/external/deqp/modules/gles2/functional/ |
D | es2fNegativeTextureApiTests.cpp | 958 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, DE_NULL); in init() 972 …FOR_CUBE_FACES(faceGL, glTexImage2D(faceGL, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, DE_N… in init() 996 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, DE_NULL); in init() 1011 …FOR_CUBE_FACES(faceGL, glTexImage2D(faceGL, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, DE_N… in init() 1036 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, DE_NULL); in init() 1054 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, DE_NULL); in init() 1072 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, DE_NULL); in init() 1090 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, DE_NULL); in init() 1169 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 256, 257, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); in init() 1172 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 257, 256, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); in init() [all …]
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D | es2fFboStateQueryTests.cpp | 92 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 64, 64, 0, GL_RGBA, GL_UNSIGNED_BYTE, DE_NULL); in test() 149 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 64, 64, 0, GL_RGB, GL_UNSIGNED_BYTE, DE_NULL); in test() 195 glTexImage2D(faces[ndx], 0, GL_RGB, 64, 64, 0, GL_RGB, GL_UNSIGNED_BYTE, DE_NULL); in test()
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D | es2fTextureCompletenessTests.cpp | 293 …glTexImage2D(GL_TEXTURE_2D, levelNdx, GL_RGBA, levelW, levelH, 0, GL_RGBA, GL_UNSIGNED_BYTE, level… in createTexture() 364 …glTexImage2D(GL_TEXTURE_2D, levelNdx, format, levelW, levelH, 0, format, GL_UNSIGNED_BYTE, levelDa… in createTexture() 417 …glTexImage2D(GL_TEXTURE_2D, levelNdx, GL_RGBA, levelW, levelH, 0, GL_RGBA, GL_UNSIGNED_BYTE, level… in createTexture() 466 …glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, m_size.x(), m_size.y(), 0, GL_RGBA, GL_UNSIGNED_BYTE, leve… in createTexture() 521 …glTexImage2D(GL_TEXTURE_2D, levelNdx, GL_RGBA, levelW, levelH, 0, GL_RGBA, GL_UNSIGNED_BYTE, level… in createTexture() 525 …glTexImage2D(GL_TEXTURE_2D, numLevels+1, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, levelData.ge… in createTexture() 631 …glTexImage2D(s_cubeTargets[targetNdx], levelNdx, GL_RGBA, levelW, levelH, 0, GL_RGBA, GL_UNSIGNED_… in createTexture() 703 …glTexImage2D(s_cubeTargets[targetNdx], levelNdx, format, levelW, levelH, 0, format, GL_UNSIGNED_BY… in createTexture() 772 …glTexImage2D(s_cubeTargets[targetNdx], levelNdx, GL_RGBA, levelW, levelH, 0, GL_RGBA, GL_UNSIGNED_… in createTexture() 824 …glTexImage2D(s_cubeTargets[targetNdx], 0, GL_RGBA, m_size.x(), m_size.y(), 0, GL_RGBA, GL_UNSIGNED… in createTexture() [all …]
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D | es2fTextureSpecificationTests.cpp | 646 …glTexImage2D(GL_TEXTURE_2D, ndx, m_format, levelW, levelH, 0, m_format, m_dataType, levelData.getA… in createTexture() 694 …glTexImage2D(s_cubeMapFaces[face], ndx, m_format, levelW, levelH, 0, m_format, m_dataType, levelDa… in createTexture() 744 …glTexImage2D(GL_TEXTURE_2D, levelNdx, m_format, levelW, levelH, 0, m_format, m_dataType, levelData… in createTexture() 799 …glTexImage2D(s_cubeMapFaces[face], levelNdx, m_format, levelW, levelH, 0, m_format, m_dataType, le… in createTexture() 849 glTexImage2D(GL_TEXTURE_2D, ndx, m_format, levelW, levelH, 0, m_format, m_dataType, &data[0]); in createTexture() 897 …glTexImage2D(s_cubeMapFaces[face], ndx, m_format, levelW, levelH, 0, m_format, m_dataType, &data[0… in createTexture() 941 …glTexImage2D(GL_TEXTURE_2D, ndx, m_format, levelW, levelH, 0, m_format, m_dataType, data.getAccess… in createTexture() 1010 …glTexImage2D(s_cubeMapFaces[face], ndx, m_format, levelW, levelH, 0, m_format, m_dataType, data.ge… in createTexture() 1073 glTexImage2D(GL_TEXTURE_2D, ndx, m_format, levelW, levelH, 0, m_format, m_dataType, DE_NULL); in createTexture() 1128 …glTexImage2D(s_cubeMapFaces[face], ndx, m_format, levelW, levelH, 0, m_format, m_dataType, DE_NULL… in createTexture() [all …]
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/external/deqp/modules/gles3/functional/ |
D | es3fNegativeTextureApiTests.cpp | 850 glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in init() 864 glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in init() 866 …FOR_CUBE_FACES(faceGL, glTexImage2D(faceGL, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);); in init() 885 glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in init() 887 …FOR_CUBE_FACES(faceGL, glTexImage2D(faceGL, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);); in init() 911 glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in init() 929 glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in init() 947 glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in init() 969 glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in init() 971 …glTexImage2D (GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGBA, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in init() [all …]
