/external/eigen/Eigen/src/Geometry/ |
D | RotationBase.h | 45 inline RotationMatrixType toRotationMatrix() const { return derived().toRotationMatrix(); } in toRotationMatrix() function 50 inline RotationMatrixType matrix() const { return derived().toRotationMatrix(); } in matrix() 61 { return toRotationMatrix() * s.factor(); } 77 { return l.derived() * r.toRotationMatrix(); } 90 { return toRotationMatrix() * t; } 94 { return toRotationMatrix() * v; } in _transformVector() 106 { return r.toRotationMatrix() * m; } 144 *this = r.toRotationMatrix(); 158 return *this = r.toRotationMatrix(); 182 static inline Matrix<Scalar,2,2> toRotationMatrix(const Scalar& s) [all …]
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D | Rotation2D.h | 86 { return toRotationMatrix() * vec; } 90 Matrix2 toRotationMatrix() const; 149 Rotation2D<Scalar>::toRotationMatrix(void) const
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D | AngleAxis.h | 115 Matrix3 toRotationMatrix(void) const; 204 AngleAxis<Scalar>::toRotationMatrix(void) const
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D | Scaling.h | 78 { return r.toRotationMatrix() * m_factor; }
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D | Transform.h | 546 … Transform& operator*=(const RotationBase<Derived,Dim>& r) { return rotate(r.toRotationMatrix()); } 881 linearExt() *= internal::toRotationMatrix<Scalar,Dim>(rotation); in rotate() 897 m_matrix.template block<Dim,HDim>(0,0) = internal::toRotationMatrix<Scalar,Dim>(rotation) in prerotate() 967 linear() = internal::toRotationMatrix<Scalar,Dim>(r); 1070 linear() = internal::toRotationMatrix<Scalar,Dim>(orientation); in fromPositionOrientationScale()
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/external/eigen/Eigen/src/Eigen2Support/Geometry/ |
D | RotationBase.h | 39 inline RotationMatrixType toRotationMatrix() const { return derived().toRotationMatrix(); } in toRotationMatrix() function 46 { return toRotationMatrix() * t; } 50 { return toRotationMatrix() * s; } 54 { return toRotationMatrix() * t; } 67 *this = r.toRotationMatrix(); in Matrix() 81 return *this = r.toRotationMatrix(); 106 return Rotation2D<Scalar>(s).toRotationMatrix(); in ei_toRotationMatrix() 112 return r.toRotationMatrix(); in ei_toRotationMatrix()
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D | AngleAxis.h | 100 { return toRotationMatrix() * other; } 104 { return a * b.toRotationMatrix(); } 108 { return toRotationMatrix() * other; } 120 Matrix3 toRotationMatrix(void) const; 189 AngleAxis<Scalar>::toRotationMatrix(void) const
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D | Rotation2D.h | 78 { return toRotationMatrix() * vec; } 82 Matrix2 toRotationMatrix(void) const; 138 Rotation2D<Scalar>::toRotationMatrix(void) const
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D | Scaling.h | 99 { return *this * r.toRotationMatrix(); }
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D | Translation.h | 87 { return *this * r.toRotationMatrix(); }
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D | Quaternion.h | 165 Matrix3 toRotationMatrix(void) const; 296 Quaternion<Scalar>::toRotationMatrix(void) const
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/external/eigen/test/eigen2/ |
D | eigen2_geometry.cpp | 73 m = AngleAxisx(a, v0.normalized()).toRotationMatrix().adjoint(); in geometry() 91 VERIFY_IS_APPROX(q1 * v2, q1.toRotationMatrix() * v2); in geometry() 93 q1.toRotationMatrix() * q2.toRotationMatrix() * v2); in geometry() 96 q1.toRotationMatrix() * q2.toRotationMatrix() * v2)); in geometry() 98 q2 = q1.toRotationMatrix(); in geometry() 105 AngleAxisx(Scalar(0.1), Vector3(1,0,0)).toRotationMatrix() in geometry() 106 * (AngleAxisx(Scalar(0.2), Vector3(0,1,0)).toRotationMatrix() in geometry() 107 * (AngleAxisx(Scalar(0.3), Vector3(0,0,1)).toRotationMatrix() * v1))); in geometry() 123 VERIFY_IS_APPROX(AngleAxisx(a,v1.normalized()).toRotationMatrix(), in geometry() 124 Quaternionx(AngleAxisx(a,v1.normalized())).toRotationMatrix()); in geometry() [all …]
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D | eigen2_geometry_with_eigen2_prefix.cpp | 75 m = AngleAxisx(a, v0.normalized()).toRotationMatrix().adjoint(); in geometry() 93 VERIFY_IS_APPROX(q1 * v2, q1.toRotationMatrix() * v2); in geometry() 95 q1.toRotationMatrix() * q2.toRotationMatrix() * v2); in geometry() 98 q1.toRotationMatrix() * q2.toRotationMatrix() * v2)); in geometry() 100 q2 = q1.toRotationMatrix(); in geometry() 107 AngleAxisx(Scalar(0.1), Vector3(1,0,0)).toRotationMatrix() in geometry() 108 * (AngleAxisx(Scalar(0.2), Vector3(0,1,0)).toRotationMatrix() in geometry() 109 * (AngleAxisx(Scalar(0.3), Vector3(0,0,1)).toRotationMatrix() * v1))); in geometry() 125 VERIFY_IS_APPROX(AngleAxisx(a,v1.normalized()).toRotationMatrix(), in geometry() 126 Quaternionx(AngleAxisx(a,v1.normalized())).toRotationMatrix()); in geometry() [all …]
