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Searched refs:i830_context (Results 1 – 8 of 8) sorted by relevance

/external/mesa3d/src/mesa/drivers/dri/i915/
Di830_state.c54 struct i830_context *i830 = i830_context(ctx); in i830StencilFuncSeparate()
78 struct i830_context *i830 = i830_context(ctx); in i830StencilMaskSeparate()
94 struct i830_context *i830 = i830_context(ctx); in i830StencilOpSeparate()
205 struct i830_context *i830 = i830_context(ctx); in i830AlphaFunc()
234 struct i830_context *i830 = i830_context(ctx); in i830EvalLogicOpBlendState()
261 struct i830_context *i830 = i830_context(ctx); in i830BlendColor()
285 struct i830_context *i830 = i830_context(ctx); in i830_set_blend_state()
423 struct i830_context *i830 = i830_context(ctx); in i830DepthFunc()
437 struct i830_context *i830 = i830_context(ctx); in i830DepthMask()
479 struct i830_context *i830 = i830_context(ctx); in i830PolygonStipple()
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Di830_context.h141 struct i830_context struct
171 extern void i830InitVtbl(struct i830_context *i830); argument
193 extern GLuint i830SetTexEnvCombine(struct i830_context *i830,
198 extern void i830EmitTextureBlend(struct i830_context *i830);
205 extern void i830EmitState(struct i830_context *i830);
207 extern void i830InitState(struct i830_context *i830);
214 static INLINE struct i830_context *
215 i830_context(struct gl_context * ctx) in i830_context() function
217 return (struct i830_context *) ctx; in i830_context()
Di830_vtbl.c80 struct i830_context *i830 = i830_context(ctx); in i830_render_start()
210 struct i830_context *i830 = i830_context(&intel->ctx); in i830_reduced_primitive_state()
242 struct i830_context *i830 = i830_context(&intel->ctx); in i830_check_vertex_size()
419 struct i830_context *i830 = i830_context(&intel->ctx); in i830_emit_state()
571 struct i830_context *i830 = i830_context(&intel->ctx); in i830_destroy_context()
616 struct i830_context *i830 = i830_context(&intel->ctx); in i830_set_draw_region()
859 struct i830_context *i830 = i830_context(&intel->ctx); in i830_new_batch()
866 struct i830_context *i830 = i830_context(&intel->ctx); in i830_assert_not_dirty()
891 i830InitVtbl(struct i830_context *i830) in i830InitVtbl()
Di830_texstate.c120 struct i830_context *i830 = i830_context(ctx); in i830_update_tex_unit()
329 struct i830_context *i830 = i830_context(&intel->ctx); in i830UpdateTextureState()
344 struct i830_context *i830 = i830_context(&intel->ctx); in i830UpdateTextureState()
Di830_context.c57 struct i830_context *i830 = rzalloc(NULL, struct i830_context); in i830CreateContext()
Di830_texblend.c133 i830SetTexEnvCombine(struct i830_context * i830, in i830SetTexEnvCombine()
389 emit_texblend(struct i830_context *i830, GLuint unit, GLuint blendUnit, in emit_texblend()
420 emit_passthrough(struct i830_context *i830) in emit_passthrough()
440 i830EmitTextureBlend(struct i830_context *i830) in i830EmitTextureBlend()
DMakefile.sources6 i830_context.c \
Dintel_tris.c284 struct i830_context *i830 = i830_context(&intel->ctx); in intel_flush_prim()