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Searched refs:normalInWorldSpace (Results 1 – 5 of 5) sorted by relevance

/external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/collision/
DPhysicsRayTestResult.java45 private boolean normalInWorldSpace; field in PhysicsRayTestResult
50 …onObject collisionObject, Vector3f hitNormalLocal, float hitFraction, boolean normalInWorldSpace) { in PhysicsRayTestResult() argument
54 this.normalInWorldSpace = normalInWorldSpace; in PhysicsRayTestResult()
82 return normalInWorldSpace; in isNormalInWorldSpace()
85 …onObject collisionObject, Vector3f hitNormalLocal, float hitFraction, boolean normalInWorldSpace) { in fill() argument
89 this.normalInWorldSpace = normalInWorldSpace; in fill()
DPhysicsSweepTestResult.java45 private boolean normalInWorldSpace; field in PhysicsSweepTestResult
50 …onObject collisionObject, Vector3f hitNormalLocal, float hitFraction, boolean normalInWorldSpace) { in PhysicsSweepTestResult() argument
54 this.normalInWorldSpace = normalInWorldSpace; in PhysicsSweepTestResult()
82 return normalInWorldSpace; in isNormalInWorldSpace()
85 …onObject collisionObject, Vector3f hitNormalLocal, float hitFraction, boolean normalInWorldSpace) { in fill() argument
89 this.normalInWorldSpace = normalInWorldSpace; in fill()
/external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/collision/
DPhysicsSweepTestResult.java45 private boolean normalInWorldSpace; field in PhysicsSweepTestResult
50 …onObject collisionObject, Vector3f hitNormalLocal, float hitFraction, boolean normalInWorldSpace) { in PhysicsSweepTestResult() argument
54 this.normalInWorldSpace = normalInWorldSpace; in PhysicsSweepTestResult()
82 return normalInWorldSpace; in isNormalInWorldSpace()
85 …onObject collisionObject, Vector3f hitNormalLocal, float hitFraction, boolean normalInWorldSpace) { in fill() argument
89 this.normalInWorldSpace = normalInWorldSpace; in fill()
DPhysicsRayTestResult.java47 private boolean normalInWorldSpace = true; field in PhysicsRayTestResult
80 return normalInWorldSpace; in isNormalInWorldSpace()
/external/jmonkeyengine/engine/src/bullet-native/
Dcom_jme3_bullet_PhysicsSpace.cpp421 …al btScalar addSingleResult(btCollisionWorld::LocalRayResult& rayResult, bool normalInWorldSpace) { in Java_com_jme3_bullet_PhysicsSpace_rayTest_1native()
422 if (normalInWorldSpace) { in Java_com_jme3_bullet_PhysicsSpace_rayTest_1native()