Searched refs:m_in1 (Results 1 – 2 of 2) sorted by relevance
753 ShaderInput m_in1; member in deqp::gles2::Functional::ShaderMatrixCase760 , m_in1 (in1) in ShaderMatrixCase()776 bool isInDynMat1 = isDataTypeMatrix(m_in1.dataType) && m_in1.inputType == INPUTTYPE_DYNAMIC; in init()791 if (isDataTypeMatrix(m_in0.dataType) && isDataTypeMatrix(m_in1.dataType)) in init()793 DE_ASSERT(m_in0.dataType == m_in1.dataType); in init()804 DataType matrixType = matNdx == 0 ? m_in0.dataType : m_in1.dataType; in init()805 DataType otherType = matNdx == 0 ? m_in1.dataType : m_in0.dataType; in init()826 const ShaderInput& in = inNdx > 0 ? m_in1 : m_in0; in init()1053 const ShaderInput& in = inNdx > 0 ? m_in1 : m_in0; in setupUniforms()
1397 ShaderInput m_in1; member in deqp::gles3::Functional::ShaderMatrixCase1405 , m_in1 (in1) in ShaderMatrixCase()1422 bool isInDynMat1 = isDataTypeMatrix(m_in1.dataType) && m_in1.inputType == INPUTTYPE_DYNAMIC; in init()1437 if (m_op == OP_MUL && isDataTypeMatrix(m_in0.dataType) && isDataTypeMatrix(m_in1.dataType)) in init()1439 …resultType = getDataTypeMatrix(getDataTypeMatrixNumColumns(m_in1.dataType), getDataTypeMatrixNumRo… in init()1443 …resultType = getDataTypeMatrix(getDataTypeScalarSize(m_in1.dataType), getDataTypeScalarSize(m_in0.… in init()1462 else if (isDataTypeMatrix(m_in0.dataType) && isDataTypeMatrix(m_in1.dataType)) in init()1464 DE_ASSERT(m_in0.dataType == m_in1.dataType); in init()1467 else if (isDataTypeMatrix(m_in0.dataType) || isDataTypeMatrix(m_in1.dataType)) in init()1470 DataType matrixType = matNdx == 0 ? m_in0.dataType : m_in1.dataType; in init()[all …]