1 /*
2  * Copyright (c) 2009-2010 jMonkeyEngine
3  * All rights reserved.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions are
7  * met:
8  *
9  * * Redistributions of source code must retain the above copyright
10  *   notice, this list of conditions and the following disclaimer.
11  *
12  * * Redistributions in binary form must reproduce the above copyright
13  *   notice, this list of conditions and the following disclaimer in the
14  *   documentation and/or other materials provided with the distribution.
15  *
16  * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
17  *   may be used to endorse or promote products derived from this software
18  *   without specific prior written permission.
19  *
20  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
21  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
22  * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
23  * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
24  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
25  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
26  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
27  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
28  * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
29  * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
30  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
31  */
32 package com.jme3.bullet.collision;
33 
34 import com.jme3.math.Vector3f;
35 
36 /**
37  * Contains the results of a PhysicsSpace rayTest
38  * @author normenhansen
39  */
40 public class PhysicsSweepTestResult {
41 
42     private PhysicsCollisionObject collisionObject;
43     private Vector3f hitNormalLocal;
44     private float hitFraction;
45     private boolean normalInWorldSpace;
46 
PhysicsSweepTestResult()47     public PhysicsSweepTestResult() {
48     }
49 
PhysicsSweepTestResult(PhysicsCollisionObject collisionObject, Vector3f hitNormalLocal, float hitFraction, boolean normalInWorldSpace)50     public PhysicsSweepTestResult(PhysicsCollisionObject collisionObject, Vector3f hitNormalLocal, float hitFraction, boolean normalInWorldSpace) {
51         this.collisionObject = collisionObject;
52         this.hitNormalLocal = hitNormalLocal;
53         this.hitFraction = hitFraction;
54         this.normalInWorldSpace = normalInWorldSpace;
55     }
56 
57     /**
58      * @return the collisionObject
59      */
getCollisionObject()60     public PhysicsCollisionObject getCollisionObject() {
61         return collisionObject;
62     }
63 
64     /**
65      * @return the hitNormalLocal
66      */
getHitNormalLocal()67     public Vector3f getHitNormalLocal() {
68         return hitNormalLocal;
69     }
70 
71     /**
72      * @return the hitFraction
73      */
getHitFraction()74     public float getHitFraction() {
75         return hitFraction;
76     }
77 
78     /**
79      * @return the normalInWorldSpace
80      */
isNormalInWorldSpace()81     public boolean isNormalInWorldSpace() {
82         return normalInWorldSpace;
83     }
84 
fill(PhysicsCollisionObject collisionObject, Vector3f hitNormalLocal, float hitFraction, boolean normalInWorldSpace)85     public void fill(PhysicsCollisionObject collisionObject, Vector3f hitNormalLocal, float hitFraction, boolean normalInWorldSpace) {
86         this.collisionObject = collisionObject;
87         this.hitNormalLocal = hitNormalLocal;
88         this.hitFraction = hitFraction;
89         this.normalInWorldSpace = normalInWorldSpace;
90     }
91 }
92