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/external/eigen/test/ |
D | geo_transformations.cpp | 41 t0.linear() = q1.toRotationMatrix(); in non_projective_only() 51 t0.linear() = q1.toRotationMatrix(); in non_projective_only() 54 t1.linear() = q1.conjugate().toRotationMatrix(); in non_projective_only() 114 m = AngleAxisx(a, v0.normalized()).toRotationMatrix().adjoint(); in transformations() 127 AngleAxisx(Scalar(0.1), Vector3(1,0,0)).toRotationMatrix() in transformations() 128 * (AngleAxisx(Scalar(0.2), Vector3(0,1,0)).toRotationMatrix() in transformations() 129 * (AngleAxisx(Scalar(0.3), Vector3(0,0,1)).toRotationMatrix() * v1))); in transformations() 140 aa.fromRotationMatrix(aa.toRotationMatrix()); in transformations() 148 VERIFY_IS_APPROX(AngleAxisx(a,v1.normalized()).toRotationMatrix(), in transformations() 149 Quaternionx(AngleAxisx(a,v1.normalized())).toRotationMatrix()); in transformations() [all …]
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D | geo_quaternion.cpp | 94 VERIFY_IS_APPROX(q1 * v2, q1.toRotationMatrix() * v2); in quaternion() 96 q1.toRotationMatrix() * q2.toRotationMatrix() * v2); in quaternion() 99 || !(q2 * q1 * v2).isApprox(q1.toRotationMatrix() * q2.toRotationMatrix() * v2)); in quaternion() 101 q2 = q1.toRotationMatrix(); in quaternion()
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/external/jmonkeyengine/engine/src/bullet-common/com/jme3/bullet/util/ |
D | CollisionShapeFactory.java | 92 trans.getRotation().toRotationMatrix()); in createCompoundShape() 104 trans.getRotation().toRotationMatrix()); in createCompoundShape() 119 trans.getRotation().toRotationMatrix()); in createCompoundShape() 125 trans.getRotation().toRotationMatrix()); in createCompoundShape()
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/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/constraints/ |
D | Feature.java | 256 result.setTransform(t.getTranslation(), t.getScale(), t.getRotation().toRotationMatrix()); in getWorldTransformMatrix() 261 ….getWorldBindPosition(), bone.getWorldBindScale(), bone.getWorldBindRotation().toRotationMatrix()); in getWorldTransformMatrix() 274 result.setTransform(t.getTranslation(), t.getScale(), t.getRotation().toRotationMatrix()); in getParentWorldTransformMatrix() 279 …WorldBindPosition(), parent.getWorldBindScale(), parent.getWorldBindRotation().toRotationMatrix()); in getParentWorldTransformMatrix()
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/external/jmonkeyengine/engine/src/core/com/jme3/math/ |
D | Quaternion.java | 382 public Matrix3f toRotationMatrix() { in toRotationMatrix() method in Quaternion 384 return toRotationMatrix(matrix); in toRotationMatrix() 395 public Matrix3f toRotationMatrix(Matrix3f result) { in toRotationMatrix() method in Quaternion 440 public Matrix4f toRotationMatrix(Matrix4f result) { in toRotationMatrix() method in Quaternion 914 Matrix3f tempMat = toRotationMatrix(); in toAxes()
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D | Matrix4f.java | 1710 quat.fromRotationMatrix(toRotationMatrix()); in toRotationQuat() 1715 q.fromRotationMatrix(toRotationMatrix()); in toRotationQuat() 1718 public Matrix3f toRotationMatrix() { in toRotationMatrix() method in Matrix4f 1723 public void toRotationMatrix(Matrix3f mat) { in toRotationMatrix() method in Matrix4f 1861 quat.toRotationMatrix(this); in setRotationQuaternion()
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/external/eigen/demos/opengl/ |
D | quaternion_demo.cpp | 159 Matrix3 m = q.toRotationMatrix(); in operator =() 174 Matrix3 toRotationMatrix(void) const in toRotationMatrix() function in EulerAngles 185 operator QuaternionType() { return QuaternionType(toRotationMatrix()); } in operator QuaternionType()
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D | camera.cpp | 198 mViewMatrix.linear() = q.toRotationMatrix(); in updateViewMatrix()
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/external/eigen/bench/ |
D | geometry.cpp | 53 data = t.object.toRotationMatrix() * data; in transform()
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/external/jmonkeyengine/engine/src/core/com/jme3/renderer/ |
D | RenderManager.java | 368 tempMat4.toRotationMatrix(tempMat3); in updateUniformBindings() 384 worldMatrix.toRotationMatrix(tempMat3); in updateUniformBindings() 412 tempMat4.toRotationMatrix(tempMat3); in updateUniformBindings()
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/external/jmonkeyengine/engine/src/test/jme3test/bullet/ |
D | PhysicsHoverControl.java | 108 setPhysicsRotation(spatial.getWorldRotation().toRotationMatrix()); in setSpatial()
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/external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/objects/ |
D | PhysicsGhostObject.java | 197 return physicsLocation.getRotation().toRotationMatrix(); in getPhysicsRotationMatrix()
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