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Searched refs:refract (Results 1 – 17 of 17) sorted by relevance

/external/deqp/android/cts/master/src/
Dgles3-driver-issues.txt16 dEQP-GLES3.functional.shaders.builtin_functions.precision.refract.highp_fragment.scalar
17 dEQP-GLES3.functional.shaders.builtin_functions.precision.refract.highp_fragment.vec2
18 dEQP-GLES3.functional.shaders.builtin_functions.precision.refract.highp_fragment.vec3
19 dEQP-GLES3.functional.shaders.builtin_functions.precision.refract.highp_fragment.vec4
20 dEQP-GLES3.functional.shaders.builtin_functions.precision.refract.highp_vertex.scalar
21 dEQP-GLES3.functional.shaders.builtin_functions.precision.refract.highp_vertex.vec2
22 dEQP-GLES3.functional.shaders.builtin_functions.precision.refract.highp_vertex.vec3
23 dEQP-GLES3.functional.shaders.builtin_functions.precision.refract.highp_vertex.vec4
24 dEQP-GLES3.functional.shaders.builtin_functions.precision.refract.lowp_fragment.scalar
25 dEQP-GLES3.functional.shaders.builtin_functions.precision.refract.lowp_fragment.vec2
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Dgles31-driver-issues.txt774 dEQP-GLES31.functional.shaders.builtin_functions.precision.refract.highp_compute.scalar
775 dEQP-GLES31.functional.shaders.builtin_functions.precision.refract.highp_compute.vec2
776 dEQP-GLES31.functional.shaders.builtin_functions.precision.refract.highp_compute.vec3
777 dEQP-GLES31.functional.shaders.builtin_functions.precision.refract.highp_compute.vec4
778 dEQP-GLES31.functional.shaders.builtin_functions.precision.refract.lowp_compute.scalar
779 dEQP-GLES31.functional.shaders.builtin_functions.precision.refract.lowp_compute.vec2
780 dEQP-GLES31.functional.shaders.builtin_functions.precision.refract.lowp_compute.vec3
781 dEQP-GLES31.functional.shaders.builtin_functions.precision.refract.lowp_compute.vec4
782 dEQP-GLES31.functional.shaders.builtin_functions.precision.refract.mediump_compute.scalar
783 dEQP-GLES31.functional.shaders.builtin_functions.precision.refract.mediump_compute.vec2
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/external/mesa3d/src/glsl/builtins/profiles/
D100.glsl214 float refract(float I, float N, float eta);
215 vec2 refract(vec2 I, vec2 N, float eta);
216 vec3 refract(vec3 I, vec3 N, float eta);
217 vec4 refract(vec4 I, vec4 N, float eta);
D110.glsl214 float refract(float I, float N, float eta);
215 vec2 refract(vec2 I, vec2 N, float eta);
216 vec3 refract(vec3 I, vec3 N, float eta);
217 vec4 refract(vec4 I, vec4 N, float eta);
D120.glsl214 float refract(float I, float N, float eta);
215 vec2 refract(vec2 I, vec2 N, float eta);
216 vec3 refract(vec3 I, vec3 N, float eta);
217 vec4 refract(vec4 I, vec4 N, float eta);
D130.glsl341 float refract(float I, float N, float eta);
342 vec2 refract(vec2 I, vec2 N, float eta);
343 vec3 refract(vec3 I, vec3 N, float eta);
344 vec4 refract(vec4 I, vec4 N, float eta);
D140.glsl341 float refract(float I, float N, float eta);
342 vec2 refract(vec2 I, vec2 N, float eta);
343 vec3 refract(vec3 I, vec3 N, float eta);
344 vec4 refract(vec4 I, vec4 N, float eta);
/external/mesa3d/src/glsl/builtins/ir/
Drefract.ir1 ((function refract
/external/deqp/framework/common/
DtcuVectorUtil.hpp90 inline float refract (float i, float n, float eta) in refract() function
195 inline Vector<T, Size> refract (const Vector<T, Size>& i, const Vector<T, Size>& n, T eta) in refract() function
/external/deqp/modules/gles2/functional/
Des2fShaderOperatorTests.cpp826 void eval_refract_float (ShaderEvalContext& c) { c.color.x() = refract(c.in[0].z(), … in DECLARE_TERNARY_GENTYPE_FUNCS()
