Searched refs:m_lookupSpec (Results 1 – 2 of 2) sorted by relevance
241 TextureLookupSpec m_lookupSpec; member in deqp::gles2::Functional::ShaderTextureFunctionCase253 , m_lookupSpec (lookup) in ShaderTextureFunctionCase()280 Vec4 s = m_lookupSpec.maxCoord-m_lookupSpec.minCoord; in init()281 Vec4 b = m_lookupSpec.minCoord; in init()294 if (functionHasLod(m_lookupSpec.function) || m_lookupSpec.useBias) in init()296 float s = m_lookupSpec.maxLodBias-m_lookupSpec.minLodBias; in init()297 float b = m_lookupSpec.minLodBias; in init()331 bool isProj = functionHasProj(m_lookupSpec.function); in initTexture()332 …float proj = isProj ? 1.0f/m_lookupSpec.minCoord[m_lookupSpec.function == FUNCTION_TEXTUREPR… in initTexture()357 …float dudx = (m_lookupSpec.maxCoord[0]-m_lookupSpec.minCoord[0])*proj*m_textureSpec.width / (float… in initTexture()[all …]
520 TextureLookupSpec m_lookupSpec; member in deqp::gles3::Functional::ShaderTextureFunctionCase534 , m_lookupSpec (lookup) in ShaderTextureFunctionCase()556 Vec4 s = m_lookupSpec.maxCoord-m_lookupSpec.minCoord; in init()557 Vec4 b = m_lookupSpec.minCoord; in init()570 bool hasLodBias = functionHasLod(m_lookupSpec.function) || m_lookupSpec.useBias; in init()571 bool isGrad = functionHasGrad(m_lookupSpec.function); in init()576 float s = m_lookupSpec.maxLodBias-m_lookupSpec.minLodBias; in init()577 float b = m_lookupSpec.minLodBias; in init()590 Vec3 sx = m_lookupSpec.maxDX-m_lookupSpec.minDX; in init()591 Vec3 sy = m_lookupSpec.maxDY-m_lookupSpec.minDY; in init()[all …]