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/external/mesa3d/src/gallium/drivers/r300/
Dr300_texture_desc.c91 static boolean r300_texture_macro_switch(struct r300_resource *tex, in r300_texture_macro_switch() argument
98 tile = r300_get_pixel_alignment(tex->b.b.format, tex->b.b.nr_samples, in r300_texture_macro_switch()
99 tex->tex.microtile, RADEON_LAYOUT_TILED, dim, 0); in r300_texture_macro_switch()
101 texdim = u_minify(tex->tex.width0, level); in r300_texture_macro_switch()
103 texdim = u_minify(tex->tex.height0, level); in r300_texture_macro_switch()
119 struct r300_resource *tex, in r300_texture_get_stride() argument
127 if (tex->tex.stride_in_bytes_override) in r300_texture_get_stride()
128 return tex->tex.stride_in_bytes_override; in r300_texture_get_stride()
131 if (level > tex->b.b.last_level) { in r300_texture_get_stride()
133 __FUNCTION__, level, tex->b.b.last_level); in r300_texture_get_stride()
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Dr300_texture.c801 struct r300_resource *tex, in r300_texture_setup_format_state() argument
808 struct pipe_resource *pt = &tex->b.b; in r300_texture_setup_format_state()
809 struct r300_texture_desc *desc = &tex->tex; in r300_texture_setup_format_state()
886 struct r300_resource *tex = r300_resource(surf->base.texture); in r300_texture_setup_fb_state() local
887 unsigned level = surf->base.u.tex.level; in r300_texture_setup_fb_state()
889 r300_stride_to_width(surf->base.format, tex->tex.stride_in_bytes[level]); in r300_texture_setup_fb_state()
895 R300_DEPTHMACROTILE(tex->tex.macrotile[level]) | in r300_texture_setup_fb_state()
896 R300_DEPTHMICROTILE(tex->tex.microtile); in r300_texture_setup_fb_state()
898 surf->pitch_zmask = tex->tex.zmask_stride_in_pixels[level]; in r300_texture_setup_fb_state()
899 surf->pitch_hiz = tex->tex.hiz_stride_in_pixels[level]; in r300_texture_setup_fb_state()
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Dr300_transfer.c55 struct pipe_resource *tex = transfer->resource; in r300_copy_from_tiled_texture() local
59 tex, transfer->level, &transfer->box); in r300_copy_from_tiled_texture()
67 struct pipe_resource *tex = transfer->resource; in r300_copy_into_tiled_texture() local
71 ctx->resource_copy_region(ctx, tex, transfer->level, in r300_copy_into_tiled_texture()
87 struct r300_resource *tex = r300_resource(texture); in r300_texture_get_transfer() local
93 r300->rws->cs_is_buffer_referenced(r300->cs, tex->cs_buf, RADEON_USAGE_READWRITE); in r300_texture_get_transfer()
98 r300->rws->buffer_is_busy(tex->buf, RADEON_USAGE_READWRITE); in r300_texture_get_transfer()
112 if (tex->tex.microtile || tex->tex.macrotile[level] || in r300_texture_get_transfer()
166 if (!tex->tex.microtile && !tex->tex.macrotile[level]) { in r300_texture_get_transfer()
178 assert(!trans->linear_texture->tex.microtile && in r300_texture_get_transfer()
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/external/mesa3d/src/gallium/drivers/i915/
Di915_resource_texture.c133 i915_texture_set_level_info(struct i915_texture *tex, in i915_texture_set_level_info() argument
136 assert(level < Elements(tex->nr_images)); in i915_texture_set_level_info()
138 assert(!tex->image_offset[level]); in i915_texture_set_level_info()
140 tex->nr_images[level] = nr_images; in i915_texture_set_level_info()
141 tex->image_offset[level] = MALLOC(nr_images * sizeof(struct offset_pair)); in i915_texture_set_level_info()
