Searched refs:shader_prog (Results 1 – 1 of 1) sorted by relevance
284 GLuint shader_prog; member3116 if (sampler->shader_prog != 0) { in setup_glsl_generate_mipmap()3117 mipmap->ShaderProg = sampler->shader_prog; in setup_glsl_generate_mipmap()3195 sampler->shader_prog = mipmap->ShaderProg; in setup_glsl_generate_mipmap()3211 _mesa_DeleteObjectARB(mipmap->sampler_1d.shader_prog); in meta_glsl_generate_mipmap_cleanup()3212 _mesa_DeleteObjectARB(mipmap->sampler_2d.shader_prog); in meta_glsl_generate_mipmap_cleanup()3213 _mesa_DeleteObjectARB(mipmap->sampler_3d.shader_prog); in meta_glsl_generate_mipmap_cleanup()3214 _mesa_DeleteObjectARB(mipmap->sampler_cubemap.shader_prog); in meta_glsl_generate_mipmap_cleanup()3215 _mesa_DeleteObjectARB(mipmap->sampler_1d_array.shader_prog); in meta_glsl_generate_mipmap_cleanup()3216 _mesa_DeleteObjectARB(mipmap->sampler_2d_array.shader_prog); in meta_glsl_generate_mipmap_cleanup()[all …]