1 /*
2  * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
3  * Copyright 2010 Marek Olšák <maraeo@gmail.com>
4  *
5  * Permission is hereby granted, free of charge, to any person obtaining a
6  * copy of this software and associated documentation files (the "Software"),
7  * to deal in the Software without restriction, including without limitation
8  * on the rights to use, copy, modify, merge, publish, distribute, sub
9  * license, and/or sell copies of the Software, and to permit persons to whom
10  * the Software is furnished to do so, subject to the following conditions:
11  *
12  * The above copyright notice and this permission notice (including the next
13  * paragraph) shall be included in all copies or substantial portions of the
14  * Software.
15  *
16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18  * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
19  * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
20  * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
21  * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
22  * USE OR OTHER DEALINGS IN THE SOFTWARE. */
23 
24 #include "r300_texture_desc.h"
25 #include "r300_context.h"
26 
27 #include "util/u_format.h"
28 
29 /* Returns the number of pixels that the texture should be aligned to
30  * in the given dimension. */
r300_get_pixel_alignment(enum pipe_format format,unsigned num_samples,enum radeon_bo_layout microtile,enum radeon_bo_layout macrotile,enum r300_dim dim,boolean is_rs690)31 unsigned r300_get_pixel_alignment(enum pipe_format format,
32                                   unsigned num_samples,
33                                   enum radeon_bo_layout microtile,
34                                   enum radeon_bo_layout macrotile,
35                                   enum r300_dim dim, boolean is_rs690)
36 {
37     static const unsigned table[2][5][3][2] =
38     {
39         {
40     /* Macro: linear    linear    linear
41        Micro: linear    tiled  square-tiled */
42             {{ 32, 1}, { 8,  4}, { 0,  0}}, /*   8 bits per pixel */
43             {{ 16, 1}, { 8,  2}, { 4,  4}}, /*  16 bits per pixel */
44             {{  8, 1}, { 4,  2}, { 0,  0}}, /*  32 bits per pixel */
45             {{  4, 1}, { 2,  2}, { 0,  0}}, /*  64 bits per pixel */
46             {{  2, 1}, { 0,  0}, { 0,  0}}  /* 128 bits per pixel */
47         },
48         {
49     /* Macro: tiled     tiled     tiled
50        Micro: linear    tiled  square-tiled */
51             {{256, 8}, {64, 32}, { 0,  0}}, /*   8 bits per pixel */
52             {{128, 8}, {64, 16}, {32, 32}}, /*  16 bits per pixel */
53             {{ 64, 8}, {32, 16}, { 0,  0}}, /*  32 bits per pixel */
54             {{ 32, 8}, {16, 16}, { 0,  0}}, /*  64 bits per pixel */
55             {{ 16, 8}, { 0,  0}, { 0,  0}}  /* 128 bits per pixel */
56         }
57     };
58 
59     static const unsigned aa_block[2] = {4, 8};
60     unsigned tile = 0;
61     unsigned pixsize = util_format_get_blocksize(format);
62 
63     assert(macrotile <= RADEON_LAYOUT_TILED);
64     assert(microtile <= RADEON_LAYOUT_SQUARETILED);
65     assert(pixsize <= 16);
66     assert(dim <= DIM_HEIGHT);
67 
68     if (num_samples > 1) {
69         /* Multisampled textures have their own alignment scheme. */
70         if (pixsize == 4)
71             tile = aa_block[dim];
72         /* XXX FP16 AA. */
73     } else {
74         /* Standard alignment. */
75         tile = table[macrotile][util_logbase2(pixsize)][microtile][dim];
76         if (macrotile == 0 && is_rs690 && dim == DIM_WIDTH) {
77             int align;
78             int h_tile;
79             h_tile = table[macrotile][util_logbase2(pixsize)][microtile][DIM_HEIGHT];
80             align = 64 / (pixsize * h_tile);
81             if (tile < align)
82                 tile = align;
83         }
84     }
85 
86     assert(tile);
87     return tile;
88 }
89 
90 /* Return true if macrotiling should be enabled on the miplevel. */
r300_texture_macro_switch(struct r300_resource * tex,unsigned level,boolean rv350_mode,enum r300_dim dim)91 static boolean r300_texture_macro_switch(struct r300_resource *tex,
92                                          unsigned level,
93                                          boolean rv350_mode,
94                                          enum r300_dim dim)
95 {
96     unsigned tile, texdim;
97 
98     tile = r300_get_pixel_alignment(tex->b.b.format, tex->b.b.nr_samples,
99                                     tex->tex.microtile, RADEON_LAYOUT_TILED, dim, 0);
100     if (dim == DIM_WIDTH) {
101         texdim = u_minify(tex->tex.width0, level);
102     } else {
103         texdim = u_minify(tex->tex.height0, level);
104     }
105 
106     /* See TX_FILTER1_n.MACRO_SWITCH. */
107     if (rv350_mode) {
108         return texdim >= tile;
109     } else {
110         return texdim > tile;
111     }
112 }
113 
114 /**
115  * Return the stride, in bytes, of the texture image of the given texture
116  * at the given level.