142 tex->image_offset[level][0].nblocksx = 0; in i915_texture_set_level_info()
143 tex->image_offset[level][0].nblocksy = 0; in i915_texture_set_level_info()
146 INLINE unsigned i915_texture_offset(struct i915_texture *tex, in i915_texture_offset() argument
150 x = tex->image_offset[level][layer].nblocksx in i915_texture_offset()
151 * util_format_get_blocksize(tex->b.b.format); in i915_texture_offset()
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Di915_state_static.c104 struct i915_texture *tex = i915_texture(cbuf_surface->texture); in update_framebuffer() local
105 assert(tex); in update_framebuffer()
107 i915->current.cbuf_bo = tex->buffer; in update_framebuffer()
109 BUF_3D_PITCH(tex->stride) | /* pitch in bytes */ in update_framebuffer()
110 buf_3d_tiling_bits(tex->tiling); in update_framebuffer()
112 layer = cbuf_surface->u.tex.first_layer; in update_framebuffer()
114 x = tex->image_offset[cbuf_surface->u.tex.level][layer].nblocksx; in update_framebuffer()
115 y = tex->image_offset[cbuf_surface->u.tex.level][layer].nblocksy; in update_framebuffer()
125 struct i915_texture *tex = i915_texture(depth_surface->texture); in update_framebuffer() local
126 unsigned offset = i915_texture_offset(tex, depth_surface->u.tex.level, in update_framebuffer()
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Di915_surface.c215 struct i915_texture *tex = i915_texture(dst->texture); in i915_clear_render_target_blitter() local
216 struct pipe_resource *pt = &tex->b.b; in i915_clear_render_target_blitter()
218 unsigned offset = i915_texture_offset(tex, dst->u.tex.level, dst->u.tex.first_layer); in i915_clear_render_target_blitter()
227 (unsigned short) tex->stride, in i915_clear_render_target_blitter()
228 tex->buffer, offset, in i915_clear_render_target_blitter()
243 struct i915_texture *tex = i915_texture(dst->texture); in i915_clear_depth_stencil_blitter() local
244 struct pipe_resource *pt = &tex->b.b; in i915_clear_depth_stencil_blitter()
247 unsigned offset = i915_texture_offset(tex, dst->u.tex.level, dst->u.tex.first_layer); in i915_clear_depth_stencil_blitter()
266 (unsigned short) tex->stride, in i915_clear_depth_stencil_blitter()
267 tex->buffer, offset, in i915_clear_depth_stencil_blitter()
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/external/libunwind/doc/
DMakefile.am28 libunwind.tex libunwind-dynamic.tex libunwind-ia64.tex \
29 libunwind-ptrace.tex libunwind-setjmp.tex \
30 unw_backtrace.tex \
31 unw_flush_cache.tex \
32 unw_get_accessors.tex \
33 unw_get_proc_info.tex \
34 unw_get_proc_info_by_ip.tex \
35 unw_get_proc_name.tex \
36 unw_get_fpreg.tex \
37 unw_get_reg.tex \
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/external/mesa3d/src/gallium/drivers/svga/
Dsvga_surface.c105 struct svga_texture *tex, in svga_texture_view_surface() argument
126 key->size.width = u_minify(tex->b.b.width0, start_mip); in svga_texture_view_surface()
127 key->size.height = u_minify(tex->b.b.height0, start_mip); in svga_texture_view_surface()
128 key->size.depth = zslice_pick < 0 ? u_minify(tex->b.b.depth0, start_mip) : 1; in svga_texture_view_surface()
132 if (tex->b.b.target == PIPE_TEXTURE_CUBE && face_pick < 0) { in svga_texture_view_surface()
161 if (tex->defined[j + face_pick][i + start_mip]) { in svga_texture_view_surface()
163 u_minify(tex->b.b.depth0, i + start_mip) : in svga_texture_view_surface()
