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Searched refs:matrixCompMult (Results 1 – 8 of 8) sorted by relevance

/external/mesa3d/src/glsl/builtins/profiles/
D120.glsl223 mat2 matrixCompMult(mat2 x, mat2 y);
224 mat3 matrixCompMult(mat3 x, mat3 y);
225 mat4 matrixCompMult(mat4 x, mat4 y);
226 mat2x3 matrixCompMult(mat2x3 x, mat2x3 y);
227 mat2x4 matrixCompMult(mat2x4 x, mat2x4 y);
228 mat3x2 matrixCompMult(mat3x2 x, mat3x2 y);
229 mat3x4 matrixCompMult(mat3x4 x, mat3x4 y);
230 mat4x2 matrixCompMult(mat4x2 x, mat4x2 y);
231 mat4x3 matrixCompMult(mat4x3 x, mat4x3 y);
D100.glsl222 mat2 matrixCompMult(mat2 x, mat2 y);
223 mat3 matrixCompMult(mat3 x, mat3 y);
224 mat4 matrixCompMult(mat4 x, mat4 y);
D110.glsl223 mat2 matrixCompMult(mat2 x, mat2 y);
224 mat3 matrixCompMult(mat3 x, mat3 y);
225 mat4 matrixCompMult(mat4 x, mat4 y);
D130.glsl350 mat2 matrixCompMult(mat2 x, mat2 y);
351 mat3 matrixCompMult(mat3 x, mat3 y);
352 mat4 matrixCompMult(mat4 x, mat4 y);
353 mat2x3 matrixCompMult(mat2x3 x, mat2x3 y);
354 mat2x4 matrixCompMult(mat2x4 x, mat2x4 y);
355 mat3x2 matrixCompMult(mat3x2 x, mat3x2 y);
356 mat3x4 matrixCompMult(mat3x4 x, mat3x4 y);
357 mat4x2 matrixCompMult(mat4x2 x, mat4x2 y);
358 mat4x3 matrixCompMult(mat4x3 x, mat4x3 y);
D140.glsl350 mat2 matrixCompMult(mat2 x, mat2 y);
351 mat3 matrixCompMult(mat3 x, mat3 y);
352 mat4 matrixCompMult(mat4 x, mat4 y);
353 mat2x3 matrixCompMult(mat2x3 x, mat2x3 y);
354 mat2x4 matrixCompMult(mat2x4 x, mat2x4 y);
355 mat3x2 matrixCompMult(mat3x2 x, mat3x2 y);
356 mat3x4 matrixCompMult(mat3x4 x, mat3x4 y);
357 mat4x2 matrixCompMult(mat4x2 x, mat4x2 y);
358 mat4x3 matrixCompMult(mat4x3 x, mat4x3 y);
/external/mesa3d/src/glsl/builtins/ir/
DmatrixCompMult.ir1 ((function matrixCompMult
/external/deqp/modules/gles2/functional/
Des2fShaderMatrixTests.cpp393 tcu::Matrix<T, Rows, Cols> matrixCompMult (const tcu::Matrix<T, Rows, Cols>& a, const tcu::Matrix<T… in matrixCompMult() function
490 …evalCtx.color.xyz() = reduceToVec3(matrixCompMult(getInputValue<In0Type, In0DataType>(evalCtx, 0),… in evaluate()
/external/deqp/modules/gles3/functional/
Des3fShaderMatrixTests.cpp624 tcu::Matrix<T, Rows, Cols> matrixCompMult (const tcu::Matrix<T, Rows, Cols>& a, const tcu::Matrix<T… in matrixCompMult() function
950 evalCtx.color.xyz() = reduceToVec3(matrixCompMult(in0, in1)); in evaluate()