Searched refs:ghost (Results 1 – 16 of 16) sorted by relevance
/external/jmonkeyengine/engine/src/bullet-native/ |
D | com_jme3_bullet_objects_PhysicsGhostObject.cpp | 56 btPairCachingGhostObject* ghost = new btPairCachingGhostObject(); in Java_com_jme3_bullet_objects_PhysicsGhostObject_createGhostObject() local 57 return reinterpret_cast<jlong>(ghost); in Java_com_jme3_bullet_objects_PhysicsGhostObject_createGhostObject() 67 btPairCachingGhostObject* ghost = reinterpret_cast<btPairCachingGhostObject*>(objectId); in Java_com_jme3_bullet_objects_PhysicsGhostObject_setGhostFlags() local 68 if (ghost == NULL) { in Java_com_jme3_bullet_objects_PhysicsGhostObject_setGhostFlags() 73 … ghost->setCollisionFlags(ghost->getCollisionFlags() | btCollisionObject::CF_NO_CONTACT_RESPONSE); in Java_com_jme3_bullet_objects_PhysicsGhostObject_setGhostFlags() 83 btPairCachingGhostObject* ghost = reinterpret_cast<btPairCachingGhostObject*>(objectId); in Java_com_jme3_bullet_objects_PhysicsGhostObject_setPhysicsLocation() local 84 if (ghost == NULL) { in Java_com_jme3_bullet_objects_PhysicsGhostObject_setPhysicsLocation() 89 jmeBulletUtil::convert(env, value, &ghost->getWorldTransform().getOrigin()); in Java_com_jme3_bullet_objects_PhysicsGhostObject_setPhysicsLocation() 99 btPairCachingGhostObject* ghost = reinterpret_cast<btPairCachingGhostObject*>(objectId); in Java_com_jme3_bullet_objects_PhysicsGhostObject_setPhysicsRotation__JLcom_jme3_math_Matrix3f_2() local 100 if (ghost == NULL) { in Java_com_jme3_bullet_objects_PhysicsGhostObject_setPhysicsRotation__JLcom_jme3_math_Matrix3f_2() [all …]
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D | com_jme3_bullet_objects_PhysicsCharacter.cpp | 54 btPairCachingGhostObject* ghost = new btPairCachingGhostObject(); in Java_com_jme3_bullet_objects_PhysicsCharacter_createGhostObject() local 55 return reinterpret_cast<jlong>(ghost); in Java_com_jme3_bullet_objects_PhysicsCharacter_createGhostObject() 65 btPairCachingGhostObject* ghost = reinterpret_cast<btPairCachingGhostObject*>(ghostId); in Java_com_jme3_bullet_objects_PhysicsCharacter_setCharacterFlags() local 66 if (ghost == NULL) { in Java_com_jme3_bullet_objects_PhysicsCharacter_setCharacterFlags() 71 … ghost->setCollisionFlags(/*ghost->getCollisionFlags() |*/ btCollisionObject::CF_CHARACTER_OBJECT); in Java_com_jme3_bullet_objects_PhysicsCharacter_setCharacterFlags() 72 … ghost->setCollisionFlags(ghost->getCollisionFlags() & ~btCollisionObject::CF_NO_CONTACT_RESPONSE); in Java_com_jme3_bullet_objects_PhysicsCharacter_setCharacterFlags() 82 btPairCachingGhostObject* ghost = reinterpret_cast<btPairCachingGhostObject*>(objectId); in Java_com_jme3_bullet_objects_PhysicsCharacter_createCharacterObject() local 83 if (ghost == NULL) { in Java_com_jme3_bullet_objects_PhysicsCharacter_createCharacterObject() 90 …btKinematicCharacterController* character = new btKinematicCharacterController(ghost, shape, stepH… in Java_com_jme3_bullet_objects_PhysicsCharacter_createCharacterObject() 281 btGhostObject* ghost = reinterpret_cast<btGhostObject*>(objectId); in Java_com_jme3_bullet_objects_PhysicsCharacter_getPhysicsLocation() local [all …]
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/external/replicaisland/src/com/replica/replicaisland/ |
D | LifetimeComponent.java | 133 GhostComponent ghost = parentObject.findByClass(GhostComponent.class); in die() local 134 if (ghost != null) { in die() 135 ghost.releaseControl(parentObject); in die()
