1#extension GL_EXT_texture_array : enable 2vec4 texture1DArray(sampler1DArray sampler, vec2 coord); 3vec4 texture1DArrayLod(sampler1DArray sampler, vec2 coord, float lod); 4 5vec4 texture2DArray(sampler2DArray sampler, vec3 coord); 6vec4 texture2DArrayLod(sampler2DArray sampler, vec3 coord, float lod); 7 8vec4 shadow1DArray(sampler1DArrayShadow sampler, vec3 coord); 9vec4 shadow1DArrayLod(sampler1DArrayShadow sampler, vec3 coord, float lod); 10 11vec4 shadow2DArray(sampler2DArrayShadow sampler, vec4 coord); 12