827 void eval_refract_vec2 (ShaderEvalContext& c) { c.color.yz() = refract(c.in[0].swizzle(3, 1), … in eval_refract_vec2()
828 void eval_refract_vec3 (ShaderEvalContext& c) { c.color.xyz() = refract(c.in[0].swizzle(2, 0, 1), … in eval_refract_vec3()
829 void eval_refract_vec4 (ShaderEvalContext& c) { c.color = refract(c.in[0].swizzle(1, 2, 3, 0), c.i… in eval_refract_vec4()
1140 …0.5f), Value(F, 0.2f, 1.5f), 0.5f, 0.5f, PRECMASK_MEDIUMP_HIGHP, FLOAT_GENTYPE_FUNCS(refract) ) in init()
/external/deqp/modules/gles3/functional/
Des3fShaderOperatorTests.cpp1249 void eval_refract_float (ShaderEvalContext& c) { c.color.x() = refract(c.in[0].z(), … in DECLARE_TERNARY_GENTYPE_FUNCS()
1250 void eval_refract_vec2 (ShaderEvalContext& c) { c.color.yz() = refract(c.in[0].swizzle(3, 1), … in eval_refract_vec2()
1251 void eval_refract_vec3 (ShaderEvalContext& c) { c.color.xyz() = refract(c.in[0].swizzle(2, 0, 1), … in eval_refract_vec3()
1252 void eval_refract_vec4 (ShaderEvalContext& c) { c.color = refract(c.in[0].swizzle(1, 2, 3, 0), c.i… in eval_refract_vec4()
1784 …0.5f), Value(F, 0.2f, 1.5f), 0.5f, 0.5f, PRECMASK_MEDIUMP_HIGHP, FLOAT_GENTYPE_FUNCS(refract) ) in init()
/external/deqp/android/cts/master/
Dgles2-master.txt5423 dEQP-GLES2.functional.shaders.operator.geometric.refract.mediump_float_float_vertex
5424 dEQP-GLES2.functional.shaders.operator.geometric.refract.mediump_float_float_fragment
5425 dEQP-GLES2.functional.shaders.operator.geometric.refract.highp_float_float_vertex
5426 dEQP-GLES2.functional.shaders.operator.geometric.refract.highp_float_float_fragment
5427 dEQP-GLES2.functional.shaders.operator.geometric.refract.mediump_vec2_float_vertex
5428 dEQP-GLES2.functional.shaders.operator.geometric.refract.mediump_vec2_float_fragment
5429 dEQP-GLES2.functional.shaders.operator.geometric.refract.highp_vec2_float_vertex
5430 dEQP-GLES2.functional.shaders.operator.geometric.refract.highp_vec2_float_fragment
5431 dEQP-GLES2.functional.shaders.operator.geometric.refract.mediump_vec3_float_vertex
5432 dEQP-GLES2.functional.shaders.operator.geometric.refract.mediump_vec3_float_fragment
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Dgles3-master.txt11701 dEQP-GLES3.functional.shaders.operator.geometric.refract.mediump_float_vertex
11702 dEQP-GLES3.functional.shaders.operator.geometric.refract.mediump_float_fragment
11703 dEQP-GLES3.functional.shaders.operator.geometric.refract.highp_float_vertex
11704 dEQP-GLES3.functional.shaders.operator.geometric.refract.highp_float_fragment
11705 dEQP-GLES3.functional.shaders.operator.geometric.refract.mediump_vec2_float_vertex
11706 dEQP-GLES3.functional.shaders.operator.geometric.refract.mediump_vec2_float_fragment
11707 dEQP-GLES3.functional.shaders.operator.geometric.refract.highp_vec2_float_vertex
11708 dEQP-GLES3.functional.shaders.operator.geometric.refract.highp_vec2_float_fragment
11709 dEQP-GLES3.functional.shaders.operator.geometric.refract.mediump_vec3_float_vertex
11710 dEQP-GLES3.functional.shaders.operator.geometric.refract.mediump_vec3_float_fragment
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/external/deqp/android/cts/lmp/src/
Des30-lmp.txt11287 dEQP-GLES3.functional.shaders.operator.geometric.refract.mediump_float_vertex
11288 dEQP-GLES3.functional.shaders.operator.geometric.refract.mediump_float_fragment
11289 dEQP-GLES3.functional.shaders.operator.geometric.refract.highp_float_vertex
11290 dEQP-GLES3.functional.shaders.operator.geometric.refract.highp_float_fragment
