripAtlas::KeyLess>((const AtlasRow**)fKeyTable.begin(), in searchByKey()283 fKeyTable.count(), in searchByKey()292 uint32_t prev = 1 > fKeyTable.count() ? 0 : fKeyTable[0]->fKey; in validate()293 for (int i = 1; i < fKeyTable.count(); ++i) { in validate()294 SkASSERT(prev < fKeyTable[i]->fKey); in validate()295 SkASSERT(fKeyTable[i]->fKey != kEmptyAtlasRowKey); in validate()[all …]
184 SkTDArray<AtlasRow*> fKeyTable; variable