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Searched refs:finalValue (Results 1 – 4 of 4) sorted by relevance

/external/deqp/modules/gles31/functional/
Des31fProgramUniformTests.cpp848 VarValue finalValue; //!< The value we ultimately want to set for this uniform. member
864 , finalValue (finalValue_) in BasicUniform()
1141 dst << ", " << shaderVarValueStr(uniform.finalValue) << ")"; in writeUniformCompareExpr()
1393 unifValue = elemUnif->finalValue; in assignUniforms()
1396 unifValue = uniform.finalValue; in assignUniforms()
1407 …l be filled with color " << apiVarValueStr(getSamplerFillValue(uniform.finalValue)) << TestLog::En… in assignUniforms()
1541 GLU_CHECK_CALL(glProgramUniform1i(programGL, location, uniform.finalValue.val.samplerV.unit)); in assignUniforms()
1544 const GLint unit = uniform.finalValue.val.samplerV.unit; in assignUniforms()
1568 if (!apiVarValueEquals(unifValue, uniform.finalValue)) in compareUniformValues()
1596 …DE_ASSERT(basicUniforms[i].finalValue.val.samplerV.unit != basicUniforms[j].finalValue.val.sampler… in renderTest()
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/external/deqp/modules/gles2/functional/
Des2fUniformApiTests.cpp793 VarValue finalValue; //!< The value we ultimately want to set for this uniform. member
809 , finalValue (finalValue_) in BasicUniform()
1135 dst << ", " << shaderVarValueStr(uniform.finalValue) << ")"; in writeUniformCompareExpr()
1519 unifValue = elemUnif->finalValue; in assignUniforms()
1522 unifValue = uniform.finalValue; in assignUniforms()
1533 …l be filled with color " << apiVarValueStr(getSamplerFillValue(uniform.finalValue)) << TestLog::En… in assignUniforms()
1626 GLU_CHECK_CALL(glUniform1i(location, uniform.finalValue.val.samplerV.unit)); in assignUniforms()
1629 const GLint unit = uniform.finalValue.val.samplerV.unit; in assignUniforms()
1653 if (!apiVarValueEquals(unifValue, uniform.finalValue)) in compareUniformValues()
1681 …DE_ASSERT(basicUniforms[i].finalValue.val.samplerV.unit != basicUniforms[j].finalValue.val.sampler… in renderTest()
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/external/deqp/modules/gles3/functional/
Des3fUniformApiTests.cpp958 VarValue finalValue; //!< The value we ultimately want to set for this uniform. member
974 , finalValue (finalValue_) in BasicUniform()
1325 dst << ", " << shaderVarValueStr(uniform.finalValue) << ")"; in writeUniformCompareExpr()
1890 unifValue = elemUnif->finalValue; in assignUniforms()
1893 unifValue = uniform.finalValue; in assignUniforms()
1904 …l be filled with color " << apiVarValueStr(getSamplerFillValue(uniform.finalValue)) << TestLog::En… in assignUniforms()
2038 GLU_CHECK_CALL(glUniform1i(location, uniform.finalValue.val.samplerV.unit)); in assignUniforms()
2041 const GLint unit = uniform.finalValue.val.samplerV.unit; in assignUniforms()
2065 if (!apiVarValueEquals(unifValue, uniform.finalValue)) in compareUniformValues()
2093 …DE_ASSERT(basicUniforms[i].finalValue.val.samplerV.unit != basicUniforms[j].finalValue.val.sampler… in renderTest()
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/external/skia/src/effects/
DSkBlurMask.cpp957 float finalValue = 0; in BlurGroundTruth() local
959 finalValue += gaussWindow[pad+i]*windowCenter[i]; in BlurGroundTruth()
961 finalValue /= windowSum; in BlurGroundTruth()
963 int integerPixel = int(finalValue + 0.5f); in BlurGroundTruth()