/external/deqp/modules/gles2/functional/ |
D | es2fLightAmountTest.cpp | 151 string fragmentShaderSource; in iterate() local 166 fragmentShaderSource = fragmentTemplate.specialize(params); in iterate() 170 …m(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in iterate()
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D | es2fNegativeVertexArrayApiTests.cpp | 43 static const char* fragmentShaderSource = "void main (void) { gl_FragColor = vec4(0.0); }\n\0"; variable 128 …m(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in init() 181 …m(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in init() 209 …m(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in init() 274 …m(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in init()
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D | es2fShaderIndexingTests.cpp | 357 string fragmentShaderSource = fragTemplate.specialize(params); in createVaryingArrayCase() local 371 …, true, varType, evalFunc, requirements, vertexShaderSource.c_str(), fragmentShaderSource.c_str()); in createVaryingArrayCase() 470 string fragmentShaderSource = fragTemplate.specialize(params); in createUniformArrayCase() local 481 …exCase, varType, evalFunc, requirements, vertexShaderSource.c_str(), fragmentShaderSource.c_str()); in createUniformArrayCase() 618 string fragmentShaderSource = fragTemplate.specialize(params); in createTmpArrayCase() local 629 …exCase, varType, evalFunc, requirements, vertexShaderSource.c_str(), fragmentShaderSource.c_str()); in createTmpArrayCase() 804 string fragmentShaderSource = fragTemplate.specialize(params); in createVectorSubscriptCase() local 815 …exCase, varType, evalFunc, requirements, vertexShaderSource.c_str(), fragmentShaderSource.c_str()); in createVectorSubscriptCase() 976 string fragmentShaderSource = fragTemplate.specialize(params); in createMatrixSubscriptCase() local 987 …exCase, varType, evalFunc, requirements, vertexShaderSource.c_str(), fragmentShaderSource.c_str()); in createMatrixSubscriptCase()
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D | es2fShaderAlgorithmTests.cpp | 134 string fragmentShaderSource = fragTemplate.specialize(params); in createExpressionCase() local 136 …me, description, isVertexCase, evalFunc, vertexShaderSource.c_str(), fragmentShaderSource.c_str()); in createExpressionCase()
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D | es2fShaderLoopTests.cpp | 461 string fragmentShaderSource = fragTemplate.specialize(params); in createGenericLoopCase() local 479 …on, isVertexCase, evalFunc, requirement, vertexShaderSource.c_str(), fragmentShaderSource.c_str()); in createGenericLoopCase() 1228 string fragmentShaderSource = fragTemplate.specialize(params); in createSpecialLoopCase() local 1249 …on, isVertexCase, evalFunc, requirement, vertexShaderSource.c_str(), fragmentShaderSource.c_str()); in createSpecialLoopCase()
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D | es2fNegativeShaderApiTests.cpp | 42 static const char* fragmentShaderSource = "void main (void) { gl_FragColor = vec4(0.0); }\n\0"; variable 309 …m(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in init() 339 …m(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in init() 370 …m(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in init() 424 …m(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in init()
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/external/deqp/modules/gles3/functional/ |
D | es3fShaderIndexingTests.cpp | 330 string fragmentShaderSource = fragTemplate.specialize(params); in createVaryingArrayCase() local 333 …e, description, true, varType, evalFunc, vertexShaderSource.c_str(), fragmentShaderSource.c_str()); in createVaryingArrayCase() 436 string fragmentShaderSource = fragTemplate.specialize(params); in createUniformArrayCase() local 439 …iption, isVertexCase, varType, evalFunc, vertexShaderSource.c_str(), fragmentShaderSource.c_str()); in createUniformArrayCase() 580 string fragmentShaderSource = fragTemplate.specialize(params); in createTmpArrayCase() local 583 …iption, isVertexCase, varType, evalFunc, vertexShaderSource.c_str(), fragmentShaderSource.c_str()); in createTmpArrayCase() 762 string fragmentShaderSource = fragTemplate.specialize(params); in createVectorSubscriptCase() local 765 …iption, isVertexCase, varType, evalFunc, vertexShaderSource.c_str(), fragmentShaderSource.c_str()); in createVectorSubscriptCase() 949 string fragmentShaderSource = fragTemplate.specialize(params); in createMatrixSubscriptCase() local 952 …iption, isVertexCase, varType, evalFunc, vertexShaderSource.c_str(), fragmentShaderSource.c_str()); in createMatrixSubscriptCase()
