Searched refs:textureCube (Results 1 – 15 of 15) sorted by relevance
/external/skia/src/effects/ |
D | SkColorCubeFilter.cpp | 354 SkAutoTUnref<GrTexture> textureCube( in asFragmentProcessors() local 356 if (!textureCube) { in asFragmentProcessors() 357 textureCube.reset(context->textureProvider()->createTexture( in asFragmentProcessors() 359 if (textureCube) { in asFragmentProcessors() 360 context->textureProvider()->assignUniqueKeyToTexture(key, textureCube); in asFragmentProcessors() 364 GrFragmentProcessor* frag = textureCube ? GrColorCubeEffect::Create(textureCube) : NULL; in asFragmentProcessors()
|
/external/jmonkeyengine/engine/src/core-data/Common/ShaderLib/ |
D | Optics.glsllib | 6 #define TEXENV textureCube 30 return textureCube(envMap, dir);
|
/external/mesa3d/src/glsl/builtins/profiles/ |
D | 100.frag | 6 vec4 textureCube (samplerCube sampler, vec3 coord, float bias);
|
D | 120.frag | 16 vec4 textureCube (samplerCube sampler, vec3 coord, float bias);
|
D | 110.frag | 17 vec4 textureCube (samplerCube sampler, vec3 coord, float bias);
|
D | 140.frag | 117 vec4 textureCube (samplerCube sampler, vec3 coord, float bias);
|
D | 130.frag | 118 vec4 textureCube (samplerCube sampler, vec3 coord, float bias);
|
D | 100.glsl | 296 vec4 textureCube (samplerCube sampler, vec3 coord);
|
D | 110.glsl | 304 vec4 textureCube (samplerCube sampler, vec3 coord);
|
D | 120.glsl | 336 vec4 textureCube (samplerCube sampler, vec3 coord);
|
D | 130.glsl | 871 vec4 textureCube (samplerCube sampler, vec3 coord);
|
D | 140.glsl | 956 vec4 textureCube (samplerCube sampler, vec3 coord);
|
/external/deqp/data/gles2/shaders/ |
D | invalid_texture_functions.test | 34 vec4 r = textureCube(s, vec3(1.0), 1.0);
|
/external/deqp/modules/gles2/functional/ |
D | es2fShaderTextureFunctionTests.cpp | 193 inline Vec4 textureCube (const gls::ShaderEvalContext& c, float s, float t, float r, float lod) { … in textureCube() function 197 …be (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = textureCube(c, c.in[0].x(),… in evalTextureCube() 200 …ias (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = textureCube(c, c.in[0].x(),… in evalTextureCubeBias() 208 …Lod (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = textureCube(c, c.in[0].x(),… in evalTextureCubeLod()
|
/external/deqp/modules/gles3/functional/ |
D | es3fShaderTextureFunctionTests.cpp | 343 inline Vec4 textureCube (const gls::ShaderEvalContext& c, float s, float t, float r, float lod) { … in textureCube() function 360 …be (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = textureCube(c, c.in[0].x(),… in evalTextureCube() 365 …ias (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = textureCube(c, c.in[0].x(),… in evalTextureCubeBias() 377 …Lod (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = textureCube(c, c.in[0].x(),… in evalTextureCubeLod() 438 …rad (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = textureCube(c, c.in[0].x(),… in evalTextureCubeGrad()
|