Searched refs:texToFboShaderID (Results 1 – 3 of 3) sorted by relevance
/external/deqp/modules/gles31/functional/ |
D | es31fFboColorbufferTests.cpp | 143 deUint32 texToFboShaderID = getCurrentContext()->createProgram(&texToFboShader); in render() local 147 texToFboShader.setUniforms(*getCurrentContext(), texToFboShaderID); in render() 226 …sglr::drawQuad(*getCurrentContext(), texToFboShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, … in render()
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/external/deqp/modules/gles3/functional/ |
D | es3fFboRenderTest.cpp | 539 deUint32 texToFboShaderID = context.createProgram(&texToFboShader); in render() local 578 texToFboShader.setUniforms(context, texToFboShaderID); in render() 579 sglr::drawQuad(context, texToFboShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(+1.0f, +1.0f, 0.0f)); in render() 584 texToFboShader.setUniforms(context, texToFboShaderID); in render() 585 sglr::drawQuad(context, texToFboShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(+1.0f, +1.0f, 0.0f)); in render() 1121 deUint32 texToFboShaderID = context.createProgram(&texToFboShader); in render() local 1144 texToFboShader.setUniforms (context, texToFboShaderID); in render() 1154 sglr::drawQuad(context, texToFboShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); in render() 1212 sglr::drawQuad(context, texToFboShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(+1.0f, +1.0f, 0.0f)); in render() 1215 sglr::drawQuad(context, texToFboShaderID, Vec3(0.0f, 0.0f, -1.0f), Vec3(+1.0f, +1.0f, 1.0f)); in render() [all …]
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D | es3fFboColorbufferTests.cpp | 367 deUint32 texToFboShaderID = getCurrentContext()->createProgram(&texToFboShader); in render() local 371 texToFboShader.setUniforms(*getCurrentContext(), texToFboShaderID); in render() 443 …sglr::drawQuad(*getCurrentContext(), texToFboShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, … in render() 496 deUint32 texToFboShaderID = getCurrentContext()->createProgram(&texToFboShader); in render() local 500 texToFboShader.setUniforms(*getCurrentContext(), texToFboShaderID); in render() 569 …sglr::drawQuad(*getCurrentContext(), texToFboShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, … in render() 622 deUint32 texToFboShaderID= getCurrentContext()->createProgram(&texToFboShader); in render() local 626 texToFboShader.setUniforms(*getCurrentContext(), texToFboShaderID); in render() 693 …sglr::drawQuad(*getCurrentContext() , texToFboShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f,… in render()
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