Home
last modified time | relevance | path

Searched refs:texture3D (Results 1 – 15 of 15) sorted by relevance

/external/mesa3d/src/glsl/builtins/profiles/
DOES_texture_3D.frag4 vec4 texture3D (sampler3D sampler, vec3 coord);
6 vec4 texture3D (sampler3D sampler, vec3 coord, float bias);
DOES_texture_3D.vert4 vec4 texture3D (sampler3D sampler, vec3 coord);
D120.frag13 vec4 texture3D (sampler3D sampler, vec3 coord, float bias);
D110.frag14 vec4 texture3D (sampler3D sampler, vec3 coord, float bias);
D140.frag114 vec4 texture3D (sampler3D sampler, vec3 coord, float bias);
D130.frag115 vec4 texture3D (sampler3D sampler, vec3 coord, float bias);
D110.glsl301 vec4 texture3D (sampler3D sampler, vec3 coord);
D120.glsl333 vec4 texture3D (sampler3D sampler, vec3 coord);
D130.glsl866 vec4 texture3D (sampler3D sampler, vec3 coord);
D140.glsl951 vec4 texture3D (sampler3D sampler, vec3 coord);
/external/jmonkeyengine/engine/src/core-plugins/com/jme3/texture/plugins/
DDDSLoader.java107 private boolean texture3D; field in DDSLoader
129 if (texture3D) { in load()
162 texture3D = true; in loadDX10Header()
202 texture3D = false; in loadHeader()
218 texture3D = true; in loadHeader()
737 if (depth > 1 && !texture3D) { in readData()
747 } else if (texture3D) { in readData()
/external/jmonkeyengine/engine/src/test/jme3test/texture/
Dtex3D.frag6 gl_FragColor= texture3D(m_Texture,texCoord);
Dtex3DThumb.frag13 gl_FragColor= texture3D(m_Texture,texC);
/external/jmonkeyengine/engine/src/blender/Common/MatDefs/Texture3D/
Dtex3D.frag6 gl_FragColor= texture3D(m_Texture,texCoord);
/external/deqp/modules/gles3/functional/
Des3fShaderTextureFunctionTests.cpp345 inline Vec4 texture3D (const gls::ShaderEvalContext& c, float s, float t, float r, float lod) { re… in texture3D() function
362 …e3D (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture3D(c, c.in[0].x(), … in evalTexture3D()
367 …Bias (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture3D(c, c.in[0].x(), … in evalTexture3DBias()
373 …Proj (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture3D(c, c.in[0].x()/c… in evalTexture3DProj()
374 …jBias (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture3D(c, c.in[0].x()/c… in evalTexture3DProjBias()
379 …DLod (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture3D(c, c.in[0].x(), … in evalTexture3DLod()
383 …ojLod (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture3D(c, c.in[0].x()/c… in evalTexture3DProjLod()
440 …Grad (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture3D(c, c.in[0].x(), … in evalTexture3DGrad()
458 …rad (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture3D(c, c.in[0].x()/c… in evalTexture3DProjGrad()