Searched refs:texture3D (Results 1 – 15 of 15) sorted by relevance
/external/mesa3d/src/glsl/builtins/profiles/ |
D | OES_texture_3D.frag | 4 vec4 texture3D (sampler3D sampler, vec3 coord); 6 vec4 texture3D (sampler3D sampler, vec3 coord, float bias);
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D | OES_texture_3D.vert | 4 vec4 texture3D (sampler3D sampler, vec3 coord);
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D | 120.frag | 13 vec4 texture3D (sampler3D sampler, vec3 coord, float bias);
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D | 110.frag | 14 vec4 texture3D (sampler3D sampler, vec3 coord, float bias);
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D | 140.frag | 114 vec4 texture3D (sampler3D sampler, vec3 coord, float bias);
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D | 130.frag | 115 vec4 texture3D (sampler3D sampler, vec3 coord, float bias);
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D | 110.glsl | 301 vec4 texture3D (sampler3D sampler, vec3 coord);
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D | 120.glsl | 333 vec4 texture3D (sampler3D sampler, vec3 coord);
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D | 130.glsl | 866 vec4 texture3D (sampler3D sampler, vec3 coord);
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D | 140.glsl | 951 vec4 texture3D (sampler3D sampler, vec3 coord);
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/external/jmonkeyengine/engine/src/core-plugins/com/jme3/texture/plugins/ |
D | DDSLoader.java | 107 private boolean texture3D; field in DDSLoader 129 if (texture3D) { in load() 162 texture3D = true; in loadDX10Header() 202 texture3D = false; in loadHeader() 218 texture3D = true; in loadHeader() 737 if (depth > 1 && !texture3D) { in readData() 747 } else if (texture3D) { in readData()
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/external/jmonkeyengine/engine/src/test/jme3test/texture/ |
D | tex3D.frag | 6 gl_FragColor= texture3D(m_Texture,texCoord);
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D | tex3DThumb.frag | 13 gl_FragColor= texture3D(m_Texture,texC);
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/external/jmonkeyengine/engine/src/blender/Common/MatDefs/Texture3D/ |
D | tex3D.frag | 6 gl_FragColor= texture3D(m_Texture,texCoord);
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/external/deqp/modules/gles3/functional/ |
D | es3fShaderTextureFunctionTests.cpp | 345 inline Vec4 texture3D (const gls::ShaderEvalContext& c, float s, float t, float r, float lod) { re… in texture3D() function 362 …e3D (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture3D(c, c.in[0].x(), … in evalTexture3D() 367 …Bias (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture3D(c, c.in[0].x(), … in evalTexture3DBias() 373 …Proj (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture3D(c, c.in[0].x()/c… in evalTexture3DProj() 374 …jBias (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture3D(c, c.in[0].x()/c… in evalTexture3DProjBias() 379 …DLod (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture3D(c, c.in[0].x(), … in evalTexture3DLod() 383 …ojLod (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture3D(c, c.in[0].x()/c… in evalTexture3DProjLod() 440 …Grad (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture3D(c, c.in[0].x(), … in evalTexture3DGrad() 458 …rad (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture3D(c, c.in[0].x()/c… in evalTexture3DProjGrad()
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