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D | es3fNegativeVertexArrayApiTests.cpp | 48 static const char* fragmentShaderSource = "#version 300 es\n" variable 264 …m(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in init() 317 …m(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in init() 345 …m(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in init() 448 …m(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in init() 518 …m(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in init() 579 …m(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in init() 611 …m(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in init() 722 …m(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in init() 796 …m(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in init() [all …]
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D | es3fNegativeShaderApiTests.cpp | 50 static const char* fragmentShaderSource = "#version 300 es\n" variable 281 …m(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in init() 323 …1(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in init() 324 …2(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in init() 383 … (m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in init() 422 … (m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in init() 630 …m(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in init() 662 …m(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in init() 1671 …m(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in init() 1721 …m(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in init() [all …]
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D | es3fPixelBufferObjectTests.cpp | 250 stringstream fragmentShaderSource; in init() local 252 fragmentShaderSource << in init() 257 fragmentShaderSource << "layout (location = 0) out mediump " << outtype << " o_color;\n" in init() 263 …ntext.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource.str())); in init()
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D | es3fShaderLoopTests.cpp | 433 string fragmentShaderSource = fragTemplate.specialize(params); in createGenericLoopCase() local 437 …me, description, isVertexCase, evalFunc, vertexShaderSource.c_str(), fragmentShaderSource.c_str()); in createGenericLoopCase() 1121 string fragmentShaderSource = fragTemplate.specialize(params); in createSpecialLoopCase() local 1125 …me, description, isVertexCase, evalFunc, vertexShaderSource.c_str(), fragmentShaderSource.c_str()); in createSpecialLoopCase()
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D | es3fVertexTextureTests.cpp | 1190 const char* const fragmentShaderSource = in init() local 1206 …m(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in init() 1530 const char* const fragmentShaderSource = in init() local 1546 …m(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in init()
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/external/deqp/modules/gles31/functional/ |
D | es31fNegativeVertexArrayApiTests.cpp | 52 static const char* fragmentShaderSource = "#version 300 es\n" variable 267 …program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in draw_arrays() 322 …program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in draw_arrays_incomplete_primitive() 351 …program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in draw_elements() 456 …program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in draw_elements_incomplete_primitive() 527 …program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in draw_arrays_instanced() 590 …program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in draw_arrays_instanced_incomplete_primitive() 623 …program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in draw_elements_instanced() 736 …program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in draw_elements_instanced_incomplete_primitive() 811 …program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in draw_range_elements() [all …]
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D | es31fNegativeShaderApiTests.cpp | 54 static const char* fragmentShaderSource = "#version 300 es\n" variable 296 …program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in link_program() 339 …rogram1(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in use_program() 340 …rogram2(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in use_program() 402 …gram (ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in get_program_binary() 442 …ogram (ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in program_binary() 660 …program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in get_attrib_location() 693 …program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in get_uniform_location() 1722 …program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in bind_transform_feedback() 1774 …program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in begin_transform_feedback() [all …]
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D | es31fLayoutBindingTests.cpp | 142 std::ostringstream fragmentShaderSource; in generateFragmentShader() local 143 fragmentShaderSource << "#version 310 es\n" in generateFragmentShader() 154 return fragmentShaderSource.str(); in generateFragmentShader() 158 std::ostringstream fragmentShaderSource; in generateFragmentShader() local 159 fragmentShaderSource << "#version 310 es\n" in generateFragmentShader() 172 return fragmentShaderSource.str(); in generateFragmentShader()
