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Searched refs:gridHeight (Results 1 – 9 of 9) sorted by relevance

/external/deqp/modules/gles3/functional/
Des3fFragmentOutputTests.cpp397 static void renderFloatReference (const tcu::PixelBufferAccess& dst, int gridWidth, int gridHeight,… in renderFloatReference() argument
401 const float cellH = (float)dst.getHeight() / (float)(gridHeight-1); in renderFloatReference()
408 const int cellY = de::clamp(deFloorFloatToInt32((float)y / cellH), 0, gridHeight-2); in renderFloatReference()
428 static void renderIntReference (const tcu::PixelBufferAccess& dst, int gridWidth, int gridHeight, i… in renderIntReference() argument
431 float cellH = (float)dst.getHeight() / (float)(gridHeight-1); in renderIntReference()
438 int cellY = de::clamp(deFloorFloatToInt32((float)y / cellH), 0, gridHeight-2); in renderIntReference()
554 const int gridHeight = de::clamp(minBufSize.y()/minCellSize, 1, 255)+1; in iterate() local
555 const int numVertices = gridWidth*gridHeight; in iterate()
556 const int numQuads = (gridWidth-1)*(gridHeight-1); in iterate()
608 for (int y = 0; y < gridHeight; y++) in iterate()
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Des3fTextureMipmapTests.cpp315 int gridHeight = 4; in iterate() local
317 int cellHeight = viewport.height / gridHeight; in iterate()
354 for (int gridY = 0; gridY < gridHeight; gridY++) in iterate()
361 const int curH = gridY+1 == gridHeight ? (viewport.height-curY) : cellHeight; in iterate()
406 for (int gridY = 0; gridY < gridHeight; gridY++) in iterate()
413 const int curH = gridY+1 == gridHeight ? (viewport.height-curY) : cellHeight; in iterate()
1260 const int gridHeight = 4; in iterate() local
1262 const int cellHeight = viewport.height / gridHeight; in iterate()
1299 for (int gridY = 0; gridY < gridHeight; gridY++) in iterate()
1306 const int curH = gridY+1 == gridHeight ? (viewport.height-curY) : cellHeight; in iterate()
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/external/deqp/framework/randomshaders/
DrsgProgramExecutor.hpp45 ProgramExecutor (const tcu::PixelBufferAccess& dst, int gridWidth, int gridHeight);
DrsgProgramExecutor.cpp167 ProgramExecutor::ProgramExecutor (const tcu::PixelBufferAccess& dst, int gridWidth, int gridHeight) in ProgramExecutor() argument
170 , m_gridHeight (gridHeight) in ProgramExecutor()
/external/deqp/modules/gles2/accuracy/
Des2aTextureMipmapTests.cpp274 int gridHeight = 4; in iterate() local
276 int cellHeight = viewport.height / gridHeight; in iterate()
317 for (int gridY = 0; gridY < gridHeight; gridY++) in iterate()
324 int curH = gridY+1 == gridHeight ? (viewport.height-curY) : cellHeight; in iterate()
/external/deqp/modules/gles3/accuracy/
Des3aTextureMipmapTests.cpp267 int gridHeight = 4; in iterate() local
269 int cellHeight = viewport.height / gridHeight; in iterate()
310 for (int gridY = 0; gridY < gridHeight; gridY++) in iterate()
317 int curH = gridY+1 == gridHeight ? (viewport.height-curY) : cellHeight; in iterate()
/external/deqp/modules/gles2/functional/
Des2fTextureMipmapTests.cpp271 int gridHeight = 4; in iterate() local
273 int cellHeight = viewport.height / gridHeight; in iterate()
310 for (int gridY = 0; gridY < gridHeight; gridY++) in iterate()
317 const int curH = gridY+1 == gridHeight ? (viewport.height-curY) : cellHeight; in iterate()
362 for (int gridY = 0; gridY < gridHeight; gridY++) in iterate()
369 const int curH = gridY+1 == gridHeight ? (viewport.height-curY) : cellHeight; in iterate()
/external/deqp/modules/gles3/performance/
Des3pBufferDataUploadTests.cpp3873 int gridHeight; member
3879 return scene.gridWidth * scene.gridHeight * scene.gridLayers * 6; in getLayeredGridNumVertices()
3890 for (int cellY = 0; cellY < scene.gridHeight; ++cellY) in generateLayeredGridVertexAttribData4C4V()
3897 const float cellTop = (float(cellY+1) / scene.gridHeight - 0.5f) * 2.0f; in generateLayeredGridVertexAttribData4C4V()
3898 const float cellBottom = (float(cellY ) / scene.gridHeight - 0.5f) * 2.0f; in generateLayeredGridVertexAttribData4C4V()
3924 for (int ndx = 0; ndx < scene.gridLayers * scene.gridHeight * scene.gridWidth * 6; ++ndx) in generateLayeredGridIndexData()
4108 m_results.back().scene.gridHeight = gridSizes[gridNdx]; in init()
5494 scene.gridHeight = 93; in init()
5573 scene.gridHeight = 40; in init()
/external/deqp/modules/gles31/functional/
Des31fTessellationTests.cpp1707 const int gridHeight = 4; in iterate() local
1708 const int numVertices = (gridWidth+1)*(gridHeight+1); in iterate()
1709 …const int numIndices = gridWidth*gridHeight * (m_primitiveType == TESSPRIMITIVETYPE_TRIANGL… in iterate()
1721 for (int i = 0; i < gridHeight+1; i++) in iterate()
1725 gridPosComps.push_back(-1.0f + 2.0f * ((float)i + 0.5f) / (float)(gridHeight+1)); in iterate()
1736 for (int i = 0; i < gridHeight; i++) in iterate()
1760 for (int i = 0; i < gridHeight; i++) in iterate()