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Searched refs:m_depthStencilBuffer (Results 1 – 5 of 5) sorted by relevance

/external/deqp/framework/opengl/
DgluFboRenderContext.cpp127 , m_depthStencilBuffer (0) in FboRenderContext()
145 , m_depthStencilBuffer (0) in FboRenderContext()
178 DE_ASSERT(m_framebuffer == 0 && m_colorBuffer == 0 && m_depthStencilBuffer == 0); in createFramebuffer()
223 gl.genRenderbuffers(1, &m_depthStencilBuffer); in createFramebuffer()
224 gl.bindRenderbuffer(GL_RENDERBUFFER, m_depthStencilBuffer); in createFramebuffer()
241 if (m_depthStencilBuffer) in createFramebuffer()
244 …ramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, m_depthStencilBuffer); in createFramebuffer()
247 …mebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, m_depthStencilBuffer); in createFramebuffer()
271 if (m_depthStencilBuffer) in destroyFramebuffer()
273 gl.deleteRenderbuffers(1, &m_depthStencilBuffer); in destroyFramebuffer()
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DgluFboRenderContext.hpp65 deUint32 m_depthStencilBuffer; member in glu::FboRenderContext
/external/deqp/framework/platform/ios/
DtcuIOSPlatform.mm192 , m_depthStencilBuffer (*this)
252 gl.bindRenderbuffer(GL_RENDERBUFFER, *m_depthStencilBuffer);
267 …amebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, *m_depthStencilBuffer);
270 …ebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, *m_depthStencilBuffer);
DtcuIOSPlatform.hh124 glu::Renderbuffer m_depthStencilBuffer; member in tcu::ios::ScreenContext
/external/deqp/modules/gles3/functional/
Des3fFboRenderTest.cpp146 deUint32 getDepthStencilBuffer (void) const { return m_depthStencilBuffer; } in getDepthStencilBuffer()
159 deUint32 m_depthStencilBuffer; member in deqp::gles3::Functional::Framebuffer
254 , m_depthStencilBuffer (0) in Framebuffer()
286 …case GL_TEXTURE_2D: m_depthStencilBuffer = createTex2D(depthStencilBufferName, m_config.depthSten… in Framebuffer()
287 …case GL_RENDERBUFFER: m_depthStencilBuffer = createRbo(depthStencilBufferName, m_config.depthStenc… in Framebuffer()
303 …context.framebufferTexture2D(GL_FRAMEBUFFER, point, GL_TEXTURE_2D, m_depthStencilBuffer, 0); break; in Framebuffer()
304 …ntext.framebufferRenderbuffer(GL_FRAMEBUFFER, point, GL_RENDERBUFFER, m_depthStencilBuffer); break; in Framebuffer()
321 destroyBuffer(m_depthStencilBuffer, m_config.depthStencilType); in ~Framebuffer()