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D | es3fNegativeBufferApiTests.cpp | 239 glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); in init() 247 glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); in init() 254 glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32I, 32, 32, 0, GL_RGBA_INTEGER, GL_INT, NULL); in init() 261 … glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32UI, 32, 32, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT, NULL); in init() 411 glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32I, 32, 32, 0, GL_RGBA_INTEGER, GL_INT, NULL); in init() 455 … glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32UI, 32, 32, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT, NULL); in init() 496 glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32F, 32, 32, 0, GL_RGBA, GL_FLOAT, NULL); in init() 647 glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA8, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); in init() 812 glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA8, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); in init() 1106 glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA8, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); in init() [all …]
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D | es3fFboDepthbufferTests.cpp | 126 …glTexImage2D(GL_TEXTURE_2D, 0, format, texW, texH, 0, format, dataType, data.getAccess().getDataPt… in render() 182 …glTexImage2D(GL_TEXTURE_2D, 0, m_format, m_width, m_height, 0, transferFmt.format, transferFmt.dat… in render() 268 …glTexImage2D(GL_TEXTURE_2D, 0, m_format, m_width, m_height, 0, transferFmt.format, transferFmt.dat… in render()
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D | es3fFboColorbufferTests.cpp | 266 …glTexImage2D(GL_TEXTURE_2D, 0, format, size.x(), size.y(), 0, transferFmt.format, transferFmt.data… in render() 297 …glTexImage2D(GL_TEXTURE_2D, 0, format, texW, texH, 0, format, dataType, data.getAccess().getDataPt… in render() 394 …glTexImage2D(cubeGLFaces[ndx], 0, m_format, size.x(), size.y(), 0, transferFmt.format, transferFmt… in render() 439 …glTexImage2D(GL_TEXTURE_2D, 0, format, texW, texH, 0, format, dataType, data.getAccess().getDataPt… in render() 565 …glTexImage2D(GL_TEXTURE_2D, 0, format, texW, texH, 0, format, dataType, data.getAccess().getDataPt… in render() 689 …glTexImage2D(GL_TEXTURE_2D, 0, format, texW, texH, 0, format, dataType, data.getAccess().getDataPt… in render() 789 …glTexImage2D(GL_TEXTURE_2D, 0, format, texW, texH, 0, format, dataType, data.getAccess().getDataPt… in render()
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D | es3fTextureSpecificationTests.cpp | 678 …glTexImage2D(GL_TEXTURE_2D, ndx, m_internalFormat, levelW, levelH, 0, m_format, m_dataType, levelD… in createTexture() 736 …glTexImage2D(s_cubeMapFaces[face], ndx, m_internalFormat, levelSize, levelSize, 0, m_format, m_dat… in createTexture() 876 …glTexImage2D(GL_TEXTURE_2D, levelNdx, m_internalFormat, levelW, levelH, 0, m_format, m_dataType, l… in createTexture() 939 …glTexImage2D(s_cubeMapFaces[face], levelNdx, m_internalFormat, levelSize, levelSize, 0, m_format, … in createTexture() 995 …glTexImage2D(GL_TEXTURE_2D, ndx, m_internalFormat, levelW, levelH, 0, m_format, m_dataType, &data[… in createTexture() 1052 …glTexImage2D(s_cubeMapFaces[face], ndx, m_internalFormat, levelSize, levelSize, 0, m_format, m_dat… in createTexture() 1107 …glTexImage2D(GL_TEXTURE_2D, 0, m_internalFormat, m_width, m_height, 0, transferFmt.format, transfe… in createTexture() 1236 …glTexImage2D(GL_TEXTURE_2D, ndx, m_internalFormat, levelW, levelH, 0, m_format, m_dataType, data.g… in createTexture() 1313 …glTexImage2D(s_cubeMapFaces[face], ndx, m_internalFormat, levelSize, levelSize, 0, m_format, m_dat… in createTexture() 1393 …glTexImage2D(GL_TEXTURE_2D, 0, m_internalFormat, m_width, m_height, 0, transferFmt.format, transfe… in createTexture() [all …]
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D | es3fFramebufferBlitTests.cpp | 129 …glTexImage2D(GL_TEXTURE_2D, 0, format, texW, texH, 0, format, dataType, data.getAccess().getDataPt… in render() 562 …glTexImage2D(GL_TEXTURE_2D, 0, format, texW, texH, 0, format, dataType, data.getAccess().getDataPt… in render() 654 …glTexImage2D(GL_TEXTURE_2D, 0, m_format, texW, texH, 0, transferFmt.format, transferFmt.dataType, … in render() 783 …glTexImage2D(GL_TEXTURE_2D, 0, m_format, fboTexW, fboTexH, 0, transferFmt.format, transferFmt.data… in render() 813 …glTexImage2D(GL_TEXTURE_2D, 0, internalFormat, gridTexW, gridTexH, 0, format, dataType, data.getAc… in render()
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D | es3fFboInvalidateTests.cpp | 232 …glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA8, getWidth(), getHeight(), 0, GL_RGBA, GL_UNSIGNED_BYTE,… in render() 390 …glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA8, getWidth(), getHeight(), 0, GL_RGBA, GL_UNSIGNED_BYTE,… in render() 593 …glTexImage2D (GL_TEXTURE_2D, 0, m_colorFmt, getWidth(), getHeight(), 0, transferFmt.format, transf… in render() 603 …glTexImage2D (GL_TEXTURE_2D, 0, m_depthStencilFmt, getWidth(), getHeight(), 0, transferFmt.format,… in render() 957 …glTexImage2D (GL_TEXTURE_2D, 0, m_colorFmt, getWidth(), getHeight(), 0, transferFmt.format, transf… in render() 968 …glTexImage2D (GL_TEXTURE_2D, 0, m_depthStencilFmt, getWidth(), getHeight(), 0, transferFmt.format,… in render()