167 tex->handle, in svga_texture_view_surface()
172 u_minify(tex->b.b.width0, i + start_mip), in svga_texture_view_surface()
173 u_minify(tex->b.b.height0, i + start_mip), in svga_texture_view_surface()
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Dsvga_resource_texture.c220 struct svga_texture *tex = (struct svga_texture *)pt; in svga_texture_destroy() local
224 svga_sampler_view_reference(&tex->cached_view, NULL); in svga_texture_destroy()
229 SVGA_DBG(DEBUG_DMA, "unref sid %p (texture)\n", tex->handle); in svga_texture_destroy()
230 svga_screen_surface_destroy(ss, &tex->key, &tex->handle); in svga_texture_destroy()
232 FREE(tex); in svga_texture_destroy()
359 struct svga_texture *tex = svga_texture(transfer->resource); in svga_texture_transfer_destroy() local
377 tex->view_age[transfer->level] = ++(tex->age); in svga_texture_transfer_destroy()
379 tex->defined[transfer->box.z][transfer->level] = TRUE; in svga_texture_transfer_destroy()
381 tex->defined[0][transfer->level] = TRUE; in svga_texture_transfer_destroy()
409 struct svga_texture *tex = CALLOC_STRUCT(svga_texture); in svga_texture_create() local
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Dsvga_sampler_view.c61 struct svga_texture *tex = svga_texture(pt); in svga_get_tex_sampler_view() local
93 if (tex->cached_view && in svga_get_tex_sampler_view()
94 tex->cached_view->min_lod == min_lod && in svga_get_tex_sampler_view()
95 tex->cached_view->max_lod == max_lod) { in svga_get_tex_sampler_view()
96 svga_sampler_view_reference(&sv, tex->cached_view); in svga_get_tex_sampler_view()
128 sv->handle = tex->handle; in svga_get_tex_sampler_view()
143 sv->age = tex->age; in svga_get_tex_sampler_view()
144 sv->handle = svga_texture_view_surface(svga, tex, flags, format, in svga_get_tex_sampler_view()
153 sv->handle = tex->handle; in svga_get_tex_sampler_view()
160 svga_sampler_view_reference(&tex->cached_view, sv); in svga_get_tex_sampler_view()
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/external/jmonkeyengine/engine/src/core-data/Common/ShaderLib/
DMultiSample.glsllib20 vec4 textureFetch(in sampler2DMS tex,in vec2 texC, in int numSamples){
21 ivec2 iTexC = ivec2(texC * textureSize(tex));
24 color += texelFetch(tex, iTexC, i);
29 vec4 fetchTextureSample(in sampler2DMS tex,in vec2 texC,in int sample){
30 ivec2 iTexC = ivec2(texC * textureSize(tex));
31 return texelFetch(tex, iTexC, sample);
34 vec4 getColor(in sampler2DMS tex, in vec2 texC){
35 return textureFetch(tex, texC, m_NumSamples);
38 vec4 getColorSingle(in sampler2DMS tex, in vec2 texC){
39 ivec2 iTexC = ivec2(texC * textureSize(tex));
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DShadow.glsllib11 //float shadowDepth = texture2DProj(tex, projCoord);
17 float Shadow_DoShadowCompareOffset(in SHADOWMAP tex, vec4 projCoord, vec2 offset){
18 return step(projCoord.z, SHADOWTEX(tex, SHADCOORD(projCoord.xy + offset * pixSize2)).r);
21 float Shadow_DoShadowCompare(in SHADOWMAP tex, vec4 projCoord){
22 return step(projCoord.z, SHADOWTEX(tex, SHADCOORD(projCoord.xy)).r);
44 float Shadow_DoDither_2x2(in SHADOWMAP tex, in vec4 projCoord){
47 shadow += Shadow_DoShadowCompareOffset(tex,projCoord,vec2(-1.5, 1.5) + o);
48 shadow += Shadow_DoShadowCompareOffset(tex,projCoord,vec2( 0.5, 1.5) + o);
49 shadow += Shadow_DoShadowCompareOffset(tex,projCoord,vec2(-1.5, -0.5) + o);
