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Searched refs:ghost (Results 1 – 16 of 16) sorted by relevance

/external/jmonkeyengine/engine/src/bullet-native/
Dcom_jme3_bullet_objects_PhysicsGhostObject.cpp56 btPairCachingGhostObject* ghost = new btPairCachingGhostObject(); in Java_com_jme3_bullet_objects_PhysicsGhostObject_createGhostObject() local
57 return reinterpret_cast<jlong>(ghost); in Java_com_jme3_bullet_objects_PhysicsGhostObject_createGhostObject()
67 btPairCachingGhostObject* ghost = reinterpret_cast<btPairCachingGhostObject*>(objectId); in Java_com_jme3_bullet_objects_PhysicsGhostObject_setGhostFlags() local
68 if (ghost == NULL) { in Java_com_jme3_bullet_objects_PhysicsGhostObject_setGhostFlags()
73ghost->setCollisionFlags(ghost->getCollisionFlags() | btCollisionObject::CF_NO_CONTACT_RESPONSE); in Java_com_jme3_bullet_objects_PhysicsGhostObject_setGhostFlags()
83 btPairCachingGhostObject* ghost = reinterpret_cast<btPairCachingGhostObject*>(objectId); in Java_com_jme3_bullet_objects_PhysicsGhostObject_setPhysicsLocation() local
84 if (ghost == NULL) { in Java_com_jme3_bullet_objects_PhysicsGhostObject_setPhysicsLocation()
89 jmeBulletUtil::convert(env, value, &ghost->getWorldTransform().getOrigin()); in Java_com_jme3_bullet_objects_PhysicsGhostObject_setPhysicsLocation()
99 btPairCachingGhostObject* ghost = reinterpret_cast<btPairCachingGhostObject*>(objectId); in Java_com_jme3_bullet_objects_PhysicsGhostObject_setPhysicsRotation__JLcom_jme3_math_Matrix3f_2() local
100 if (ghost == NULL) { in Java_com_jme3_bullet_objects_PhysicsGhostObject_setPhysicsRotation__JLcom_jme3_math_Matrix3f_2()
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Dcom_jme3_bullet_objects_PhysicsCharacter.cpp54 btPairCachingGhostObject* ghost = new btPairCachingGhostObject(); in Java_com_jme3_bullet_objects_PhysicsCharacter_createGhostObject() local
55 return reinterpret_cast<jlong>(ghost); in Java_com_jme3_bullet_objects_PhysicsCharacter_createGhostObject()
65 btPairCachingGhostObject* ghost = reinterpret_cast<btPairCachingGhostObject*>(ghostId); in Java_com_jme3_bullet_objects_PhysicsCharacter_setCharacterFlags() local
66 if (ghost == NULL) { in Java_com_jme3_bullet_objects_PhysicsCharacter_setCharacterFlags()
71ghost->setCollisionFlags(/*ghost->getCollisionFlags() |*/ btCollisionObject::CF_CHARACTER_OBJECT); in Java_com_jme3_bullet_objects_PhysicsCharacter_setCharacterFlags()
72ghost->setCollisionFlags(ghost->getCollisionFlags() & ~btCollisionObject::CF_NO_CONTACT_RESPONSE); in Java_com_jme3_bullet_objects_PhysicsCharacter_setCharacterFlags()
82 btPairCachingGhostObject* ghost = reinterpret_cast<btPairCachingGhostObject*>(objectId); in Java_com_jme3_bullet_objects_PhysicsCharacter_createCharacterObject() local
83 if (ghost == NULL) { in Java_com_jme3_bullet_objects_PhysicsCharacter_createCharacterObject()
90 …btKinematicCharacterController* character = new btKinematicCharacterController(ghost, shape, stepH… in Java_com_jme3_bullet_objects_PhysicsCharacter_createCharacterObject()
281 btGhostObject* ghost = reinterpret_cast<btGhostObject*>(objectId); in Java_com_jme3_bullet_objects_PhysicsCharacter_getPhysicsLocation() local
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/external/replicaisland/src/com/replica/replicaisland/
DLifetimeComponent.java133 GhostComponent ghost = parentObject.findByClass(GhostComponent.class); in die() local
134 if (ghost != null) { in die()
135 ghost.releaseControl(parentObject); in die()
DPlayerComponent.java358 GameObject ghost = factory.spawnPlayerGhost(x, y, parentObject, ghostTime); in stateMove() local
360 manager.add(ghost); in stateMove()
364 camera.setTarget(ghost); in stateMove()
DGameObjectFactory.java1261 GhostComponent ghost = (GhostComponent)allocateComponent(GhostComponent.class);
1262 ghost.setMovementSpeed(500.0f);
1263 ghost.setAcceleration(1000.0f);
1264 ghost.setJumpImpulse(300.0f);
1265 ghost.setKillOnRelease(true);
1266 ghost.setDelayOnRelease(1.5f);
1270 ghost.setAmbientSound(sound.load(R.raw.sound_possession));
1275 ghostSwap.addSwapInComponent(ghost);
3852 GhostComponent ghost = (GhostComponent)allocateComponent(GhostComponent.class);
3853 ghost.setMovementSpeed(2000.0f);
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/external/llvm/test/DebugInfo/X86/
Dghost-sdnode-dbgvalues.ll72 !1 = !MDFile(filename: "ghost-sdnode-dbgvalues.c", directory: "/tmp")
80 !9 = !MDFile(filename: "ghost-sdnode-dbgvalues.c", directory: "/tmp")
/external/libpng/scripts/
DREADME.txt10 ftp://ftp.cs.wisc.edu/ghost)
/external/doclava/res/assets/templates/assets/
Djquery-resizable.min.js40ghost||j.animate?j.helper||"ui-resizable-helper":null});if(this.element[0].nodeName.match(/canvas|… property
/external/zlib/src/doc/
Drfc1950.txt427 EMail: <ghost@aladdin.com>
442 L. Peter Deutsch <ghost@aladdin.com> and
Drfc1952.txt547 EMail: <ghost@aladdin.com>
557 L. Peter Deutsch <ghost@aladdin.com> and
Drfc1951.txt912 EMail: <ghost@aladdin.com>
922 L. Peter Deutsch <ghost@aladdin.com> and
/external/llvm/
DCREDITS.TXT370 E: ghost@cs.msu.su
/external/libvncserver/x11vnc/
DChangeLog1066 corrects ghost "< >" key on pc104 us in XFree86.
DRELEASE-NOTES1527 this works around "ghost" keys like "< >" in XFree86.
DREADME6756 XFree86 included a "ghost" key with both "<" and ">" it. This key does
6913 * One user had to disable a "ghost" Mode_switch key that was causing
6916 things), while there was a ghost key Mode_switch (which seems to
6922 keycode skipping option was used to disable the ghost key:
/external/icu/icu4j/main/shared/data/
DTransliterator_Han_Latin_Definition.txt14 …ly\-to\-a\-child\-who\-has\-gotten\-him\(her\)self\-dirty\;\-literally\-\"little\-dirty\-ghost\"\);
1929 伥 < ghost\-of\-one\-devoured\-by\-tiger;
3727 䰫 < nimble\-and\-active\-ghost;
8437 䰡 < a\-fierce\-ghost;
12199 聖靈 < holy\-ghost;
12298 䰬 < wild\-ghost;
19127 鬼 < ghost;
23597 …ly\-to\-a\-child\-who\-has\-gotten\-him\(her\)self\-dirty\;\-literally\-\"little\-dirty\-ghost\"\);
29758 聖靈 > holy\-ghost;
34204 鬼魂 > ghost;
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