Home
last modified time | relevance | path

Searched refs:shader_prog (Results 1 – 1 of 1) sorted by relevance

/external/mesa3d/src/mesa/drivers/common/
Dmeta.c284 GLuint shader_prog; member
3116 if (sampler->shader_prog != 0) { in setup_glsl_generate_mipmap()
3117 mipmap->ShaderProg = sampler->shader_prog; in setup_glsl_generate_mipmap()
3195 sampler->shader_prog = mipmap->ShaderProg; in setup_glsl_generate_mipmap()
3211 _mesa_DeleteObjectARB(mipmap->sampler_1d.shader_prog); in meta_glsl_generate_mipmap_cleanup()
3212 _mesa_DeleteObjectARB(mipmap->sampler_2d.shader_prog); in meta_glsl_generate_mipmap_cleanup()
3213 _mesa_DeleteObjectARB(mipmap->sampler_3d.shader_prog); in meta_glsl_generate_mipmap_cleanup()
3214 _mesa_DeleteObjectARB(mipmap->sampler_cubemap.shader_prog); in meta_glsl_generate_mipmap_cleanup()
3215 _mesa_DeleteObjectARB(mipmap->sampler_1d_array.shader_prog); in meta_glsl_generate_mipmap_cleanup()
3216 _mesa_DeleteObjectARB(mipmap->sampler_2d_array.shader_prog); in meta_glsl_generate_mipmap_cleanup()
[all …]