Searched refs:kNeedClear_Flag (Results 1 – 3 of 3) sorted by relevance
102 SkGpuDevice::kNeedClear_Flag)); in NewRenderTarget()122 SkGpuDevice::kNeedClear_Flag)); in NewWrappedRenderTarget()
35 kNeedClear_Flag = 1 << 0, //!< Surface requires an initial clear enumerator
159 fNeedClear = flags & kNeedClear_Flag; in SkGpuDevice()1966 unsigned flags = cinfo.fInfo.isOpaque() ? 0 : kNeedClear_Flag; in onCreateDevice()