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Searched refs:texToFboShaderID (Results 1 – 3 of 3) sorted by relevance

/external/deqp/modules/gles31/functional/
Des31fFboColorbufferTests.cpp143 deUint32 texToFboShaderID = getCurrentContext()->createProgram(&texToFboShader); in render() local
147 texToFboShader.setUniforms(*getCurrentContext(), texToFboShaderID); in render()
226 …sglr::drawQuad(*getCurrentContext(), texToFboShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, … in render()
/external/deqp/modules/gles3/functional/
Des3fFboRenderTest.cpp539 deUint32 texToFboShaderID = context.createProgram(&texToFboShader); in render() local
578 texToFboShader.setUniforms(context, texToFboShaderID); in render()
579 sglr::drawQuad(context, texToFboShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(+1.0f, +1.0f, 0.0f)); in render()
584 texToFboShader.setUniforms(context, texToFboShaderID); in render()
585 sglr::drawQuad(context, texToFboShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(+1.0f, +1.0f, 0.0f)); in render()
1121 deUint32 texToFboShaderID = context.createProgram(&texToFboShader); in render() local
1144 texToFboShader.setUniforms (context, texToFboShaderID); in render()
1154 sglr::drawQuad(context, texToFboShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); in render()
1212 sglr::drawQuad(context, texToFboShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(+1.0f, +1.0f, 0.0f)); in render()
1215 sglr::drawQuad(context, texToFboShaderID, Vec3(0.0f, 0.0f, -1.0f), Vec3(+1.0f, +1.0f, 1.0f)); in render()
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Des3fFboColorbufferTests.cpp367 deUint32 texToFboShaderID = getCurrentContext()->createProgram(&texToFboShader); in render() local
371 texToFboShader.setUniforms(*getCurrentContext(), texToFboShaderID); in render()
443 …sglr::drawQuad(*getCurrentContext(), texToFboShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, … in render()
496 deUint32 texToFboShaderID = getCurrentContext()->createProgram(&texToFboShader); in render() local
500 texToFboShader.setUniforms(*getCurrentContext(), texToFboShaderID); in render()
569 …sglr::drawQuad(*getCurrentContext(), texToFboShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, … in render()
622 deUint32 texToFboShaderID= getCurrentContext()->createProgram(&texToFboShader); in render() local
626 texToFboShader.setUniforms(*getCurrentContext(), texToFboShaderID); in render()
693 …sglr::drawQuad(*getCurrentContext() , texToFboShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f,… in render()