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Searched refs:needW (Results 1 – 2 of 2) sorted by relevance

/external/mesa3d/src/gallium/drivers/i915/
Di915_state_derived.c62 boolean texCoords[I915_TEX_UNITS], colors[2], fog, needW, face; in calculate_vertex_layout() local
67 colors[0] = colors[1] = fog = needW = face = FALSE; in calculate_vertex_layout()
91 needW = TRUE; in calculate_vertex_layout()
109 if (needW) { in calculate_vertex_layout()
/external/valgrind/coregrind/m_aspacemgr/
Daspacemgr-linux.c1182 Bool needR, needW, needX; in is_valid_for() local
1190 needW = toBool(prot & VKI_PROT_WRITE); in is_valid_for()
1210 && (needW ? nsegments[i].hasW : True) in is_valid_for()