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/external/deqp/modules/gles31/functional/ |
D | es31fNegativeTextureApiTests.cpp | 781 ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in copytexsubimage2d_invalid_target() 796 ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in copytexsubimage2d_neg_level() 798 …FOR_CUBE_FACES(faceGL, ctx.glTexImage2D(faceGL, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, … in copytexsubimage2d_neg_level() 818 ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in copytexsubimage2d_max_level() 820 …FOR_CUBE_FACES(faceGL, ctx.glTexImage2D(faceGL, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, … in copytexsubimage2d_max_level() 845 ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in copytexsubimage2d_neg_offset() 864 ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in copytexsubimage2d_invalid_offset() 883 ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in copytexsubimage2d_neg_width_height() 906 ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in copytexsubimage2d_incomplete_framebuffer() 908 …ctx.glTexImage2D (GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGBA, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE… in copytexsubimage2d_incomplete_framebuffer() [all …]
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D | es31fNegativeBufferApiTests.cpp | 239 ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); in read_pixels_fbo_format_mismatch() 247 ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); in read_pixels_fbo_format_mismatch() 254 ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32I, 32, 32, 0, GL_RGBA_INTEGER, GL_INT, NULL); in read_pixels_fbo_format_mismatch() 261 …ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32UI, 32, 32, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT, NU… in read_pixels_fbo_format_mismatch() 413 ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32I, 32, 32, 0, GL_RGBA_INTEGER, GL_INT, NULL); in clear_bufferiv() 458 …ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32UI, 32, 32, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT, NU… in clear_bufferuiv() 500 ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32F, 32, 32, 0, GL_RGBA, GL_FLOAT, NULL); in clear_bufferfv() 654 ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA8, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); in draw_buffers() 822 ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA8, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); in read_buffer() 1132 ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA8, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); in blit_framebuffer() [all …]
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/external/mesa3d/src/glx/apple/ |
D | apple_glx_context.h | 34 #define glTexImage2D glTexImage2D_OSX macro 39 #undef glTexImage2D
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D | apple_visual.c | 38 #define glTexImage2D glTexImage2D_OSX macro 45 #undef glTexImage2D
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/external/deqp/framework/egl/ |
D | egluStaticES20Library.inl | 111 { "glTexImage2D", (deFunctionPtr)glTexImage2D },
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D | egluStaticES30Library.inl | 187 { "glTexImage2D", (deFunctionPtr)glTexImage2D },
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/external/deqp/doc/testspecs/GLES3/ |
D | functional.texture.specification.txt | 25 + glTexImage3D(), glTexImage2D(), glTexSubImage3D(), glTexSubImage2D()
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/external/mesa3d/src/gallium/state_trackers/wgl/ |
D | opengl32.mingw.def | 310 glTexImage2D = glTexImage2D@36
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D | opengl32.def | 310 glTexImage2D
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/external/deqp/doc/testspecs/GLES2/ |
D | functional.texture.teximage.txt | 26 - glTexImage2D()
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D | performance.texture.upload.txt | 29 + Upload functions glTexImage2D and glTexSubImage2D
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/external/deqp/modules/glshared/ |
D | glsMemoryStressCase.cpp | 614 …glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, &(m_dummyData… in allocateTexture() 617 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); in allocateTexture()
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/external/skia/src/gpu/gl/android/ |
D | GrGLCreateNativeInterface_android.cpp | 140 return (GrGLFuncPtr) glTexImage2D; in android_get_gl_proc()
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/external/mesa3d/docs/ |
D | RELNOTES-4.0 | 117 GL_COMPRESSED_RGBA) to glTexImage2D and it'll be accepted.
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