1 /*
2  * Copyright 2012 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #ifndef GrTextureStripAtlas_DEFINED
9 #define GrTextureStripAtlas_DEFINED
10 
11 #include "GrMurmur3HashKey.h"
12 #include "SkBitmap.h"
13 #include "SkGr.h"
14 #include "SkTDArray.h"
15 #include "SkTDynamicHash.h"
16 #include "SkTypes.h"
17 
18 /**
19  * Maintains a single large texture whose rows store many textures of a small fixed height,
20  * stored in rows across the x-axis such that we can safely wrap/repeat them horizontally.
21  */
22 class GrTextureStripAtlas {
23 public:
24     /**
25      * Descriptor struct which we'll use as a hash table key
26      **/
27     struct Desc {
DescDesc28         Desc() { memset(this, 0, sizeof(*this)); }
29         uint16_t fWidth, fHeight, fRowHeight;
30         GrPixelConfig fConfig;
31         GrContext* fContext;
asKeyDesc32         const uint32_t* asKey() const { return reinterpret_cast<const uint32_t*>(this); }
33     };
34 
35     /**
36      * Try to find an atlas with the required parameters, creates a new one if necessary
37      */
38     static GrTextureStripAtlas* GetAtlas(const Desc& desc);
39 
40     ~GrTextureStripAtlas();
41 
42     /**
43      * Add a texture to the atlas
44      *  @param data Bitmap data to copy into the row
45      *  @return The row index we inserted into, or -1 if we failed to find an open row. The caller
46      *      is responsible for calling unlockRow() with this row index when it's done with it.
47      */
48     int lockRow(const SkBitmap& data);
49     void unlockRow(int row);
50 
51     /**
52      * These functions help turn an integer row index in [0, 1, 2, ... numRows] into a scalar y
53      * texture coordinate in [0, 1] that we can use in a shader.
54      *
55      * If a regular texture access without using the atlas looks like:
56      *
57      *      texture2D(sampler, vec2(x, y))
58      *
59      * Then when using the atlas we'd replace it with:
60      *
61      *       texture2D(sampler, vec2(x, yOffset + y * scaleFactor))
62      *
63      * Where yOffset, returned by getYOffset(), is the offset to the start of the row within the
64      * atlas and scaleFactor, returned by getNormalizedTexelHeight, is the normalized height of
65      * one texel row.
66      */
getYOffset(int row)67     SkScalar getYOffset(int row) const { return SkIntToScalar(row) / fNumRows; }
getNormalizedTexelHeight()68     SkScalar getNormalizedTexelHeight() const { return fNormalizedYHeight; }
69 
getContext()70     GrContext* getContext() const { return fDesc.fContext; }
getTexture()71     GrTexture* getTexture() const { return fTexture; }
72 
73 private:
74 
75     // Key to indicate an atlas row without any meaningful data stored in it
76     const static uint32_t kEmptyAtlasRowKey = 0xffffffff;
77 
78     /**
79      * The state of a single row in our cache, next/prev pointers allow these to be chained
80      * together to represent LRU status
81      */
82     struct AtlasRow : SkNoncopyable {
AtlasRowAtlasRow83         AtlasRow() : fKey(kEmptyAtlasRowKey), fLocks(0), fNext(NULL), fPrev(NULL) { }
84         // GenerationID of the bitmap that is represented by this row, 0xffffffff means "empty"
85         uint32_t fKey;
86         // How many times this has been locked (0 == unlocked)
87         int32_t fLocks;
88         // We maintain an LRU linked list between unlocked nodes with these pointers
89         AtlasRow* fNext;
90         AtlasRow* fPrev;
91     };
92 
93     /**
94      * We'll only allow construction via the static GrTextureStripAtlas::GetAtlas
95      */
96     GrTextureStripAtlas(Desc desc);
97 
98     void lockTexture();
99     void unlockTexture();
100 
101     /**
102      * Initialize our LRU list (if one already exists, clear it and start anew)
103      */
104     void initLRU();
105 
106     /**
107      * Grabs the least recently used free row out of the LRU list, returns NULL if no rows are free.
108      */
109     AtlasRow* getLRU();
110 
111     void appendLRU(AtlasRow* row);
112     void removeFromLRU(AtlasRow* row);
113 
114     /**
115      * Searches the key table for a key and returns the index if found; if not found, it returns
116      * the bitwise not of the index at which we could insert the key to maintain a sorted list.
117      **/
118     int searchByKey(uint32_t key);
119 
120     /**
121      * Compare two atlas rows by key, so we can sort/search by key
122      */
KeyLess(const AtlasRow & lhs,const AtlasRow & rhs)123     static bool KeyLess(const AtlasRow& lhs, const AtlasRow& rhs) {
124         return lhs.fKey < rhs.fKey;
125     }
126 
127 #ifdef SK_DEBUG
128     void validate();
129 #endif
130 
131     /**
132      * Clean up callback registered with GrContext. Allows this class to
133      * free up any allocated AtlasEntry and GrTextureStripAtlas objects
134      */
135     static void CleanUp(const GrContext* context, void* info);
136 
137     // Hash table entry for atlases
138     class AtlasEntry : public ::SkNoncopyable {
139     public:
140         // for SkTDynamicHash
141         class Key : public GrMurmur3HashKey<sizeof(GrTextureStripAtlas::Desc)> {};
GetKey(const AtlasEntry & entry)142         static const Key& GetKey(const AtlasEntry& entry) { return entry.fKey; }
Hash(const Key & key)143         static uint32_t Hash(const Key& key) { return key.getHash(); }
144 
145         // AtlasEntry proper
AtlasEntry()146         AtlasEntry() : fAtlas(NULL) {}
~AtlasEntry()147         ~AtlasEntry() { SkDELETE(fAtlas); }
148         Key fKey;
149         GrTextureStripAtlas* fAtlas;
150     };
151 
152     class Hash;
153     static Hash* gAtlasCache;
154 
155     static Hash* GetCache();
156 
157     // We increment gCacheCount for each atlas
158     static int32_t gCacheCount;
159 
160     // A unique ID for this texture (formed with: gCacheCount++), so we can be sure that if we
161     // get a texture back from the texture cache, that it's the same one we last used.
162     const int32_t fCacheKey;
163 
164     // Total locks on all rows (when this reaches zero, we can unlock our texture)
165     int32_t fLockedRows;
166 
167     const Desc fDesc;
168     const uint16_t fNumRows;
169     GrTexture* fTexture;
170 
171     SkScalar fNormalizedYHeight;
172 
173     // Array of AtlasRows which store the state of all our rows. Stored in a contiguous array, in
174     // order that they appear in our texture, this means we can subtract this pointer from a row
175     // pointer to get its index in the texture, and can save storing a row number in AtlasRow.
176     AtlasRow* fRows;
177 
178     // Head and tail for linked list of least-recently-used rows (front = least recently used).
179     // Note that when a texture is locked, it gets removed from this list until it is unlocked.
180     AtlasRow* fLRUFront;
181     AtlasRow* fLRUBack;
182 
183     // A list of pointers to AtlasRows that currently contain cached images, sorted by key
184     SkTDArray<AtlasRow*> fKeyTable;
185 };
186 
187 #endif
188