Searched refs:mapGLCompressedTexFormat (Results 1 – 5 of 5) sorted by relevance
61 tcu::CompressedTexFormat mapGLCompressedTexFormat (deUint32 format);
295 tcu::CompressedTexFormat mapGLCompressedTexFormat (deUint32 format) in mapGLCompressedTexFormat() function
304 else if (glu::isCompressedFormat(formatA) && isAstcFormat(glu::mapGLCompressedTexFormat(formatA))) in getMoreRestrictiveFormat()306 else if (glu::isCompressedFormat(formatB) && isAstcFormat(glu::mapGLCompressedTexFormat(formatB))) in getMoreRestrictiveFormat()335 return tcu::getBlockSize(glu::mapGLCompressedTexFormat(format)); in getTexelBlockSize()343 return tcu::getBlockPixelSize(glu::mapGLCompressedTexFormat(format)); in getTexelBlockPixelSize()434 const tcu::CompressedTexFormat compressedFormat = glu::mapGLCompressedTexFormat(glFormat); in genTexel()958 const tcu::CompressedTexFormat compressedFormat = glu::mapGLCompressedTexFormat(info.getFormat()); in decompressTexture()1221 …const tcu::CompressedTexFormat& compressedFormat = glu::mapGLCompressedTexFormat(info.getFormat()); in verifyTextureCubemap()1661 if (isAstcFormat(glu::mapGLCompressedTexFormat(format))) in checkFormatSupport()2066 …if (glu::isCompressedFormat(srcFormat) && !tcu::isAstcFormat(glu::mapGLCompressedTexFormat(srcForm… in addCopyTests()2080 …if (glu::isCompressedFormat(dstFormat) && !tcu::isAstcFormat(glu::mapGLCompressedTexFormat(dstForm… in addCopyTests()
158 const tcu::CompressedTexFormat compressedFmt = glu::mapGLCompressedTexFormat(format); in getFormatChannelClass()335 const tcu::CompressedTexFormat compressedFormat = glu::mapGLCompressedTexFormat(texFormat); in genDummyTexture()657 tcu::isAstcFormat(glu::mapGLCompressedTexFormat(m_texFormat)) && in init()1399 const tcu::CompressedTexFormat compressedFormat = glu::mapGLCompressedTexFormat(texFormat); in TextureBorderClampFormatCase()2069 tcu::isAstcFormat(glu::mapGLCompressedTexFormat(m_texFormat)) && in init()
50 using glu::mapGLCompressedTexFormat;509 const CompressedTexFormat tcuFormat = mapGLCompressedTexFormat(format); in init()2690 const CompressedTexFormat tcuFormat = mapGLCompressedTexFormat(format); in init()3003 const CompressedTexFormat tcuFormat = mapGLCompressedTexFormat(format); in init()3146 const CompressedTexFormat tcuFormat = mapGLCompressedTexFormat(format); in init()