1 /*
2  * Copyright 2012 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "SkSurface_Gpu.h"
9 
10 #include "SkCanvas.h"
11 #include "SkGpuDevice.h"
12 #include "SkImage_Base.h"
13 #include "SkImage_Gpu.h"
14 #include "SkImagePriv.h"
15 #include "SkSurface_Base.h"
16 
17 #if SK_SUPPORT_GPU
18 
19 ///////////////////////////////////////////////////////////////////////////////
20 
SkSurface_Gpu(SkGpuDevice * device)21 SkSurface_Gpu::SkSurface_Gpu(SkGpuDevice* device)
22     : INHERITED(device->width(), device->height(), &device->surfaceProps())
23     , fDevice(SkRef(device)) {
24 }
25 
~SkSurface_Gpu()26 SkSurface_Gpu::~SkSurface_Gpu() {
27     fDevice->unref();
28 }
29 
onNewCanvas()30 SkCanvas* SkSurface_Gpu::onNewCanvas() {
31     SkCanvas::InitFlags flags = SkCanvas::kDefault_InitFlags;
32     // When we think this works...
33 //    flags |= SkCanvas::kConservativeRasterClip_InitFlag;
34 
35     return SkNEW_ARGS(SkCanvas, (fDevice, &this->props(), flags));
36 }
37 
onNewSurface(const SkImageInfo & info)38 SkSurface* SkSurface_Gpu::onNewSurface(const SkImageInfo& info) {
39     GrRenderTarget* rt = fDevice->accessRenderTarget();
40     int sampleCount = rt->numSamples();
41     // TODO: Make caller specify this (change virtual signature of onNewSurface).
42     static const Budgeted kBudgeted = kNo_Budgeted;
43     return SkSurface::NewRenderTarget(fDevice->context(), kBudgeted, info, sampleCount,
44                                       &this->props());
45 }
46 
onNewImageSnapshot(Budgeted budgeted)47 SkImage* SkSurface_Gpu::onNewImageSnapshot(Budgeted budgeted) {
48     const SkImageInfo info = fDevice->imageInfo();
49     const int sampleCount = fDevice->accessRenderTarget()->numSamples();
50     SkImage* image = NULL;
51     GrTexture* tex = fDevice->accessRenderTarget()->asTexture();
52     if (tex) {
53         image = SkNEW_ARGS(SkImage_Gpu,
54                            (info.width(), info.height(), info.alphaType(),
55                             tex, sampleCount, budgeted));
56     }
57     if (image) {
58         as_IB(image)->initWithProps(this->props());
59     }
60     return image;
61 }
62 
onDraw(SkCanvas * canvas,SkScalar x,SkScalar y,const SkPaint * paint)63 void SkSurface_Gpu::onDraw(SkCanvas* canvas, SkScalar x, SkScalar y,
64                               const SkPaint* paint) {
65     canvas->drawBitmap(fDevice->accessBitmap(false), x, y, paint);
66 }
67 
68 // Create a new render target and, if necessary, copy the contents of the old
69 // render target into it. Note that this flushes the SkGpuDevice but
70 // doesn't force an OpenGL flush.
onCopyOnWrite(ContentChangeMode mode)71 void SkSurface_Gpu::onCopyOnWrite(ContentChangeMode mode) {
72     GrRenderTarget* rt = fDevice->accessRenderTarget();
73     // are we sharing our render target with the image? Note this call should never create a new
74     // image because onCopyOnWrite is only called when there is a cached image.
75     SkImage* image = this->getCachedImage(kNo_Budgeted);
76     SkASSERT(image);
77     if (rt->asTexture() == image->getTexture()) {
78         this->fDevice->replaceRenderTarget(SkSurface::kRetain_ContentChangeMode == mode);
79         SkTextureImageApplyBudgetedDecision(image);
80     } else if (kDiscard_ContentChangeMode == mode) {
81         this->SkSurface_Gpu::onDiscard();
82     }
83 }
84 
onDiscard()85 void SkSurface_Gpu::onDiscard() {
86     fDevice->accessRenderTarget()->discard();
87 }
88 
89 ///////////////////////////////////////////////////////////////////////////////
90 
NewRenderTargetDirect(GrRenderTarget * target,const SkSurfaceProps * props)91 SkSurface* SkSurface::NewRenderTargetDirect(GrRenderTarget* target, const SkSurfaceProps* props) {
92     SkAutoTUnref<SkGpuDevice> device(SkGpuDevice::Create(target, props));
93     if (!device) {
94         return NULL;
95     }
96     return SkNEW_ARGS(SkSurface_Gpu, (device));
97 }
98 
NewRenderTarget(GrContext * ctx,Budgeted budgeted,const SkImageInfo & info,int sampleCount,const SkSurfaceProps * props)99 SkSurface* SkSurface::NewRenderTarget(GrContext* ctx, Budgeted budgeted, const SkImageInfo& info,
100                                       int sampleCount, const SkSurfaceProps* props) {
101     SkAutoTUnref<SkGpuDevice> device(SkGpuDevice::Create(ctx, budgeted, info, sampleCount, props,
102                                                          SkGpuDevice::kNeedClear_Flag));
103     if (!device) {
104         return NULL;
105     }
106     return SkNEW_ARGS(SkSurface_Gpu, (device));
107 }
108 
NewWrappedRenderTarget(GrContext * context,GrBackendTextureDesc desc,const SkSurfaceProps * props)109 SkSurface* SkSurface::NewWrappedRenderTarget(GrContext* context, GrBackendTextureDesc desc,
110                                              const SkSurfaceProps* props) {
111     if (NULL == context) {
112         return NULL;
113     }
114     if (!SkToBool(desc.fFlags & kRenderTarget_GrBackendTextureFlag)) {
115         return NULL;
116     }
117     SkAutoTUnref<GrSurface> surface(context->textureProvider()->wrapBackendTexture(desc));
118     if (!surface) {
119         return NULL;
120     }
121     SkAutoTUnref<SkGpuDevice> device(SkGpuDevice::Create(surface->asRenderTarget(), props,
122                                                          SkGpuDevice::kNeedClear_Flag));
123     if (!device) {
124         return NULL;
125     }
126     return SkNEW_ARGS(SkSurface_Gpu, (device));
127 }
128 
129 #endif
130