117  */
r300_texture_get_stride(struct r300_screen * screen,struct r300_resource * tex,unsigned level)118 static unsigned r300_texture_get_stride(struct r300_screen *screen,
119                                         struct r300_resource *tex,
120                                         unsigned level)
121 {
122     unsigned tile_width, width, stride;
123     boolean is_rs690 = (screen->caps.family == CHIP_FAMILY_RS600 ||
124                         screen->caps.family == CHIP_FAMILY_RS690 ||
125                         screen->caps.family == CHIP_FAMILY_RS740);
126 
127     if (tex->tex.stride_in_bytes_override)
128         return tex->tex.stride_in_bytes_override;
129 
130     /* Check the level. */
131     if (level > tex->b.b.last_level) {
132         SCREEN_DBG(screen, DBG_TEX, "%s: level (%u) > last_level (%u)\n",
133                    __FUNCTION__, level, tex->b.b.last_level);
134         return 0;
135     }
136 
137     width = u_minify(tex->tex.width0, level);
138 
139     if (util_format_is_plain(tex->b.b.format)) {
140         tile_width = r300_get_pixel_alignment(tex->b.b.format,
141                                               tex->b.b.nr_samples,
142                                               tex->tex.microtile,
143                                               tex->tex.macrotile[level],
144                                               DIM_WIDTH, is_rs690);
145         width = align(width, tile_width);
146 
147         stride = util_format_get_stride(tex->b.b.format, width);
148         /* The alignment to 32 bytes is sort of implied by the layout... */
149         return stride;
150     } else {
151         return align(util_format_get_stride(tex->b.b.format, width), is_rs690 ? 64 : 32);
152     }
153 }
154 
r300_texture_get_nblocksy(struct r300_resource * tex,unsigned level,boolean * out_aligned_for_cbzb)155 static unsigned r300_texture_get_nblocksy(struct r300_resource *tex,
156                                           unsigned level,
157                                           boolean *out_aligned_for_cbzb)
158 {
159     unsigned height, tile_height;
160 
161     height = u_minify(tex->tex.height0, level);
162 
163     /* Mipmapped and 3D textures must have their height aligned to POT. */
164     if ((tex->b.b.target != PIPE_TEXTURE_1D &&
165          tex->b.b.target != PIPE_TEXTURE_2D &&
166          tex->b.b.target != PIPE_TEXTURE_RECT) ||
167         tex->b.b.last_level != 0) {
168         height = util_next_power_of_two(height);
169     }
170 
171     if (util_format_is_plain(tex->b.b.format)) {
172         tile_height = r300_get_pixel_alignment(tex->b.b.format,
173                                                tex->b.b.nr_samples,
174                                                tex->tex.microtile,
175                                                tex->tex.macrotile[level],
176                                                DIM_HEIGHT, 0);
177         height = align(height, tile_height);
178 
179         /* See if the CBZB clear can be used on the buffer,
180          * taking the texture size into account. */
181         if (out_aligned_for_cbzb) {
182             if (tex->tex.macrotile[level]) {
183                 /* When clearing, the layer (width*height) is horizontally split
184                  * into two, and the upper and lower halves are cleared by the CB
185                  * and ZB units, respectively. Therefore, the number of macrotiles
186                  * in the Y direction must be even. */
187 
188                 /* Align the height so that there is an even number of macrotiles.
