1 /**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29 #include "util/u_memory.h"
30 #include "pipe/p_shader_tokens.h"
31 #include "draw/draw_context.h"
32 #include "draw/draw_vertex.h"
33 #include "i915_context.h"
34 #include "i915_state.h"
35 #include "i915_debug.h"
36 #include "i915_fpc.h"
37 #include "i915_reg.h"
38
find_mapping(const struct i915_fragment_shader * fs,int unit)39 static uint find_mapping(const struct i915_fragment_shader* fs, int unit)
40 {
41 int i;
42 for (i = 0; i < I915_TEX_UNITS ; i++)
43 {
44 if (fs->generic_mapping[i] == unit)
45 return i;
46 }
47 debug_printf("Mapping not found\n");
48 return 0;
49 }
50
51
52
53 /***********************************************************************
54 * Determine the hardware vertex layout.
55 * Depends on vertex/fragment shader state.
56 */
calculate_vertex_layout(struct i915_context * i915)57 static void calculate_vertex_layout(struct i915_context *i915)
58 {
59 const struct i915_fragment_shader *fs = i915->fs;
60 const enum interp_mode colorInterp = i915->rasterizer->color_interp;
61 struct vertex_info vinfo;
62 boolean texCoords[I915_TEX_UNITS], colors[2], fog, needW, face;
63 uint i;
64 int src;
65
66 memset(texCoords, 0, sizeof(texCoords));
67 colors[0] = colors[1] = fog = needW = face = FALSE;
68 memset(&vinfo, 0, sizeof(vinfo));
69
70 /* Determine which fragment program inputs are needed. Setup HW vertex
71 * layout below, in the HW-specific attribute order.
72 */
73 for (i = 0; i < fs->info.num_inputs; i++) {
74 switch (fs->info.input_semantic_name[i]) {
75 case TGSI_SEMANTIC_POSITION:
76 {
77 uint unit = I915_SEMANTIC_POS;
78 texCoords[find_mapping(fs, unit)] = TRUE;
79 }
80 break;
81 case TGSI_SEMANTIC_COLOR:
82 assert(fs->info.input_semantic_index[i] < 2);
83 colors[fs->info.input_semantic_index[i]] = TRUE;
84 break;
85 case TGSI_SEMANTIC_GENERIC:
86 {
87 /* texcoords/varyings/other generic */
88 uint unit = fs->info.input_semantic_index[i];
89
90 texCoords[find_mapping(fs, unit)] = TRUE;
91 needW = TRUE;
92 }
93 break;
94 case TGSI_SEMANTIC_FOG:
95 fog = TRUE;
96 break;
97 case TGSI_SEMANTIC_FACE:
98 face = TRUE;
99 break;
100 default:
101 debug_printf("Unknown input type %d\n", fs->info.input_semantic_name[i]);
102 assert(0);
103 }
104 }
105
106
107 /* pos */
108 src = draw_find_shader_output(i915->draw, TGSI_SEMANTIC_POSITION, 0);
109 if (needW) {
110 draw_emit_vertex_attr(&vinfo, EMIT_4F, INTERP_LINEAR, src);
111 vinfo.hwfmt[0] |= S4_VFMT_XYZW;
112 vinfo.attrib[0].emit = EMIT_4F;
113 }
114 else {
115 draw_emit_vertex_attr(&vinfo, EMIT_3F, INTERP_LINEAR, src);
116 vinfo.hwfmt[0] |= S4_VFMT_XYZ;
117 vinfo.attrib[0].emit = EMIT_3F;
118 }
119
120 /* hardware point size */
121 /* XXX todo */
122
123 /* primary color */
124 if (colors[0]) {
125 src = draw_find_shader_output(i915->draw, TGSI_SEMANTIC_COLOR, 0);
126 draw_emit_vertex_attr(&vinfo, EMIT_4UB_BGRA, colorInterp, src);
