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Searched refs:fragmentShaderSource (Results 1 – 25 of 26) sorted by relevance

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/external/deqp/modules/gles2/functional/
Des2fLightAmountTest.cpp151 string fragmentShaderSource; in iterate() local
166 fragmentShaderSource = fragmentTemplate.specialize(params); in iterate()
170 …m(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in iterate()
Des2fNegativeVertexArrayApiTests.cpp43 static const char* fragmentShaderSource = "void main (void) { gl_FragColor = vec4(0.0); }\n\0"; variable
128 …m(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in init()
181 …m(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in init()
209 …m(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in init()
274 …m(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in init()
Des2fShaderIndexingTests.cpp357 string fragmentShaderSource = fragTemplate.specialize(params); in createVaryingArrayCase() local
371 …, true, varType, evalFunc, requirements, vertexShaderSource.c_str(), fragmentShaderSource.c_str()); in createVaryingArrayCase()
470 string fragmentShaderSource = fragTemplate.specialize(params); in createUniformArrayCase() local
481 …exCase, varType, evalFunc, requirements, vertexShaderSource.c_str(), fragmentShaderSource.c_str()); in createUniformArrayCase()
618 string fragmentShaderSource = fragTemplate.specialize(params); in createTmpArrayCase() local
629 …exCase, varType, evalFunc, requirements, vertexShaderSource.c_str(), fragmentShaderSource.c_str()); in createTmpArrayCase()
804 string fragmentShaderSource = fragTemplate.specialize(params); in createVectorSubscriptCase() local
815 …exCase, varType, evalFunc, requirements, vertexShaderSource.c_str(), fragmentShaderSource.c_str()); in createVectorSubscriptCase()
976 string fragmentShaderSource = fragTemplate.specialize(params); in createMatrixSubscriptCase() local
987 …exCase, varType, evalFunc, requirements, vertexShaderSource.c_str(), fragmentShaderSource.c_str()); in createMatrixSubscriptCase()
Des2fShaderAlgorithmTests.cpp134 string fragmentShaderSource = fragTemplate.specialize(params); in createExpressionCase() local
136 …me, description, isVertexCase, evalFunc, vertexShaderSource.c_str(), fragmentShaderSource.c_str()); in createExpressionCase()
Des2fShaderLoopTests.cpp461 string fragmentShaderSource = fragTemplate.specialize(params); in createGenericLoopCase() local
479 …on, isVertexCase, evalFunc, requirement, vertexShaderSource.c_str(), fragmentShaderSource.c_str()); in createGenericLoopCase()
1228 string fragmentShaderSource = fragTemplate.specialize(params); in createSpecialLoopCase() local
1249 …on, isVertexCase, evalFunc, requirement, vertexShaderSource.c_str(), fragmentShaderSource.c_str()); in createSpecialLoopCase()
Des2fNegativeShaderApiTests.cpp42 static const char* fragmentShaderSource = "void main (void) { gl_FragColor = vec4(0.0); }\n\0"; variable
309 …m(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in init()
339 …m(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in init()
370 …m(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in init()
424 …m(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in init()
/external/deqp/modules/gles3/functional/
Des3fShaderIndexingTests.cpp330 string fragmentShaderSource = fragTemplate.specialize(params); in createVaryingArrayCase() local
333 …e, description, true, varType, evalFunc, vertexShaderSource.c_str(), fragmentShaderSource.c_str()); in createVaryingArrayCase()
436 string fragmentShaderSource = fragTemplate.specialize(params); in createUniformArrayCase() local
439 …iption, isVertexCase, varType, evalFunc, vertexShaderSource.c_str(), fragmentShaderSource.c_str()); in createUniformArrayCase()
580 string fragmentShaderSource = fragTemplate.specialize(params); in createTmpArrayCase() local
583 …iption, isVertexCase, varType, evalFunc, vertexShaderSource.c_str(), fragmentShaderSource.c_str()); in createTmpArrayCase()
762 string fragmentShaderSource = fragTemplate.specialize(params); in createVectorSubscriptCase() local
765 …iption, isVertexCase, varType, evalFunc, vertexShaderSource.c_str(), fragmentShaderSource.c_str()); in createVectorSubscriptCase()
949 string fragmentShaderSource = fragTemplate.specialize(params); in createMatrixSubscriptCase() local
952 …iption, isVertexCase, varType, evalFunc, vertexShaderSource.c_str(), fragmentShaderSource.c_str()); in createMatrixSubscriptCase()
Des3fNegativeVertexArrayApiTests.cpp48 static const char* fragmentShaderSource = "#version 300 es\n" variable
