Searched refs:texture2DArray (Results 1 – 4 of 4) sorted by relevance
/external/mesa3d/src/glsl/builtins/profiles/ |
D | EXT_texture_array.frag | 5 vec4 texture2DArray(sampler2DArray sampler, vec3 coord); 6 vec4 texture2DArray(sampler2DArray sampler, vec3 coord, float bias);
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D | EXT_texture_array.vert | 5 vec4 texture2DArray(sampler2DArray sampler, vec3 coord);
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/external/jmonkeyengine/engine/src/test/jme3test/texture/ |
D | UnshadedArray.frag | 30 color *= texture2DArray(m_ColorMap, texCoord1);
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/external/deqp/modules/gles3/functional/ |
D | es3fShaderTextureFunctionTests.cpp | 344 inline Vec4 texture2DArray (const gls::ShaderEvalContext& c, float s, float t, float r, float lod) … in texture2DArray() function 361 …y (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture2DArray(c, c.in[0].x()… in evalTexture2DArray() 366 …as (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture2DArray(c, c.in[0].x()… in evalTexture2DArrayBias() 378 …od (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture2DArray(c, c.in[0].x()… in evalTexture2DArrayLod() 439 …ad (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture2DArray(c, c.in[0].x()… in evalTexture2DArrayGrad()
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