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D | PlayerComponent.java | 358 GameObject ghost = factory.spawnPlayerGhost(x, y, parentObject, ghostTime); in stateMove() local 360 manager.add(ghost); in stateMove() 364 camera.setTarget(ghost); in stateMove()
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D | GameObjectFactory.java | 1261 GhostComponent ghost = (GhostComponent)allocateComponent(GhostComponent.class); 1262 ghost.setMovementSpeed(500.0f); 1263 ghost.setAcceleration(1000.0f); 1264 ghost.setJumpImpulse(300.0f); 1265 ghost.setKillOnRelease(true); 1266 ghost.setDelayOnRelease(1.5f); 1270 ghost.setAmbientSound(sound.load(R.raw.sound_possession)); 1275 ghostSwap.addSwapInComponent(ghost); 3852 GhostComponent ghost = (GhostComponent)allocateComponent(GhostComponent.class); 3853 ghost.setMovementSpeed(2000.0f); [all …]
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/external/llvm/test/DebugInfo/X86/ |
D | ghost-sdnode-dbgvalues.ll | 72 !1 = !MDFile(filename: "ghost-sdnode-dbgvalues.c", directory: "/tmp") 80 !9 = !MDFile(filename: "ghost-sdnode-dbgvalues.c", directory: "/tmp")
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/external/libpng/scripts/ |
D | README.txt | 10 ftp://ftp.cs.wisc.edu/ghost)
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/external/doclava/res/assets/templates/assets/ |
D | jquery-resizable.min.js | 40 …ghost||j.animate?j.helper||"ui-resizable-helper":null});if(this.element[0].nodeName.match(/canvas|… property
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/external/zlib/src/doc/ |
D | rfc1950.txt | 427 EMail: <ghost@aladdin.com> 442 L. Peter Deutsch <ghost@aladdin.com> and
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D | rfc1952.txt | 547 EMail: <ghost@aladdin.com> 557 L. Peter Deutsch <ghost@aladdin.com> and
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D | rfc1951.txt | 912 EMail: <ghost@aladdin.com> 922 L. Peter Deutsch <ghost@aladdin.com> and
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/external/llvm/ |
D | CREDITS.TXT | 370 E: ghost@cs.msu.su
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/external/libvncserver/x11vnc/ |
D | ChangeLog | 1066 corrects ghost "< >" key on pc104 us in XFree86.
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D | RELEASE-NOTES | 1527 this works around "ghost" keys like "< >" in XFree86.
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D | README | 6756 XFree86 included a "ghost" key with both "<" and ">" it. This key does 6913 * One user had to disable a "ghost" Mode_switch key that was causing 6916 things), while there was a ghost key Mode_switch (which seems to 6922 keycode skipping option was used to disable the ghost key:
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/external/icu/icu4j/main/shared/data/ |
D | Transliterator_Han_Latin_Definition.txt | 14 …ly\-to\-a\-child\-who\-has\-gotten\-him\(her\)self\-dirty\;\-literally\-\"little\-dirty\-ghost\"\); 1929 伥 < ghost\-of\-one\-devoured\-by\-tiger; 3727 䰫 < nimble\-and\-active\-ghost; 8437 䰡 < a\-fierce\-ghost; 12199 聖靈 < holy\-ghost; 12298 䰬 < wild\-ghost; 19127 鬼 < ghost; 23597 …ly\-to\-a\-child\-who\-has\-gotten\-him\(her\)self\-dirty\;\-literally\-\"little\-dirty\-ghost\"\); 29758 聖靈 > holy\-ghost; 34204 鬼魂 > ghost; [all …]
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