264 …m(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in init()
317 …m(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in init()
345 …m(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in init()
448 …m(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in init()
518 …m(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in init()
579 …m(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in init()
611 …m(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in init()
722 …m(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in init()
796 …m(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in init()
[all …]
Des3fNegativeShaderApiTests.cpp50 static const char* fragmentShaderSource = "#version 300 es\n" variable
281 …m(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in init()
323 …1(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in init()
324 …2(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in init()
383 … (m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in init()
422 … (m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in init()
630 …m(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in init()
662 …m(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in init()
1671 …m(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in init()
1721 …m(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in init()
[all …]
Des3fPixelBufferObjectTests.cpp250 stringstream fragmentShaderSource; in init() local
252 fragmentShaderSource << in init()
257 fragmentShaderSource << "layout (location = 0) out mediump " << outtype << " o_color;\n" in init()
263 …ntext.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource.str())); in init()
Des3fShaderLoopTests.cpp433 string fragmentShaderSource = fragTemplate.specialize(params); in createGenericLoopCase() local
437 …me, description, isVertexCase, evalFunc, vertexShaderSource.c_str(), fragmentShaderSource.c_str()); in createGenericLoopCase()
1121 string fragmentShaderSource = fragTemplate.specialize(params); in createSpecialLoopCase() local
1125 …me, description, isVertexCase, evalFunc, vertexShaderSource.c_str(), fragmentShaderSource.c_str()); in createSpecialLoopCase()
Des3fVertexTextureTests.cpp1190 const char* const fragmentShaderSource = in init() local
1206 …m(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in init()
1530 const char* const fragmentShaderSource = in init() local
1546 …m(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in init()
/external/deqp/modules/gles31/functional/
Des31fNegativeVertexArrayApiTests.cpp52 static const char* fragmentShaderSource = "#version 300 es\n" variable
267 …program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in draw_arrays()
322 …program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in draw_arrays_incomplete_primitive()
351 …program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in draw_elements()
456 …program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in draw_elements_incomplete_primitive()
527 …program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in draw_arrays_instanced()
590 …program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in draw_arrays_instanced_incomplete_primitive()
623 …program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in draw_elements_instanced()
736 …program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in draw_elements_instanced_incomplete_primitive()
811 …program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in draw_range_elements()
[all …]
Des31fNegativeShaderApiTests.cpp54 static const char* fragmentShaderSource = "#version 300 es\n" variable
296 …program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in link_program()
339 …rogram1(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in use_program()
340 …rogram2(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in use_program()
402 …gram (ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in get_program_binary()
442 …ogram (ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in program_binary()
660 …program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in get_attrib_location()
693 …program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in get_uniform_location()
1722 …program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in bind_transform_feedback()
1774 …program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in begin_transform_feedback()
[all …]
Des31fLayoutBindingTests.cpp142 std::ostringstream fragmentShaderSource; in generateFragmentShader() local
143 fragmentShaderSource << "#version 310 es\n" in generateFragmentShader()
154 return fragmentShaderSource.str(); in generateFragmentShader()