11291 dEQP-GLES3.functional.shaders.operator.geometric.refract.mediump_vec2_float_vertex
11292 dEQP-GLES3.functional.shaders.operator.geometric.refract.mediump_vec2_float_fragment
11293 dEQP-GLES3.functional.shaders.operator.geometric.refract.highp_vec2_float_vertex
11294 dEQP-GLES3.functional.shaders.operator.geometric.refract.highp_vec2_float_fragment
11295 dEQP-GLES3.functional.shaders.operator.geometric.refract.mediump_vec3_float_vertex
11296 dEQP-GLES3.functional.shaders.operator.geometric.refract.mediump_vec3_float_fragment
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/external/deqp/android/cts/lmp-mr1/
Dgles3-master.txt11310 dEQP-GLES3.functional.shaders.operator.geometric.refract.mediump_float_vertex
11311 dEQP-GLES3.functional.shaders.operator.geometric.refract.mediump_float_fragment
11312 dEQP-GLES3.functional.shaders.operator.geometric.refract.highp_float_vertex
11313 dEQP-GLES3.functional.shaders.operator.geometric.refract.highp_float_fragment
11314 dEQP-GLES3.functional.shaders.operator.geometric.refract.mediump_vec2_float_vertex
11315 dEQP-GLES3.functional.shaders.operator.geometric.refract.mediump_vec2_float_fragment
11316 dEQP-GLES3.functional.shaders.operator.geometric.refract.highp_vec2_float_vertex
11317 dEQP-GLES3.functional.shaders.operator.geometric.refract.highp_vec2_float_fragment
11318 dEQP-GLES3.functional.shaders.operator.geometric.refract.mediump_vec3_float_vertex
11319 dEQP-GLES3.functional.shaders.operator.geometric.refract.mediump_vec3_float_fragment
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/external/deqp/android/cts/lmp/
Dgles3-master.txt11287 dEQP-GLES3.functional.shaders.operator.geometric.refract.mediump_float_vertex
11288 dEQP-GLES3.functional.shaders.operator.geometric.refract.mediump_float_fragment
11289 dEQP-GLES3.functional.shaders.operator.geometric.refract.highp_float_vertex
11290 dEQP-GLES3.functional.shaders.operator.geometric.refract.highp_float_fragment
11291 dEQP-GLES3.functional.shaders.operator.geometric.refract.mediump_vec2_float_vertex
11292 dEQP-GLES3.functional.shaders.operator.geometric.refract.mediump_vec2_float_fragment
11293 dEQP-GLES3.functional.shaders.operator.geometric.refract.highp_vec2_float_vertex
11294 dEQP-GLES3.functional.shaders.operator.geometric.refract.highp_vec2_float_fragment
11295 dEQP-GLES3.functional.shaders.operator.geometric.refract.mediump_vec3_float_vertex
11296 dEQP-GLES3.functional.shaders.operator.geometric.refract.mediump_vec3_float_fragment
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/external/deqp/android/cts/lmp-mr1/src/
Des30-lmp-mr1.txt11310 dEQP-GLES3.functional.shaders.operator.geometric.refract.mediump_float_vertex
11311 dEQP-GLES3.functional.shaders.operator.geometric.refract.mediump_float_fragment
11312 dEQP-GLES3.functional.shaders.operator.geometric.refract.highp_float_vertex
11313 dEQP-GLES3.functional.shaders.operator.geometric.refract.highp_float_fragment
11314 dEQP-GLES3.functional.shaders.operator.geometric.refract.mediump_vec2_float_vertex
11315 dEQP-GLES3.functional.shaders.operator.geometric.refract.mediump_vec2_float_fragment
11316 dEQP-GLES3.functional.shaders.operator.geometric.refract.highp_vec2_float_vertex
11317 dEQP-GLES3.functional.shaders.operator.geometric.refract.highp_vec2_float_fragment
11318 dEQP-GLES3.functional.shaders.operator.geometric.refract.mediump_vec3_float_vertex
11319 dEQP-GLES3.functional.shaders.operator.geometric.refract.mediump_vec3_float_fragment
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