189                  * Do so for 3 or more macrotiles in the Y direction. */
190                 if (level == 0 && tex->b.b.last_level == 0 &&
191                     (tex->b.b.target == PIPE_TEXTURE_1D ||
192                      tex->b.b.target == PIPE_TEXTURE_2D ||
193                      tex->b.b.target == PIPE_TEXTURE_RECT) &&
194                     height >= tile_height * 3) {
195                     height = align(height, tile_height * 2);
196                 }
197 
198                 *out_aligned_for_cbzb = height % (tile_height * 2) == 0;
199             } else {
200                 *out_aligned_for_cbzb = FALSE;
201             }
202         }
203     }
204 
205     return util_format_get_nblocksy(tex->b.b.format, height);
206 }
207 
208 /* Get a width in pixels from a stride in bytes. */
r300_stride_to_width(enum pipe_format format,unsigned stride_in_bytes)209 unsigned r300_stride_to_width(enum pipe_format format,
210                               unsigned stride_in_bytes)
211 {
212     return (stride_in_bytes / util_format_get_blocksize(format)) *
213             util_format_get_blockwidth(format);
214 }
215 
r300_setup_miptree(struct r300_screen * screen,struct r300_resource * tex,boolean align_for_cbzb)216 static void r300_setup_miptree(struct r300_screen *screen,
217                                struct r300_resource *tex,
218                                boolean align_for_cbzb)
219 {
220     struct pipe_resource *base = &tex->b.b;
221     unsigned stride, size, layer_size, nblocksy, i;
222     boolean rv350_mode = screen->caps.family >= CHIP_FAMILY_R350;
223     boolean aligned_for_cbzb;
224 
225     tex->tex.size_in_bytes = 0;
226 
227     SCREEN_DBG(screen, DBG_TEXALLOC,
228         "r300: Making miptree for texture, format %s\n",
229         util_format_short_name(base->format));
230 
231     for (i = 0; i <= base->last_level; i++) {
232         /* Let's see if this miplevel can be macrotiled. */
233         tex->tex.macrotile[i] =
234             (tex->tex.macrotile[0] == RADEON_LAYOUT_TILED &&
235              r300_texture_macro_switch(tex, i, rv350_mode, DIM_WIDTH) &&
236              r300_texture_macro_switch(tex, i, rv350_mode, DIM_HEIGHT)) ?
237              RADEON_LAYOUT_TILED : RADEON_LAYOUT_LINEAR;
238 
239         stride = r300_texture_get_stride(screen, tex, i);
240 
241         /* Compute the number of blocks in Y, see if the CBZB clear can be
242          * used on the texture. */
243         aligned_for_cbzb = FALSE;
244         if (align_for_cbzb && tex->tex.cbzb_allowed[i])
245             nblocksy = r300_texture_get_nblocksy(tex, i, &aligned_for_cbzb);
246         else
247             nblocksy = r300_texture_get_nblocksy(tex, i, NULL);
248 
249         layer_size = stride * nblocksy;
250 
251         if (base->nr_samples) {
252             layer_size *= base->nr_samples;
253         }
254 
255         if (base->target == PIPE_TEXTURE_CUBE)
256             size = layer_size * 6;
257         else
258             size = layer_size * u_minify(tex->tex.depth0, i);
259 
260         tex->tex.offset_in_bytes[i] = tex->tex.size_in_bytes;
261         tex->tex.size_in_bytes = tex->tex.offset_in_bytes[i] + size;
262         tex->tex.layer_size_in_bytes[i] = layer_size;
263         tex->tex.stride_in_bytes[i] = stride;
264         tex->tex.cbzb_allowed[i] = tex->tex.cbzb_allowed[i] && aligned_for_cbzb;
265 
266         SCREEN_DBG(screen, DBG_TEXALLOC, "r300: Texture miptree: Level %d "
267                 "(%dx%dx%d px, pitch %d bytes) %d bytes total, macrotiled %s\n",
268                 i, u_minify(tex->tex.width0, i), u_minify(tex->tex.height0, i),
269                 u_minify(tex->tex.depth0, i), stride, tex->tex.size_in_bytes,
270                 tex->tex.macrotile[i] ? "TRUE" : "FALSE");
271     }
272 }
273 
r300_setup_flags(struct r300_resource * tex)274 static void r300_setup_flags(struct r300_resource *tex)
275 {
276     tex->tex.uses_stride_addressing =
277         !util_is_power_of_two(tex->b.b.width0) ||
278         (tex->tex.stride_in_bytes_override &&
279          r300_stride_to_width(tex->b.b.format,
280                          tex->tex.stride_in_bytes_override) != tex->b.b.width0);
281 
282     tex->tex.is_npot =
283         tex->tex.uses_stride_addressing ||
284         !util_is_power_of_two(tex->b.b.height0) ||
285         !util_is_power_of_two(tex->b.b.depth0);
286 }
287 
r300_setup_cbzb_flags(struct r300_screen * rscreen,struct r300_resource * tex)288 static void r300_setup_cbzb_flags(struct r300_screen *rscreen,
289                                   struct r300_resource *tex)
290 {
291     unsigned i, bpp;
292     boolean first_level_valid;
293 
294     bpp = util_format_get_blocksizebits(tex->b.b.format);
295 
296     /* 1) The texture must be point-sampled,
297      * 2) The depth must be 16 or 32 bits.