50 shadow += Shadow_DoShadowCompareOffset(tex,projCoord,vec2( 0.5, -0.5) + o);
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/external/jmonkeyengine/engine/src/core-data/Common/MatDefs/Shadow/
DPostShadowPSSM15.frag7 #define SHADOWCOMPAREOFFSET(tex,coord,offset) textureProjOffset(tex, coord, offset)
8 #define SHADOWCOMPARE(tex,coord) textureProj(tex, coord)
9 #define SHADOWGATHER(tex,coord) textureGather(tex, coord.xy, coord.z)
12 …#define SHADOWCOMPAREOFFSET(tex,coord,offset) step(coord.z, textureProjOffset(tex, coord, offset).…
13 #define SHADOWCOMPARE(tex,coord) step(coord.z, textureProj(tex, coord).r)
14 #define SHADOWGATHER(tex,coord) step(coord.z, textureGather(tex, coord.xy))
62 float Shadow_DoDither_2x2(in SHADOWMAP tex, in vec4 projCoord){
67 ivec2 texSize = textureSize(tex, 0);
72 shadow += SHADOWCOMPARE(tex, vec4(projCoord.xy+pixSize*(vec2(-1.5, 1.5)+o), projCoord.zw));
73 shadow += SHADOWCOMPARE(tex, vec4(projCoord.xy+pixSize*(vec2( 0.5, 1.5)+o), projCoord.zw));
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DPostShadowPSSM.frag3 #define SHADOWCOMPARE(tex,coord) shadow2DProj(tex, coord).r
6 #define SHADOWCOMPARE(tex,coord) step(coord.z, texture2DProj(tex, coord).r)
50 float Shadow_DoShadowCompareOffset(in SHADOWMAP tex, in vec4 projCoord, in vec2 offset){
52 return SHADOWCOMPARE(tex, coord);
55 float Shadow_DoShadowCompare(in SHADOWMAP tex, vec4 projCoord){
56 return SHADOWCOMPARE(tex, projCoord);
66 float Shadow_DoDither_2x2(in SHADOWMAP tex, in vec4 projCoord){
69 shadow += Shadow_DoShadowCompareOffset(tex,projCoord,vec2(-1.5, 1.5) + o);
70 shadow += Shadow_DoShadowCompareOffset(tex,projCoord,vec2( 0.5, 1.5) + o);
71 shadow += Shadow_DoShadowCompareOffset(tex,projCoord,vec2(-1.5, -0.5) + o);
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/external/mesa3d/src/gallium/winsys/sw/wrapper/
Dwrapper_sw_winsys.c61 struct pipe_resource *tex; member
91 struct pipe_resource *tex = wdt->tex; in wsw_dt_get_stride() local
94 tr = pipe_get_transfer(pipe, tex, 0, 0, in wsw_dt_get_stride()
96 0, 0, wdt->tex->width0, wdt->tex->height0); in wsw_dt_get_stride()
110 struct pipe_resource *tex, unsigned *stride) in wsw_dt_wrap_texture() argument
116 wdt->tex = tex; in wsw_dt_wrap_texture()
127 pipe_resource_reference(&tex, NULL); in wsw_dt_wrap_texture()
141 struct pipe_resource *tex; in wsw_dt_create() local
157 tex = wsw->screen->resource_create(wsw->screen, &templ); in wsw_dt_create()
158 if (!tex) in wsw_dt_create()
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/external/jmonkeyengine/engine/src/core/com/jme3/texture/
DFrameBuffer.java91 Texture tex; field in FrameBuffer.RenderBuffer
108 return tex; in getTexture()
137 if (tex != null){ in createDestructableClone()
148 if (tex != null){ in toString()
235 private void checkSetTexture(Texture tex, boolean depth){ in checkSetTexture() argument
236 Image img = tex.getImage(); in checkSetTexture()
250 if (samples != tex.getImage().getMultiSamples()) in checkSetTexture()
313 public void setColorTexture(Texture2D tex){ in setColorTexture() argument
315 addColorTexture(tex); in setColorTexture()
334 public void addColorTexture(Texture2D tex) { in addColorTexture() argument
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/external/mesa3d/src/gallium/state_trackers/xorg/
Dxorg_exa.c205 if (!priv || !priv->tex) in ExaDownloadFromScreen()
208 transfer = pipe_get_transfer(exa->pipe, priv->tex, 0, 0, in ExaDownloadFromScreen()
