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Searched refs:textureCube (Results 1 – 15 of 15) sorted by relevance

/external/skia/src/effects/
DSkColorCubeFilter.cpp354 SkAutoTUnref<GrTexture> textureCube( in asFragmentProcessors() local
356 if (!textureCube) { in asFragmentProcessors()
357 textureCube.reset(context->textureProvider()->createTexture( in asFragmentProcessors()
359 if (textureCube) { in asFragmentProcessors()
360 context->textureProvider()->assignUniqueKeyToTexture(key, textureCube); in asFragmentProcessors()
364 GrFragmentProcessor* frag = textureCube ? GrColorCubeEffect::Create(textureCube) : NULL; in asFragmentProcessors()
/external/jmonkeyengine/engine/src/core-data/Common/ShaderLib/
DOptics.glsllib6 #define TEXENV textureCube
30 return textureCube(envMap, dir);
/external/mesa3d/src/glsl/builtins/profiles/
D100.frag6 vec4 textureCube (samplerCube sampler, vec3 coord, float bias);
D120.frag16 vec4 textureCube (samplerCube sampler, vec3 coord, float bias);
D110.frag17 vec4 textureCube (samplerCube sampler, vec3 coord, float bias);
D140.frag117 vec4 textureCube (samplerCube sampler, vec3 coord, float bias);
D130.frag118 vec4 textureCube (samplerCube sampler, vec3 coord, float bias);
D100.glsl296 vec4 textureCube (samplerCube sampler, vec3 coord);
D110.glsl304 vec4 textureCube (samplerCube sampler, vec3 coord);
D120.glsl336 vec4 textureCube (samplerCube sampler, vec3 coord);
D130.glsl871 vec4 textureCube (samplerCube sampler, vec3 coord);
D140.glsl956 vec4 textureCube (samplerCube sampler, vec3 coord);
/external/deqp/data/gles2/shaders/
Dinvalid_texture_functions.test34 vec4 r = textureCube(s, vec3(1.0), 1.0);
/external/deqp/modules/gles2/functional/
Des2fShaderTextureFunctionTests.cpp193 inline Vec4 textureCube (const gls::ShaderEvalContext& c, float s, float t, float r, float lod) { … in textureCube() function
197 …be (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = textureCube(c, c.in[0].x(),… in evalTextureCube()
200 …ias (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = textureCube(c, c.in[0].x(),… in evalTextureCubeBias()
208 …Lod (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = textureCube(c, c.in[0].x(),… in evalTextureCubeLod()
/external/deqp/modules/gles3/functional/
Des3fShaderTextureFunctionTests.cpp343 inline Vec4 textureCube (const gls::ShaderEvalContext& c, float s, float t, float r, float lod) { … in textureCube() function
360 …be (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = textureCube(c, c.in[0].x(),… in evalTextureCube()
365 …ias (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = textureCube(c, c.in[0].x(),… in evalTextureCubeBias()
377 …Lod (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = textureCube(c, c.in[0].x(),… in evalTextureCubeLod()
438 …rad (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = textureCube(c, c.in[0].x(),… in evalTextureCubeGrad()