1 /* 2 * Copyright (C) 2015 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 #include <stdint.h> 18 #include <stdint.h> 19 #include "compositor.h" 20 21 struct hwc_layer_1; 22 struct hwc_import_context; 23 24 namespace android { 25 26 class GLComposition; 27 28 class GLCompositor : public Compositor, public Targeting { 29 public: 30 GLCompositor(); 31 virtual ~GLCompositor(); 32 33 virtual int Init(); 34 virtual Targeting *targeting(); 35 virtual int CreateTarget(sp<android::GraphicBuffer> &buffer); 36 virtual void SetTarget(int target); 37 virtual void ForgetTarget(int target); 38 virtual Composition *CreateComposition(Importer *importer); 39 virtual int QueueComposition(Composition *composition); 40 virtual int Composite(); 41 42 private: 43 struct priv_data; 44 struct texture_from_handle; 45 46 struct priv_data *priv_; 47 48 int BeginContext(); 49 int EndContext(); 50 int GenerateShaders(); 51 int DoComposition(GLComposition *composition); 52 int DoFenceWait(int acquireFenceFd); 53 int CreateTextureFromHandle(buffer_handle_t handle, 54 struct texture_from_handle *tex); 55 void DestroyTextureFromHandle(const struct texture_from_handle &tex); 56 void CheckAndDestroyTarget(int target_handle); 57 58 friend GLComposition; 59 }; 60 61 } // namespace android 62