127 vinfo.hwfmt[0] |= S4_VFMT_COLOR;
128 }
129
130 /* secondary color */
131 if (colors[1]) {
132 src = draw_find_shader_output(i915->draw, TGSI_SEMANTIC_COLOR, 1);
133 draw_emit_vertex_attr(&vinfo, EMIT_4UB_BGRA, colorInterp, src);
134 vinfo.hwfmt[0] |= S4_VFMT_SPEC_FOG;
135 }
136
137 /* fog coord, not fog blend factor */
138 if (fog) {
139 src = draw_find_shader_output(i915->draw, TGSI_SEMANTIC_FOG, 0);
140 draw_emit_vertex_attr(&vinfo, EMIT_1F, INTERP_PERSPECTIVE, src);
141 vinfo.hwfmt[0] |= S4_VFMT_FOG_PARAM;
142 }
143
144 /* texcoords/varyings */
145 for (i = 0; i < I915_TEX_UNITS; i++) {
146 uint hwtc;
147 if (texCoords[i]) {
148 hwtc = TEXCOORDFMT_4D;
149 src = draw_find_shader_output(i915->draw, TGSI_SEMANTIC_GENERIC, fs->generic_mapping[i]);
150 draw_emit_vertex_attr(&vinfo, EMIT_4F, INTERP_PERSPECTIVE, src);
151 }
152 else {
153 hwtc = TEXCOORDFMT_NOT_PRESENT;
154 }
155 vinfo.hwfmt[1] |= hwtc << (i * 4);
156 }
157
158 /* front/back face */
159 if (face) {
160 uint slot = find_mapping(fs, I915_SEMANTIC_FACE);
161 debug_printf("Front/back face is broken\n");
162 /* XXX Because of limitations in the draw module, currently src will be 0
163 * for SEMANTIC_FACE, so this aliases to POS. We need to fix in the draw
164 * module by adding an extra shader output.
165 */
166 src = draw_find_shader_output(i915->draw, TGSI_SEMANTIC_FACE, 0);
167 draw_emit_vertex_attr(&vinfo, EMIT_1F, INTERP_CONSTANT, src);
168 vinfo.hwfmt[1] &= ~(TEXCOORDFMT_NOT_PRESENT << (slot * 4));
169 vinfo.hwfmt[1] |= TEXCOORDFMT_1D << (slot * 4);
170 }
171
172 draw_compute_vertex_size(&vinfo);
173
174 if (memcmp(&i915->current.vertex_info, &vinfo, sizeof(vinfo))) {
175 /* Need to set this flag so that the LIS2/4 registers get set.
176 * It also means the i915_update_immediate() function must be called
177 * after this one, in i915_update_derived().
178 */
179 i915->dirty |= I915_NEW_VERTEX_FORMAT;
180
181 memcpy(&i915->current.vertex_info, &vinfo, sizeof(vinfo));
182 }
183 }
184
185 struct i915_tracked_state i915_update_vertex_layout = {
186 "vertex_layout",
187 calculate_vertex_layout,
188 I915_NEW_RASTERIZER | I915_NEW_FS | I915_NEW_VS
189 };
190
191
192
193 /***********************************************************************
194 */
195 static struct i915_tracked_state *atoms[] = {
196 &i915_update_vertex_layout,
197 &i915_hw_samplers,
198 &i915_hw_sampler_views,
199 &i915_hw_immediate,
200 &i915_hw_dynamic,
201 &i915_hw_fs,
202 &i915_hw_framebuffer,
203 &i915_hw_dst_buf_vars,
204 &i915_hw_constants,
205 NULL,
206 };
207
i915_update_derived(struct i915_context * i915)208 void i915_update_derived(struct i915_context *i915)
209 {
210 int i;
211
212 if (I915_DBG_ON(DBG_ATOMS))
213 i915_dump_dirty(i915, __FUNCTION__);
214
215 for (i = 0; atoms[i]; i++)
216 if (atoms[i]->dirty & i915->dirty)
217 atoms[i]->update(i915);
218
219 i915->dirty = 0;
220 }
221