Searched refs:fProgramBuilder (Results 1 – 6 of 6) sorted by relevance
/external/skia/src/gpu/gl/builders/ |
D | GrGLFragmentShaderBuilder.cpp | 12 #define GL_CALL(X) GR_GL_CALL(fProgramBuilder->gpu()->glInterface(), X) 13 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(fProgramBuilder->gpu()->glInterface(), R, X) 122 GrGLGpu* gpu = fProgramBuilder->gpu(); in enableFeature() 158 GrGLGpu* gpu = fProgramBuilder->gpu(); in fragmentPosition() 183 GrGLProgramBuilder::AutoStageRestore asr(fProgramBuilder); in fragmentPosition() 184 SkASSERT(!fProgramBuilder->fUniformHandles.fRTHeightUni.isValid()); in fragmentPosition() 187 fProgramBuilder->fUniformHandles.fRTHeightUni = in fragmentPosition() 188 fProgramBuilder->addUniform(GrGLProgramBuilder::kFragment_Visibility, in fragmentPosition() 201 SkASSERT(fProgramBuilder->fUniformHandles.fRTHeightUni.isValid()); in fragmentPosition() 209 GrGLGpu* gpu = fProgramBuilder->gpu(); in dstColor() [all …]
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D | GrGLVertexShaderBuilder.cpp | 12 #define GL_CALL(X) GR_GL_CALL(fProgramBuilder->gpu()->glInterface(), X) 13 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(fProgramBuilder->gpu()->glInterface(), R, X) 24 fProgramBuilder->nameVariable(fOutputs.back().accessName(), 'v', name); in addVarying() 40 fProgramBuilder->fUniformHandles.fRTAdjustmentUni = in transformToNormalizedDeviceSpace() 41 fProgramBuilder->addUniform(GrGLProgramBuilder::kVertex_Visibility, in transformToNormalizedDeviceSpace() 43 fProgramBuilder->rtAdjustment(), in transformToNormalizedDeviceSpace() 72 const GrPrimitiveProcessor& primProc = fProgramBuilder->primitiveProcessor(); in bindVertexAttributes() 83 this->versionDecl() = GrGetGLSLVersionDecl(fProgramBuilder->ctxInfo()); in compileAndAttachShaders() 85 fProgramBuilder->appendUniformDecls(GrGLProgramBuilder::kVertex_Visibility, &this->uniforms()); in compileAndAttachShaders()
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D | GrGLShaderBuilder.cpp | 59 : fProgramBuilder(program) in GrGLShaderBuilder() 77 var.appendDecl(fProgramBuilder->ctxInfo(), &tempDecl); in declAppend() 88 fProgramBuilder->nameVariable(outName, '\0', name); in emitFunction() 91 const GrGLContextInfo& ctxInfo = fProgramBuilder->gpu()->ctxInfo(); in emitFunction() 108 fProgramBuilder->gpu(), in appendTextureLookup() 109 fProgramBuilder->getUniformCStr(sampler.fSamplerUniform), in appendTextureLookup() 157 vars[i].appendDecl(fProgramBuilder->ctxInfo(), out); in appendDecls() 167 fProgramBuilder->gpu(), in appendTextureLookup() 176 SkASSERT(fProgramBuilder->gpu()->glslGeneration() >= k330_GrGLSLGeneration || in addLayoutQualifier() 177 fProgramBuilder->gpu()->glCaps().glslCaps()->mustEnableAdvBlendEqs()); in addLayoutQualifier() [all …]
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D | GrGLShaderBuilder.h | 106 GrGLProgramBuilder* getProgramBuilder() { return fProgramBuilder; } in getProgramBuilder() 190 GrGLProgramBuilder* fProgramBuilder; variable
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D | GrGLGeometryShaderBuilder.cpp | 33 fProgramBuilder->nameVariable(fOutputs.back().accessName(), 'g', name); in addVarying()
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D | GrGLProgramBuilder.cpp | 347 if (k110_GrGLSLGeneration != fFS.fProgramBuilder->gpu()->glslGeneration()) { in emitAndInstallXferProc()
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