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Searched refs:flatShader (Results 1 – 6 of 6) sorted by relevance

/external/deqp/modules/gles3/functional/
Des3fFboStencilbufferTests.cpp71 FlatColorShader flatShader (glu::TYPE_FLOAT_VEC4); in render() local
72 deUint32 flatShaderID = getCurrentContext()->createProgram(&flatShader); in render()
111 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(1.0f, 0.0f, 0.0f, 1.0f)); in render()
123 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(0.0f, 1.0f, 0.0f, 1.0)); in render()
129 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(0.0f, 0.0f, 1.0f, 1.0f)); in render()
165 FlatColorShader flatShader (glu::TYPE_FLOAT_VEC4); in render() local
166 deUint32 flatShaderID = getCurrentContext()->createProgram(&flatShader); in render()
208 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(1.0f, 0.0f, 0.0f, 1.0f)); in render()
220 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(0.0f, 1.0f, 0.0f, 1.0)); in render()
226 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(0.0f, 0.0f, 1.0f, 1.0f)); in render()
Des3fFboInvalidateTests.cpp147 FlatColorShader flatShader (glu::TYPE_FLOAT_VEC4); in render() local
149 deUint32 flatShaderID= getCurrentContext()->createProgram(&flatShader); in render()
159 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(1.0f, 0.0f, 0.0f, 1.0f)); in render()
170 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(0.0f, 1.0f, 0.0f, 1.0f)); in render()
193 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(0.0f, 0.0f, 1.0f, 1.0f)); in render()
217 FlatColorShader flatShader (glu::TYPE_FLOAT_VEC4); in render() local
221 deUint32 flatShaderID= getCurrentContext()->createProgram(&flatShader); in render()
246 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(1.0f, 0.0f, 0.0f, 1.0f)); in render()
265 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(0.0f, 1.0f, 0.0f, 1.0f)); in render()
313 FlatColorShader flatShader (glu::TYPE_FLOAT_VEC4); in render() local
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Des3fFboMultisampleTests.cpp87 FlatColorShader flatShader (getFragmentOutputType(colorFmt)); in render() local
89 deUint32 flatShaderID = getCurrentContext()->createProgram(&flatShader); in render()
162flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(r,g,b,a) * (colorFmtInfo.valueMax-col… in render()
193flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(0.0f, 0.0f, c, 1.0f) * (colorFmtInfo.… in render()
217flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(0.0f, c, 0.0f, 1.0f) * (colorFmtInfo.… in render()
Des3fFboRenderTest.cpp621 FlatColorShader flatShader (glu::TYPE_FLOAT_VEC4); in render() local
623 deUint32 flatShaderID = context.createProgram(&flatShader); in render()
703 flatShader.setColor(context, flatShaderID, Vec4(0.0f, 1.0f, 0.0f, 1.0f)); in render()
860 FlatColorShader flatShader (glu::TYPE_FLOAT_VEC4); in render() local
862 deUint32 flatShaderID = context.createProgram(&flatShader); in render()
944 flatShader.setColor(context, flatShaderID, Vec4(0.0f, 1.0f, 0.0f, 1.0f)); in render()
1120 FlatColorShader flatShader (fboOutputType); in render() local
1123 deUint32 flatShaderID = context.createProgram(&flatShader); in render()
1146flatShader.setColor (context, flatShaderID, Vec4(0.0f, 1.0f, 0.0f, 1.0f) * fboOutScale + fboOutB… in render()
1276 FlatColorShader flatShader (fboOutputType); in render() local
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Des3fFramebufferBlitTests.cpp484 FlatColorShader flatShader (glu::TYPE_FLOAT_VEC4); in render() local
486 deUint32 flatShaderID = getCurrentContext()->createProgram(&flatShader); in render()
581 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(0.0f, 0.0f, 1.0f, 1.0f)); in render()
591 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(0.0f, 1.0f, 0.0f, 1.0f)); in render()
/external/deqp/modules/gles2/functional/
Des2fFboRenderTest.cpp1266 FlatColorShader flatShader; in render() local
1267 deUint32 flatShaderID = context.createProgram(&flatShader); in render()
1269 flatShader.setColor(context, flatShaderID, Vec4(0.0f, 1.0f, 0.0f, 1.0f)); in render()