Searched refs:finalValue (Results 1 – 4 of 4) sorted by relevance
/external/deqp/modules/gles31/functional/ |
D | es31fProgramUniformTests.cpp | 848 VarValue finalValue; //!< The value we ultimately want to set for this uniform. member 864 , finalValue (finalValue_) in BasicUniform() 1141 dst << ", " << shaderVarValueStr(uniform.finalValue) << ")"; in writeUniformCompareExpr() 1393 unifValue = elemUnif->finalValue; in assignUniforms() 1396 unifValue = uniform.finalValue; in assignUniforms() 1407 …l be filled with color " << apiVarValueStr(getSamplerFillValue(uniform.finalValue)) << TestLog::En… in assignUniforms() 1541 GLU_CHECK_CALL(glProgramUniform1i(programGL, location, uniform.finalValue.val.samplerV.unit)); in assignUniforms() 1544 const GLint unit = uniform.finalValue.val.samplerV.unit; in assignUniforms() 1568 if (!apiVarValueEquals(unifValue, uniform.finalValue)) in compareUniformValues() 1596 …DE_ASSERT(basicUniforms[i].finalValue.val.samplerV.unit != basicUniforms[j].finalValue.val.sampler… in renderTest() [all …]
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/external/deqp/modules/gles2/functional/ |
D | es2fUniformApiTests.cpp | 793 VarValue finalValue; //!< The value we ultimately want to set for this uniform. member 809 , finalValue (finalValue_) in BasicUniform() 1135 dst << ", " << shaderVarValueStr(uniform.finalValue) << ")"; in writeUniformCompareExpr() 1519 unifValue = elemUnif->finalValue; in assignUniforms() 1522 unifValue = uniform.finalValue; in assignUniforms() 1533 …l be filled with color " << apiVarValueStr(getSamplerFillValue(uniform.finalValue)) << TestLog::En… in assignUniforms() 1626 GLU_CHECK_CALL(glUniform1i(location, uniform.finalValue.val.samplerV.unit)); in assignUniforms() 1629 const GLint unit = uniform.finalValue.val.samplerV.unit; in assignUniforms() 1653 if (!apiVarValueEquals(unifValue, uniform.finalValue)) in compareUniformValues() 1681 …DE_ASSERT(basicUniforms[i].finalValue.val.samplerV.unit != basicUniforms[j].finalValue.val.sampler… in renderTest() [all …]
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/external/deqp/modules/gles3/functional/ |
D | es3fUniformApiTests.cpp | 958 VarValue finalValue; //!< The value we ultimately want to set for this uniform. member 974 , finalValue (finalValue_) in BasicUniform() 1325 dst << ", " << shaderVarValueStr(uniform.finalValue) << ")"; in writeUniformCompareExpr() 1890 unifValue = elemUnif->finalValue; in assignUniforms() 1893 unifValue = uniform.finalValue; in assignUniforms() 1904 …l be filled with color " << apiVarValueStr(getSamplerFillValue(uniform.finalValue)) << TestLog::En… in assignUniforms() 2038 GLU_CHECK_CALL(glUniform1i(location, uniform.finalValue.val.samplerV.unit)); in assignUniforms() 2041 const GLint unit = uniform.finalValue.val.samplerV.unit; in assignUniforms() 2065 if (!apiVarValueEquals(unifValue, uniform.finalValue)) in compareUniformValues() 2093 …DE_ASSERT(basicUniforms[i].finalValue.val.samplerV.unit != basicUniforms[j].finalValue.val.sampler… in renderTest() [all …]
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/external/skia/src/effects/ |
D | SkBlurMask.cpp | 957 float finalValue = 0; in BlurGroundTruth() local 959 finalValue += gaussWindow[pad+i]*windowCenter[i]; in BlurGroundTruth() 961 finalValue /= windowSum; in BlurGroundTruth() 963 int integerPixel = int(finalValue + 0.5f); in BlurGroundTruth()
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