216 util_copy_rect((unsigned char*)dst, priv->tex->format, dst_pitch, 0, 0, in ExaDownloadFromScreen()
237 if (!priv || !priv->tex) in ExaUploadToScreen()
240 transfer = pipe_get_transfer(exa->pipe, priv->tex, 0, 0, in ExaUploadToScreen()
249 priv->tex->format, transfer->stride, 0, 0, w, h, in ExaUploadToScreen()
272 if (!priv->tex) in ExaPrepareAccess()
279 assert(pPix->drawable.width <= priv->tex->width0); in ExaPrepareAccess()
280 assert(pPix->drawable.height <= priv->tex->height0); in ExaPrepareAccess()
283 pipe_get_transfer(exa->pipe, priv->tex, 0, 0, in ExaPrepareAccess()
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/external/replicaisland/src/com/replica/replicaisland/
DHudSystem.java283 Texture tex = mFuelDrawable.getTexture(); in update() local
284 mFuelDrawable.resize(tex.width, tex.height); in update()
323 Texture tex = bitmap.getTexture(); in update() local
324 bitmap.resize(tex.width, tex.height); in update()
341 Texture tex = bitmap.getTexture(); in update() local
342 bitmap.resize(tex.width, tex.height); in update()
343 bitmap.setWidth((int)(tex.width * STOMP_BUTTON_SCALE)); in update()
344 bitmap.setHeight((int)(tex.height * STOMP_BUTTON_SCALE)); in update()
355 Texture tex = mMovementSliderBaseDrawable.getTexture(); in update() local
356 mMovementSliderBaseDrawable.resize(tex.width, tex.height); in update()
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/external/iproute2/doc/
DPlan4 1.1 IP Command reference (ip-cref.tex, published)
5 1.2 TC Command reference (tc-cref.tex)
6 1.3 IP tunnels (ip-tunnels.tex, published)
9 2.1 RTNETLINK (api-rtnl.tex)
10 2.2 Path MTU Discovery (api-pmtudisc.tex)
11 2.3 IPv6 Flow Labels (api-ip6-flowlabels.tex, published)
12 2.4 Miscellaneous extensions (api-misc.tex)
15 3.1 NetDev --- Networking Devices and netdev... (iki-netdev.tex)
16 3.2 Neighbour cache and destination cache. (iki-neighdst.tex)
/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/textures/
DTextureGeneratorMusgrave.java61 …protected Texture generate(Structure tex, int width, int height, int depth, BlenderContext blender… in generate() argument
62 int stype = ((Number) tex.getFieldValue("stype")).intValue(); in generate()
63 float noisesize = ((Number) tex.getFieldValue("noisesize")).floatValue(); in generate()
68 float[][] colorBand = this.computeColorband(tex, blenderContext); in generate()
71 MusgraveData musgraveData = new MusgraveData(tex); in generate()
73 BrightnessAndContrastData bacd = new BrightnessAndContrastData(tex); in generate()
126 public MusgraveData(Structure tex) { in MusgraveData() argument
127 stype = ((Number) tex.getFieldValue("stype")).intValue(); in MusgraveData()
128 outscale = ((Number) tex.getFieldValue("ns_outscale")).floatValue(); in MusgraveData()
129 h = ((Number) tex.getFieldValue("mg_H")).floatValue(); in MusgraveData()
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/external/libvorbis/doc/
DMakefile.am56 Vorbis_I_spec.tex \
57 01-introduction.tex \
58 02-bitpacking.tex \
59 03-codebook.tex \
60 04-codec.tex \
61 05-comment.tex \
62 06-floor0.tex \
63 07-floor1.tex \
64 08-residue.tex \
65 09-helper.tex \
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/external/skia/src/gpu/effects/
DGrBicubicEffect.h39 static GrFragmentProcessor* Create(GrTexture* tex, const SkScalar coefficients[16],
44 return Create(tex, coefficients, GrCoordTransform::MakeDivByTextureWHMatrix(tex),
