Searched refs:gridWidth (Results 1 – 12 of 12) sorted by relevance
397 static void renderFloatReference (const tcu::PixelBufferAccess& dst, int gridWidth, int gridHeight,… in renderFloatReference() argument400 const float cellW = (float)dst.getWidth() / (float)(gridWidth-1); in renderFloatReference()407 const int cellX = de::clamp(deFloorFloatToInt32((float)x / cellW), 0, gridWidth-2); in renderFloatReference()411 …const Vec4 v00 = readVec4(vertices + ((cellY+0)*gridWidth + cellX+0)*numComponents, numComponent… in renderFloatReference()412 …const Vec4 v01 = readVec4(vertices + ((cellY+1)*gridWidth + cellX+0)*numComponents, numComponent… in renderFloatReference()413 …const Vec4 v10 = readVec4(vertices + ((cellY+0)*gridWidth + cellX+1)*numComponents, numComponent… in renderFloatReference()414 …const Vec4 v11 = readVec4(vertices + ((cellY+1)*gridWidth + cellX+1)*numComponents, numComponent… in renderFloatReference()428 static void renderIntReference (const tcu::PixelBufferAccess& dst, int gridWidth, int gridHeight, i… in renderIntReference() argument430 float cellW = (float)dst.getWidth() / (float)(gridWidth-1); in renderIntReference()437 int cellX = de::clamp(deFloorFloatToInt32((float)x / cellW), 0, gridWidth-2); in renderIntReference()[all …]
314 int gridWidth = 4; in iterate() local316 int cellWidth = viewport.width / gridWidth; in iterate()356 for (int gridX = 0; gridX < gridWidth; gridX++) in iterate()360 const int curW = gridX+1 == gridWidth ? (viewport.width-curX) : cellWidth; in iterate()362 const int cellNdx = gridY*gridWidth + gridX; in iterate()408 for (int gridX = 0; gridX < gridWidth; gridX++) in iterate()412 const int curW = gridX+1 == gridWidth ? (viewport.width-curX) : cellWidth; in iterate()414 const int cellNdx = gridY*gridWidth + gridX; in iterate()1259 const int gridWidth = 4; in iterate() local1261 const int cellWidth = viewport.width / gridWidth; in iterate()[all …]
45 ProgramExecutor (const tcu::PixelBufferAccess& dst, int gridWidth, int gridHeight);
167 ProgramExecutor::ProgramExecutor (const tcu::PixelBufferAccess& dst, int gridWidth, int gridHeight) in ProgramExecutor() argument169 , m_gridWidth (gridWidth) in ProgramExecutor()
273 int gridWidth = 4; in iterate() local275 int cellWidth = viewport.width / gridWidth; in iterate()319 for (int gridX = 0; gridX < gridWidth; gridX++) in iterate()323 int curW = gridX+1 == gridWidth ? (viewport.width-curX) : cellWidth; in iterate()325 int cellNdx = gridY*gridWidth + gridX; in iterate()
266 int gridWidth = 4; in iterate() local268 int cellWidth = viewport.width / gridWidth; in iterate()312 for (int gridX = 0; gridX < gridWidth; gridX++) in iterate()316 int curW = gridX+1 == gridWidth ? (viewport.width-curX) : cellWidth; in iterate()318 int cellNdx = gridY*gridWidth + gridX; in iterate()
270 int gridWidth = 4; in iterate() local272 int cellWidth = viewport.width / gridWidth; in iterate()312 for (int gridX = 0; gridX < gridWidth; gridX++) in iterate()316 const int curW = gridX+1 == gridWidth ? (viewport.width-curX) : cellWidth; in iterate()318 const int cellNdx = gridY*gridWidth + gridX; in iterate()364 for (int gridX = 0; gridX < gridWidth; gridX++) in iterate()368 const int curW = gridX+1 == gridWidth ? (viewport.width-curX) : cellWidth; in iterate()370 const int cellNdx = gridY*gridWidth + gridX; in iterate()
3872 int gridWidth; member3879 return scene.gridWidth * scene.gridHeight * scene.gridLayers * 6; in getLayeredGridNumVertices()3891 for (int cellX = 0; cellX < scene.gridWidth; ++cellX) in generateLayeredGridVertexAttribData4C4V()3895 const float cellLeft = (float(cellX ) / scene.gridWidth - 0.5f) * 2.0f; in generateLayeredGridVertexAttribData4C4V()3896 const float cellRight = (float(cellX+1) / scene.gridWidth - 0.5f) * 2.0f; in generateLayeredGridVertexAttribData4C4V()3900 …vertexData[(cellY * scene.gridWidth * scene.gridLayers + cellX * scene.gridLayers + cellZ) * 12 + … in generateLayeredGridVertexAttribData4C4V()3901 …vertexData[(cellY * scene.gridWidth * scene.gridLayers + cellX * scene.gridLayers + cellZ) * 12 + … in generateLayeredGridVertexAttribData4C4V()3903 …vertexData[(cellY * scene.gridWidth * scene.gridLayers + cellX * scene.gridLayers + cellZ) * 12 + … in generateLayeredGridVertexAttribData4C4V()3904 …vertexData[(cellY * scene.gridWidth * scene.gridLayers + cellX * scene.gridLayers + cellZ) * 12 + … in generateLayeredGridVertexAttribData4C4V()3906 …vertexData[(cellY * scene.gridWidth * scene.gridLayers + cellX * scene.gridLayers + cellZ) * 12 + … in generateLayeredGridVertexAttribData4C4V()[all …]
431 int gridWidth = (int) (this.graphWidth * gridValue / this.maxValue);450 x += gridWidth;
1706 const int gridWidth = 4; in iterate() local1708 const int numVertices = (gridWidth+1)*(gridHeight+1); in iterate()1709 …const int numIndices = gridWidth*gridHeight * (m_primitiveType == TESSPRIMITIVETYPE_TRIANGL… in iterate()1722 for (int j = 0; j < gridWidth+1; j++) in iterate()1724 gridPosComps.push_back(-1.0f + 2.0f * ((float)j + 0.5f) / (float)(gridWidth+1)); in iterate()1726 gridTessParams.push_back((float)(i*(gridWidth+1) + j) / (float)(numVertices-1)); in iterate()1737 for (int j = 0; j < gridWidth; j++) in iterate()1741 (i+0)*(gridWidth+1) + j+0, in iterate()1742 (i+0)*(gridWidth+1) + j+1, in iterate()1743 (i+1)*(gridWidth+1) + j+0, in iterate()[all …]
META-INF/MANIFEST.MF .project about.html plugin.xml build.properties images ...
META-INF/MANIFEST.MF META-INF/ECLIPSEF.SF META-INF/ECLIPSEF ...