/external/deqp/modules/gles3/functional/ |
D | es3fFboStencilbufferTests.cpp | 71 FlatColorShader flatShader (glu::TYPE_FLOAT_VEC4); in render() local 72 deUint32 flatShaderID = getCurrentContext()->createProgram(&flatShader); in render() 111 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(1.0f, 0.0f, 0.0f, 1.0f)); in render() 123 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(0.0f, 1.0f, 0.0f, 1.0)); in render() 129 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(0.0f, 0.0f, 1.0f, 1.0f)); in render() 165 FlatColorShader flatShader (glu::TYPE_FLOAT_VEC4); in render() local 166 deUint32 flatShaderID = getCurrentContext()->createProgram(&flatShader); in render() 208 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(1.0f, 0.0f, 0.0f, 1.0f)); in render() 220 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(0.0f, 1.0f, 0.0f, 1.0)); in render() 226 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(0.0f, 0.0f, 1.0f, 1.0f)); in render()
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D | es3fFboInvalidateTests.cpp | 147 FlatColorShader flatShader (glu::TYPE_FLOAT_VEC4); in render() local 149 deUint32 flatShaderID= getCurrentContext()->createProgram(&flatShader); in render() 159 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(1.0f, 0.0f, 0.0f, 1.0f)); in render() 170 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(0.0f, 1.0f, 0.0f, 1.0f)); in render() 193 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(0.0f, 0.0f, 1.0f, 1.0f)); in render() 217 FlatColorShader flatShader (glu::TYPE_FLOAT_VEC4); in render() local 221 deUint32 flatShaderID= getCurrentContext()->createProgram(&flatShader); in render() 246 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(1.0f, 0.0f, 0.0f, 1.0f)); in render() 265 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(0.0f, 1.0f, 0.0f, 1.0f)); in render() 313 FlatColorShader flatShader (glu::TYPE_FLOAT_VEC4); in render() local [all …]
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D | es3fFboMultisampleTests.cpp | 87 FlatColorShader flatShader (getFragmentOutputType(colorFmt)); in render() local 89 deUint32 flatShaderID = getCurrentContext()->createProgram(&flatShader); in render() 162 …flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(r,g,b,a) * (colorFmtInfo.valueMax-col… in render() 193 …flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(0.0f, 0.0f, c, 1.0f) * (colorFmtInfo.… in render() 217 …flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(0.0f, c, 0.0f, 1.0f) * (colorFmtInfo.… in render()
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D | es3fFboRenderTest.cpp | 621 FlatColorShader flatShader (glu::TYPE_FLOAT_VEC4); in render() local 623 deUint32 flatShaderID = context.createProgram(&flatShader); in render() 703 flatShader.setColor(context, flatShaderID, Vec4(0.0f, 1.0f, 0.0f, 1.0f)); in render() 860 FlatColorShader flatShader (glu::TYPE_FLOAT_VEC4); in render() local 862 deUint32 flatShaderID = context.createProgram(&flatShader); in render() 944 flatShader.setColor(context, flatShaderID, Vec4(0.0f, 1.0f, 0.0f, 1.0f)); in render() 1120 FlatColorShader flatShader (fboOutputType); in render() local 1123 deUint32 flatShaderID = context.createProgram(&flatShader); in render() 1146 …flatShader.setColor (context, flatShaderID, Vec4(0.0f, 1.0f, 0.0f, 1.0f) * fboOutScale + fboOutB… in render() 1276 FlatColorShader flatShader (fboOutputType); in render() local [all …]
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D | es3fFramebufferBlitTests.cpp | 484 FlatColorShader flatShader (glu::TYPE_FLOAT_VEC4); in render() local 486 deUint32 flatShaderID = getCurrentContext()->createProgram(&flatShader); in render() 581 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(0.0f, 0.0f, 1.0f, 1.0f)); in render() 591 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(0.0f, 1.0f, 0.0f, 1.0f)); in render()
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/external/deqp/modules/gles2/functional/ |
D | es2fFboRenderTest.cpp | 1266 FlatColorShader flatShader; in render() local 1267 deUint32 flatShaderID = context.createProgram(&flatShader); in render() 1269 flatShader.setColor(context, flatShaderID, Vec4(0.0f, 1.0f, 0.0f, 1.0f)); in render()
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