Searched refs:gridHeight (Results 1 – 9 of 9) sorted by relevance
/external/deqp/modules/gles3/functional/ |
D | es3fFragmentOutputTests.cpp | 397 static void renderFloatReference (const tcu::PixelBufferAccess& dst, int gridWidth, int gridHeight,… in renderFloatReference() argument 401 const float cellH = (float)dst.getHeight() / (float)(gridHeight-1); in renderFloatReference() 408 const int cellY = de::clamp(deFloorFloatToInt32((float)y / cellH), 0, gridHeight-2); in renderFloatReference() 428 static void renderIntReference (const tcu::PixelBufferAccess& dst, int gridWidth, int gridHeight, i… in renderIntReference() argument 431 float cellH = (float)dst.getHeight() / (float)(gridHeight-1); in renderIntReference() 438 int cellY = de::clamp(deFloorFloatToInt32((float)y / cellH), 0, gridHeight-2); in renderIntReference() 554 const int gridHeight = de::clamp(minBufSize.y()/minCellSize, 1, 255)+1; in iterate() local 555 const int numVertices = gridWidth*gridHeight; in iterate() 556 const int numQuads = (gridWidth-1)*(gridHeight-1); in iterate() 608 for (int y = 0; y < gridHeight; y++) in iterate() [all …]
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D | es3fTextureMipmapTests.cpp | 315 int gridHeight = 4; in iterate() local 317 int cellHeight = viewport.height / gridHeight; in iterate() 354 for (int gridY = 0; gridY < gridHeight; gridY++) in iterate() 361 const int curH = gridY+1 == gridHeight ? (viewport.height-curY) : cellHeight; in iterate() 406 for (int gridY = 0; gridY < gridHeight; gridY++) in iterate() 413 const int curH = gridY+1 == gridHeight ? (viewport.height-curY) : cellHeight; in iterate() 1260 const int gridHeight = 4; in iterate() local 1262 const int cellHeight = viewport.height / gridHeight; in iterate() 1299 for (int gridY = 0; gridY < gridHeight; gridY++) in iterate() 1306 const int curH = gridY+1 == gridHeight ? (viewport.height-curY) : cellHeight; in iterate() [all …]
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/external/deqp/framework/randomshaders/ |
D | rsgProgramExecutor.hpp | 45 ProgramExecutor (const tcu::PixelBufferAccess& dst, int gridWidth, int gridHeight);
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D | rsgProgramExecutor.cpp | 167 ProgramExecutor::ProgramExecutor (const tcu::PixelBufferAccess& dst, int gridWidth, int gridHeight) in ProgramExecutor() argument 170 , m_gridHeight (gridHeight) in ProgramExecutor()
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/external/deqp/modules/gles2/accuracy/ |
D | es2aTextureMipmapTests.cpp | 274 int gridHeight = 4; in iterate() local 276 int cellHeight = viewport.height / gridHeight; in iterate() 317 for (int gridY = 0; gridY < gridHeight; gridY++) in iterate() 324 int curH = gridY+1 == gridHeight ? (viewport.height-curY) : cellHeight; in iterate()
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/external/deqp/modules/gles3/accuracy/ |
D | es3aTextureMipmapTests.cpp | 267 int gridHeight = 4; in iterate() local 269 int cellHeight = viewport.height / gridHeight; in iterate() 310 for (int gridY = 0; gridY < gridHeight; gridY++) in iterate() 317 int curH = gridY+1 == gridHeight ? (viewport.height-curY) : cellHeight; in iterate()
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/external/deqp/modules/gles2/functional/ |
D | es2fTextureMipmapTests.cpp | 271 int gridHeight = 4; in iterate() local 273 int cellHeight = viewport.height / gridHeight; in iterate() 310 for (int gridY = 0; gridY < gridHeight; gridY++) in iterate() 317 const int curH = gridY+1 == gridHeight ? (viewport.height-curY) : cellHeight; in iterate() 362 for (int gridY = 0; gridY < gridHeight; gridY++) in iterate() 369 const int curH = gridY+1 == gridHeight ? (viewport.height-curY) : cellHeight; in iterate()
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/external/deqp/modules/gles3/performance/ |
D | es3pBufferDataUploadTests.cpp | 3873 int gridHeight; member 3879 return scene.gridWidth * scene.gridHeight * scene.gridLayers * 6; in getLayeredGridNumVertices() 3890 for (int cellY = 0; cellY < scene.gridHeight; ++cellY) in generateLayeredGridVertexAttribData4C4V() 3897 const float cellTop = (float(cellY+1) / scene.gridHeight - 0.5f) * 2.0f; in generateLayeredGridVertexAttribData4C4V() 3898 const float cellBottom = (float(cellY ) / scene.gridHeight - 0.5f) * 2.0f; in generateLayeredGridVertexAttribData4C4V() 3924 for (int ndx = 0; ndx < scene.gridLayers * scene.gridHeight * scene.gridWidth * 6; ++ndx) in generateLayeredGridIndexData() 4108 m_results.back().scene.gridHeight = gridSizes[gridNdx]; in init() 5494 scene.gridHeight = 93; in init() 5573 scene.gridHeight = 40; in init()
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/external/deqp/modules/gles31/functional/ |
D | es31fTessellationTests.cpp | 1707 const int gridHeight = 4; in iterate() local 1708 const int numVertices = (gridWidth+1)*(gridHeight+1); in iterate() 1709 …const int numIndices = gridWidth*gridHeight * (m_primitiveType == TESSPRIMITIVETYPE_TRIANGL… in iterate() 1721 for (int i = 0; i < gridHeight+1; i++) in iterate() 1725 gridPosComps.push_back(-1.0f + 2.0f * ((float)i + 0.5f) / (float)(gridHeight+1)); in iterate() 1736 for (int i = 0; i < gridHeight; i++) in iterate() 1760 for (int i = 0; i < gridHeight; i++) in iterate()
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