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D | es31fTextureMultisampleTests.cpp | 335 const char* const fragmentShaderSource = "#version 310 es\n" in genMultisampleTexture() local 345 << glu::FragmentSource(fragmentShaderSource)); in genMultisampleTexture() 1299 static const char* const fragmentShaderSource = "#version 310 es\n" in genSamplerShader() local 1350 …ce(vertexShaderSource) << glu::FragmentSource(tcu::StringTemplate(fragmentShaderSource).specialize… in genSamplerShader()
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/external/deqp/modules/egl/ |
D | teglSwapBuffersTests.cpp | 130 const char* const fragmentShaderSource = in createGLES2Program() local 159 gl.shaderSource(fragmentShader, 1, &fragmentShaderSource, DE_NULL); in createGLES2Program() 216 …log << TestLog::Shader(QP_SHADER_TYPE_FRAGMENT, fragmentShaderSource, fragmentCompileStatus != 0, … in createGLES2Program()
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D | teglNativeColorMappingTests.cpp | 97 const char* const fragmentShaderSource = in createGLES2Program() local 127 gl.shaderSource(fragmentShader, 1, &fragmentShaderSource, DE_NULL); in createGLES2Program() 184 …log << TestLog::Shader(QP_SHADER_TYPE_FRAGMENT, fragmentShaderSource, fragmentCompileStatus != 0, … in createGLES2Program()
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D | teglNativeCoordMappingTests.cpp | 98 const char* const fragmentShaderSource = in createGLES2Program() local 127 gl.shaderSource(fragmentShader, 1, &fragmentShaderSource, DE_NULL); in createGLES2Program() 184 …log << TestLog::Shader(QP_SHADER_TYPE_FRAGMENT, fragmentShaderSource, fragmentCompileStatus != 0, … in createGLES2Program()
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D | teglPreservingSwapTests.cpp | 135 const char* const fragmentShaderSource = in getSources() local 142 return glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource); in getSources()
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D | teglGLES2SharedRenderingPerfTests.cpp | 316 const char* fragmentShaderSource = in createProgram() local 326 gl.shaderSource(fragmentShader, 1, &fragmentShaderSource, DE_NULL); in createProgram() 340 const char* fragmentShaderSource = in createProgram() local 349 gl.shaderSource(fragmentShader, 1, &fragmentShaderSource, DE_NULL); in createProgram()
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D | teglGLES2SharingThreadedTests.cpp | 2695 const char* fragmentShaderSource = in addRandomOperation() local 2702 …(shader, (shader->type == GL_VERTEX_SHADER ? vertexShaderSource : fragmentShaderSource), m_config.… in addRandomOperation() 3133 const char* fragmentShaderSource = in addBufferOperations() local 3145 …m_threads[0]->addOperation(new GLES2ThreadTest::ShaderSource(fragmentShader, fragmentShaderSource,… in addBufferOperations() 3220 const char* fragmentShaderSource = in addTextureOperations() local 3233 …m_threads[0]->addOperation(new GLES2ThreadTest::ShaderSource(fragmentShader, fragmentShaderSource,… in addTextureOperations() 3327 const char* fragmentShaderSource = in addImageOperations() local 3340 …m_threads[0]->addOperation(new GLES2ThreadTest::ShaderSource(fragmentShader, fragmentShaderSource,… in addImageOperations() 3470 const char* fragmentShaderSource = in addShaderOperations() local 3477 …erSource(shader, (type == GL_VERTEX_SHADER ? vertexShaderSource : fragmentShaderSource), m_config.… in addShaderOperations() [all …]
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/external/deqp/modules/gles2/performance/ |
D | es2pTextureUploadTests.cpp | 155 string fragmentShaderSource = ""; in init() local 167 fragmentShaderSource.append("precision mediump float;\n" in init() 177 …m(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in init()
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/external/deqp/modules/glshared/ |
D | glsAttributeLocationTests.cpp | 278 const char* const fragmentShaderSource = in createFragmentShaderSource() local 290 const tcu::StringTemplate fragmentShaderTemplate(fragmentShaderSource); in createFragmentShaderSource() 378 const string& fragmentShaderSource, in logShaders() argument 400 log << TestLog::KernelSource(fragmentShaderSource); in logShaders() 416 const string fragmentShaderSource = createFragmentShaderSource(renderCtx, attributeAliasing); in createAndAttachShaders() local 427 const char* const fragmentShaderString = fragmentShaderSource.c_str(); in createAndAttachShaders() 450 …logShaders(log, vertexShaderSource, vertexShaderInfoLog, vertexCompileOk, fragmentShaderSource, fr… in createAndAttachShaders()
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D | glsStateChangePerfTestCases.cpp | 310 string fragmentShaderSource = in requirePrograms() local 318 …amSources() << glu::VertexSource(vertexShaderSource) << glu::FragmentSource(fragmentShaderSource)); in requirePrograms()
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