Searched refs:priv_ (Results 1 – 2 of 2) sorted by relevance
119 compositor->priv_->compositions; in ~GLComposition()126 GLTarget *target = &compositor->priv_->targets[target_handle]; in ~GLComposition()164 priv_ = new priv_data; in GLCompositor()168 for (std::vector<GLComposition *>::iterator it = priv_->compositions.end(); in ~GLCompositor()169 it != priv_->compositions.begin(); it = priv_->compositions.end()) { in ~GLCompositor()175 priv_->compositions.erase(it); in ~GLCompositor()178 delete priv_; in ~GLCompositor()182 return priv_->worker.Init(); in Init()192 int target_handle = AllocResource(priv_->targets); in CreateTarget()193 GLTarget *target = &priv_->targets[target_handle]; in CreateTarget()[all …]
46 struct priv_data *priv_; variable