Searched refs:hasValidDepth (Results 1 – 2 of 2) sorted by relevance
163 bool hasValidDepth() const { return InstrDepth != ~0u; } in hasValidDepth() function183 if (!hasValidDepth() || !TBI.hasValidDepth()) in isUsefulDominator()
182 assert(PredTBI->hasValidDepth() && "Trace above has not been computed yet"); in computeDepthResources()234 return TBI->hasValidDepth() ? TBI : nullptr; in getDepthResources()436 if (LB.Downward ? TBI.hasValidHeight() : TBI.hasValidDepth()) in insertEdge()533 if (BadTBI.hasValidDepth()) { in invalidate()545 if (!TBI.hasValidDepth()) in invalidate()573 if (TBI.hasValidDepth() && TBI.Pred) { in verify()576 assert(BlockInfo[TBI.Pred->getNumber()].hasValidDepth() && in verify()782 assert(TBI.hasValidDepth() && "Incomplete trace"); in computeInstrDepths()1268 if (hasValidDepth()) { in print()1300 if (TBI.hasValidHeight() && TBI.hasValidDepth()) in print()[all …]