Searched refs:shaderImageFormatStr (Results 1 – 1 of 1) sorted by relevance
1154 const string shaderImageFormatStr = getShaderImageFormatQualifier(m_format); in iterate() local1173 …"layout (" + shaderImageFormatStr + ", binding=0) writeonly uniform " + shaderImageTypeStr + " u_i… in iterate()1412 const string shaderImageFormatStr = getShaderImageFormatQualifier(m_imageFormat); in iterate() local1423 …"layout (" + shaderImageFormatStr + ", binding=0) " + maybeRestrict + " readonly uniform " + shade… in iterate()1424 …"layout (" + shaderImageFormatStr + ", binding=1) " + maybeRestrict + " writeonly uniform " + shad… in iterate()2006 const string shaderImageFormatStr = getShaderImageFormatQualifier(m_format); in iterate() local2017 …"layout (" + shaderImageFormatStr + ", binding=0) coherent uniform " + shaderImageTypeStr + " u_re… in iterate()2019 …"layout (" + shaderImageFormatStr + ", binding=1) writeonly uniform " + shaderImageTypeStr + " u_r… in iterate()2402 const string shaderImageFormatStr = getShaderImageFormatQualifier(m_format); in iterate() local2413 …"layout (" + shaderImageFormatStr + ", binding=0) coherent uniform " + shaderImageTypeStr + " u_re… in iterate()[all …]