47 return SkNEW_ARGS(GrBicubicEffect, (tex, coefficients,
48 GrCoordTransform::MakeDivByTextureWHMatrix(tex),
56 static GrFragmentProcessor* Create(GrTexture* tex, const SkMatrix& matrix, in Create() argument
58 return Create(tex, gMitchellCoefficients, matrix, tileModes); in Create()
65 static GrFragmentProcessor* Create(GrTexture* tex, const SkScalar coefficients[16], in Create() argument
68 return SkNEW_ARGS(GrBicubicEffect, (tex, coefficients, matrix, tileModes)); in Create()
74 static GrFragmentProcessor* Create(GrTexture* tex, const SkMatrix& matrix, in Create() argument
76 return SkNEW_ARGS(GrBicubicEffect, (tex, gMitchellCoefficients, matrix, domain)); in Create()
/external/mesa3d/src/gallium/drivers/radeonsi/
Dr600_blit.c132 surf_tmpl.u.tex.level = level; in si_blit_uncompress_depth()
133 surf_tmpl.u.tex.first_layer = layer; in si_blit_uncompress_depth()
134 surf_tmpl.u.tex.last_layer = layer; in si_blit_uncompress_depth()
164 struct r600_resource_texture *tex; in si_flush_depth_textures() local
169 tex = (struct r600_resource_texture *)view->base.texture; in si_flush_depth_textures()
170 if (!tex->depth) in si_flush_depth_textures()
173 if (tex->is_flushing_texture) in si_flush_depth_textures()
176 si_blit_uncompress_depth(&rctx->context, tex); in si_flush_depth_textures()
181 struct r600_resource_texture *tex; in si_flush_depth_textures() local
182 tex = (struct r600_resource_texture *)rctx->framebuffer.cbufs[i]->texture; in si_flush_depth_textures()
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/external/llvm/test/CodeGen/R600/
Dllvm.AMDGPU.tex.ll22 %res1 = call <4 x float> @llvm.AMDGPU.tex(<4 x float> %addr, i32 0, i32 0, i32 1)
23 %res2 = call <4 x float> @llvm.AMDGPU.tex(<4 x float> %res1, i32 0, i32 0, i32 2)
24 %res3 = call <4 x float> @llvm.AMDGPU.tex(<4 x float> %res2, i32 0, i32 0, i32 3)
25 %res4 = call <4 x float> @llvm.AMDGPU.tex(<4 x float> %res3, i32 0, i32 0, i32 4)
26 %res5 = call <4 x float> @llvm.AMDGPU.tex(<4 x float> %res4, i32 0, i32 0, i32 5)
27 %res6 = call <4 x float> @llvm.AMDGPU.tex(<4 x float> %res5, i32 0, i32 0, i32 6)
28 %res7 = call <4 x float> @llvm.AMDGPU.tex(<4 x float> %res6, i32 0, i32 0, i32 7)
29 %res8 = call <4 x float> @llvm.AMDGPU.tex(<4 x float> %res7, i32 0, i32 0, i32 8)
30 %res9 = call <4 x float> @llvm.AMDGPU.tex(<4 x float> %res8, i32 0, i32 0, i32 9)
31 %res10 = call <4 x float> @llvm.AMDGPU.tex(<4 x float> %res9, i32 0, i32 0, i32 10)
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/external/mesa3d/src/gallium/drivers/r600/
Dr600_blit.c191 surf_tmpl.u.tex.level = level; in r600_blit_decompress_depth()
192 surf_tmpl.u.tex.first_layer = layer; in r600_blit_decompress_depth()
193 surf_tmpl.u.tex.last_layer = layer; in r600_blit_decompress_depth()
199 surf_tmpl.u.tex.level = level; in r600_blit_decompress_depth()
200 surf_tmpl.u.tex.first_layer = layer; in r600_blit_decompress_depth()
201 surf_tmpl.u.tex.last_layer = layer; in r600_blit_decompress_depth()
238 struct r600_texture *tex; in r600_decompress_depth_textures() local
245 tex = (struct r600_texture *)view->texture; in r600_decompress_depth_textures()
246 assert(tex->is_depth && !tex->is_flushing_texture); in r600_decompress_depth_textures()
248 r600_blit_decompress_depth(&rctx->context, tex, NULL, in r600_decompress_depth_textures()
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