298      * 3) If the midpoint ZB offset is not aligned to 2048, it returns garbage
299      *    with certain texture sizes. Macrotiling ensures the alignment. */
300     first_level_valid = tex->b.b.nr_samples <= 1 &&
301                        (bpp == 16 || bpp == 32) &&
302                        tex->tex.macrotile[0];
303 
304     if (SCREEN_DBG_ON(rscreen, DBG_NO_CBZB))
305         first_level_valid = FALSE;
306 
307     for (i = 0; i <= tex->b.b.last_level; i++)
308         tex->tex.cbzb_allowed[i] = first_level_valid && tex->tex.macrotile[i];
309 }
310 
r300_pixels_to_dwords(unsigned stride,unsigned height,unsigned xblock,unsigned yblock)311 static unsigned r300_pixels_to_dwords(unsigned stride,
312                                       unsigned height,
313                                       unsigned xblock, unsigned yblock)
314 {
315     return (util_align_npot(stride, xblock) * align(height, yblock)) / (xblock * yblock);
316 }
317 
r300_setup_hyperz_properties(struct r300_screen * screen,struct r300_resource * tex)318 static void r300_setup_hyperz_properties(struct r300_screen *screen,
319                                          struct r300_resource *tex)
320 {
321     /* The tile size of 1 DWORD in ZMASK RAM is:
322      *
323      * GPU    Pipes    4x4 mode   8x8 mode
324      * ------------------------------------------
325      * R580   4P/1Z    32x32      64x64
326      * RV570  3P/1Z    48x16      96x32
327      * RV530  1P/2Z    32x16      64x32
328      *        1P/1Z    16x16      32x32
329      */
330     static unsigned zmask_blocks_x_per_dw[4] = {4, 8, 12, 8};
331     static unsigned zmask_blocks_y_per_dw[4] = {4, 4,  4, 8};
332 
333     /* In HIZ RAM, one dword is always 8x8 pixels (each byte is 4x4 pixels),
334      * but the blocks have very weird ordering.
335      *
336      * With 2 pipes and an image of size 8xY, where Y >= 1,
337      * clearing 4 dwords clears blocks like this:
338      *
339      *    01012323
340      *
341      * where numbers correspond to dword indices. The blocks are interleaved
342      * in the X direction, so the alignment must be 4x1 blocks (32x8 pixels).