158 std::ostringstream fragmentShaderSource; in generateFragmentShader() local
159 fragmentShaderSource << "#version 310 es\n" in generateFragmentShader()
172 return fragmentShaderSource.str(); in generateFragmentShader()
Des31fTextureMultisampleTests.cpp335 const char* const fragmentShaderSource = "#version 310 es\n" in genMultisampleTexture() local
345 << glu::FragmentSource(fragmentShaderSource)); in genMultisampleTexture()
1299 static const char* const fragmentShaderSource = "#version 310 es\n" in genSamplerShader() local
1350 …ce(vertexShaderSource) << glu::FragmentSource(tcu::StringTemplate(fragmentShaderSource).specialize… in genSamplerShader()
/external/deqp/modules/egl/
DteglSwapBuffersTests.cpp130 const char* const fragmentShaderSource = in createGLES2Program() local
159 gl.shaderSource(fragmentShader, 1, &fragmentShaderSource, DE_NULL); in createGLES2Program()
216 …log << TestLog::Shader(QP_SHADER_TYPE_FRAGMENT, fragmentShaderSource, fragmentCompileStatus != 0, … in createGLES2Program()
DteglNativeColorMappingTests.cpp97 const char* const fragmentShaderSource = in createGLES2Program() local
127 gl.shaderSource(fragmentShader, 1, &fragmentShaderSource, DE_NULL); in createGLES2Program()
184 …log << TestLog::Shader(QP_SHADER_TYPE_FRAGMENT, fragmentShaderSource, fragmentCompileStatus != 0, … in createGLES2Program()
DteglNativeCoordMappingTests.cpp98 const char* const fragmentShaderSource = in createGLES2Program() local
127 gl.shaderSource(fragmentShader, 1, &fragmentShaderSource, DE_NULL); in createGLES2Program()
184 …log << TestLog::Shader(QP_SHADER_TYPE_FRAGMENT, fragmentShaderSource, fragmentCompileStatus != 0, … in createGLES2Program()
DteglPreservingSwapTests.cpp135 const char* const fragmentShaderSource = in getSources() local
142 return glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource); in getSources()
DteglGLES2SharedRenderingPerfTests.cpp316 const char* fragmentShaderSource = in createProgram() local
326 gl.shaderSource(fragmentShader, 1, &fragmentShaderSource, DE_NULL); in createProgram()
340 const char* fragmentShaderSource = in createProgram() local
349 gl.shaderSource(fragmentShader, 1, &fragmentShaderSource, DE_NULL); in createProgram()
DteglGLES2SharingThreadedTests.cpp2695 const char* fragmentShaderSource = in addRandomOperation() local
2702 …(shader, (shader->type == GL_VERTEX_SHADER ? vertexShaderSource : fragmentShaderSource), m_config.… in addRandomOperation()
3133 const char* fragmentShaderSource = in addBufferOperations() local
3145 …m_threads[0]->addOperation(new GLES2ThreadTest::ShaderSource(fragmentShader, fragmentShaderSource,… in addBufferOperations()
3220 const char* fragmentShaderSource = in addTextureOperations() local
3233 …m_threads[0]->addOperation(new GLES2ThreadTest::ShaderSource(fragmentShader, fragmentShaderSource,… in addTextureOperations()
3327 const char* fragmentShaderSource = in addImageOperations() local
3340 …m_threads[0]->addOperation(new GLES2ThreadTest::ShaderSource(fragmentShader, fragmentShaderSource,… in addImageOperations()
3470 const char* fragmentShaderSource = in addShaderOperations() local
3477 …erSource(shader, (type == GL_VERTEX_SHADER ? vertexShaderSource : fragmentShaderSource), m_config.… in addShaderOperations()
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/external/deqp/modules/gles2/performance/
Des2pTextureUploadTests.cpp155 string fragmentShaderSource = ""; in init() local
167 fragmentShaderSource.append("precision mediump float;\n" in init()
177 …m(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in init()
/external/deqp/modules/glshared/
DglsAttributeLocationTests.cpp278 const char* const fragmentShaderSource = in createFragmentShaderSource() local
290 const tcu::StringTemplate fragmentShaderTemplate(fragmentShaderSource); in createFragmentShaderSource()
378 const string& fragmentShaderSource, in logShaders() argument
400 log << TestLog::KernelSource(fragmentShaderSource); in logShaders()
416 const string fragmentShaderSource = createFragmentShaderSource(renderCtx, attributeAliasing); in createAndAttachShaders() local
427 const char* const fragmentShaderString = fragmentShaderSource.c_str(); in createAndAttachShaders()
450 …logShaders(log, vertexShaderSource, vertexShaderInfoLog, vertexCompileOk, fragmentShaderSource, fr… in createAndAttachShaders()
DglsStateChangePerfTestCases.cpp310 string fragmentShaderSource = in requirePrograms() local
318 …amSources() << glu::VertexSource(vertexShaderSource) << glu::FragmentSource(fragmentShaderSource)); in requirePrograms()

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