343      *
344      * With 4 pipes and an image of size 8xY, where Y >= 4,
345      * clearing 8 dwords clears blocks like this:
346      *    01012323
347      *    45456767
348      *    01012323
349      *    45456767
350      * where numbers correspond to dword indices. The blocks are interleaved
351      * in both directions, so the alignment must be 4x4 blocks (32x32 pixels)
352      */
353     static unsigned hiz_align_x[4] = {8, 32, 48, 32};
354     static unsigned hiz_align_y[4] = {8, 8, 8, 32};
355 
356     if (util_format_is_depth_or_stencil(tex->b.b.format) &&
357         util_format_get_blocksizebits(tex->b.b.format) == 32 &&
358         tex->tex.microtile) {
359         unsigned i, pipes;
360 
361         if (screen->caps.family == CHIP_FAMILY_RV530) {
362             pipes = screen->info.r300_num_z_pipes;
363         } else {
364             pipes = screen->info.r300_num_gb_pipes;
365         }
366 
367         for (i = 0; i <= tex->b.b.last_level; i++) {
368             unsigned zcomp_numdw, zcompsize, hiz_numdw, stride, height;
369 
370             stride = r300_stride_to_width(tex->b.b.format,
371                                           tex->tex.stride_in_bytes[i]);
372             stride = align(stride, 16);
373             height = u_minify(tex->b.b.height0, i);
374 
375             /* The 8x8 compression mode needs macrotiling. */
376             zcompsize = screen->caps.z_compress == R300_ZCOMP_8X8 &&
377                        tex->tex.macrotile[i] &&
378                        tex->b.b.nr_samples <= 1 ? 8 : 4;
379 
380             /* Get the ZMASK buffer size in dwords. */
381             zcomp_numdw = r300_pixels_to_dwords(stride, height,
382                                 zmask_blocks_x_per_dw[pipes-1] * zcompsize,
383                                 zmask_blocks_y_per_dw[pipes-1] * zcompsize);
384 
385             /* Check whether we have enough ZMASK memory. */
386             if (util_format_get_blocksizebits(tex->b.b.format) == 32 &&
387                 zcomp_numdw <= screen->caps.zmask_ram * pipes) {
388                 tex->tex.zmask_dwords[i] = zcomp_numdw;
389                 tex->tex.zcomp8x8[i] = zcompsize == 8;
390 
391                 tex->tex.zmask_stride_in_pixels[i] =
392                     util_align_npot(stride, zmask_blocks_x_per_dw[pipes-1] * zcompsize);
393             } else {
394                 tex->tex.zmask_dwords[i] = 0;
395                 tex->tex.zcomp8x8[i] = FALSE;
396                 tex->tex.zmask_stride_in_pixels[i] = 0;
397             }
398 
399             /* Now setup HIZ. */
400             stride = util_align_npot(stride, hiz_align_x[pipes-1]);
401             height = align(height, hiz_align_y[pipes-1]);
402 
403             /* Get the HIZ buffer size in dwords. */
404             hiz_numdw = (stride * height) / (8*8 * pipes);
405 
406             /* Check whether we have enough HIZ memory. */
407             if (hiz_numdw <= screen->caps.hiz_ram * pipes) {
408                 tex->tex.hiz_dwords[i] = hiz_numdw;
409                 tex->tex.hiz_stride_in_pixels[i] = stride;
410             } else {
411                 tex->tex.hiz_dwords[i] = 0;
412                 tex->tex.hiz_stride_in_pixels[i] = 0;
413             }
414         }
415     }
416 }
417 
r300_setup_tiling(struct r300_screen * screen,struct r300_resource * tex)418 static void r300_setup_tiling(struct r300_screen *screen,
419                               struct r300_resource *tex)
420 {
421     enum pipe_format format = tex->b.b.format;
422     boolean rv350_mode = screen->caps.family >= CHIP_FAMILY_R350;
423     boolean is_zb = util_format_is_depth_or_stencil(format);
424     boolean dbg_no_tiling = SCREEN_DBG_ON(screen, DBG_NO_TILING);
425 
426     tex->tex.microtile = RADEON_LAYOUT_LINEAR;
427     tex->tex.macrotile[0] = RADEON_LAYOUT_LINEAR;
428 
429     if (!util_format_is_plain(format)) {
430         return;
431     }
432 
433     /* If height == 1, disable microtiling except for zbuffer. */
434     if (!is_zb && (tex->b.b.height0 == 1 || dbg_no_tiling)) {
435         return;
436     }
437 
438     /* Set microtiling. */
439     switch (util_format_get_blocksize(format)) {
440         case 1:
441         case 4:
442         case 8:
443             tex->tex.microtile = RADEON_LAYOUT_TILED;
444             break;
445 
446         case 2:
447             tex->tex.microtile = RADEON_LAYOUT_SQUARETILED;
448             break;
449     }
450 
451     if (dbg_no_tiling) {
452         return;
453     }
454 
455     /* Set macrotiling. */
456     if (r300_texture_macro_switch(tex, 0, rv350_mode, DIM_WIDTH) &&
457         r300_texture_macro_switch(tex, 0, rv350_mode, DIM_HEIGHT)) {
458         tex->tex.macrotile[0] = RADEON_LAYOUT_TILED;
459     }
460 }
461 
r300_tex_print_info(struct r300_resource * tex,const char * func)462 static void r300_tex_print_info(struct r300_resource *tex,
463                                 const char *func)
464 {
465     fprintf(stderr,
466             "r300: %s: Macro: %s, Micro: %s, Pitch: %i, Dim: %ix%ix%i, "
467             "LastLevel: %i, Size: %i, Format: %s\n",
468             func,
469             tex->tex.macrotile[0] ? "YES" : " NO",
470             tex->tex.microtile ? "YES" : " NO",
471             r300_stride_to_width(tex->b.b.format, tex->tex.stride_in_bytes[0]),
472             tex->b.b.width0, tex->b.b.height0, tex->b.b.depth0,
473             tex->b.b.last_level, tex->tex.size_in_bytes,
474             util_format_short_name(tex->b.b.format));
475 }
476 
r300_texture_desc_init(struct r300_screen * rscreen,struct r300_resource * tex,const struct pipe_resource * base)477 void r300_texture_desc_init(struct r300_screen *rscreen,
478                             struct r300_resource *tex,
479                             const struct pipe_resource *base)
480 {
481     tex->b.b.target = base->target;
482     tex->b.b.format = base->format;
483     tex->b.b.width0 = base->width0;
484     tex->b.b.height0 = base->height0;
485     tex->b.b.depth0 = base->depth0;
486     tex->b.b.array_size = base->array_size;
487     tex->b.b.last_level = base->last_level;
488     tex->b.b.nr_samples = base->nr_samples;
489     tex->tex.width0 = base->width0;
490     tex->tex.height0 = base->height0;
491     tex->tex.depth0 = base->depth0;
492 
493     r300_setup_flags(tex);
494 
495     /* Align a 3D NPOT texture to POT. */
496     if (base->target == PIPE_TEXTURE_3D && tex->tex.is_npot) {
497         tex->tex.width0 = util_next_power_of_two(tex->tex.width0);
498         tex->tex.height0 = util_next_power_of_two(tex->tex.height0);
499         tex->tex.depth0 = util_next_power_of_two(tex->tex.depth0);
500     }
501 
502     /* Setup tiling. */
503     if (tex->tex.microtile == RADEON_LAYOUT_UNKNOWN) {
504         r300_setup_tiling(rscreen, tex);
505     }
506 
507     r300_setup_cbzb_flags(rscreen, tex);
508 
509     /* Setup the miptree description. */
510     r300_setup_miptree(rscreen, tex, TRUE);
511     /* If the required buffer size is larger than the given max size,
512      * try again without the alignment for the CBZB clear. */
513     if (tex->buf && tex->tex.size_in_bytes > tex->buf->size) {
514         r300_setup_miptree(rscreen, tex, FALSE);
515 
516         /* Make sure the buffer we got is large enough. */
517         if (tex->tex.size_in_bytes > tex->buf->size) {
518             fprintf(stderr,
519                 "r300: I got a pre-allocated buffer to use it as a texture "
520                 "storage, but the buffer is too small. I'll use the buffer "
521                 "anyway, because I can't crash here, but it's dangerous. "
522                 "This can be a DDX bug. Got: %iB, Need: %iB, Info:\n",
523                 tex->buf->size, tex->tex.size_in_bytes);
524             r300_tex_print_info(tex, "texture_desc_init");
525             /* Ooops, what now. Apps will break if we fail this,
526              * so just pretend everything's okay. */
527         }
528     }
529 
530     r300_setup_hyperz_properties(rscreen, tex);
531 
532     if (SCREEN_DBG_ON(rscreen, DBG_TEX))
533         r300_tex_print_info(tex, "texture_desc_init");
534 }
535 
r300_texture_get_offset(struct r300_resource * tex,unsigned level,unsigned layer)536 unsigned r300_texture_get_offset(struct r300_resource *tex,
537                                  unsigned level, unsigned layer)
538 {
539     unsigned offset = tex->tex.offset_in_bytes[level];
540 
541     switch (tex->b.b.target) {
542         case PIPE_TEXTURE_3D:
543         case PIPE_TEXTURE_CUBE:
544             return offset + layer * tex->tex.layer_size_in_bytes[level];
545 
546         default:
547             assert(layer == 0);
548             return offset;
549     }
550 }
551