Home
last modified time | relevance | path

Searched refs:toRotationMatrix (Results 1 – 25 of 32) sorted by relevance

12

/external/eigen/Eigen/src/Geometry/
DRotationBase.h45 inline RotationMatrixType toRotationMatrix() const { return derived().toRotationMatrix(); } in toRotationMatrix() function
50 inline RotationMatrixType matrix() const { return derived().toRotationMatrix(); } in matrix()
61 { return toRotationMatrix() * s.factor(); }
77 { return l.derived() * r.toRotationMatrix(); }
90 { return toRotationMatrix() * t; }
94 { return toRotationMatrix() * v; } in _transformVector()
106 { return r.toRotationMatrix() * m; }
144 *this = r.toRotationMatrix();
158 return *this = r.toRotationMatrix();
182 static inline Matrix<Scalar,2,2> toRotationMatrix(const Scalar& s)
[all …]
DRotation2D.h86 { return toRotationMatrix() * vec; }
90 Matrix2 toRotationMatrix() const;
149 Rotation2D<Scalar>::toRotationMatrix(void) const
DAngleAxis.h115 Matrix3 toRotationMatrix(void) const;
204 AngleAxis<Scalar>::toRotationMatrix(void) const
DScaling.h78 { return r.toRotationMatrix() * m_factor; }
DTransform.h546 … Transform& operator*=(const RotationBase<Derived,Dim>& r) { return rotate(r.toRotationMatrix()); }
881 linearExt() *= internal::toRotationMatrix<Scalar,Dim>(rotation); in rotate()
897 m_matrix.template block<Dim,HDim>(0,0) = internal::toRotationMatrix<Scalar,Dim>(rotation) in prerotate()
967 linear() = internal::toRotationMatrix<Scalar,Dim>(r);
1070 linear() = internal::toRotationMatrix<Scalar,Dim>(orientation); in fromPositionOrientationScale()
/external/eigen/Eigen/src/Eigen2Support/Geometry/
DRotationBase.h39 inline RotationMatrixType toRotationMatrix() const { return derived().toRotationMatrix(); } in toRotationMatrix() function
46 { return toRotationMatrix() * t; }
50 { return toRotationMatrix() * s; }
54 { return toRotationMatrix() * t; }
67 *this = r.toRotationMatrix(); in Matrix()
81 return *this = r.toRotationMatrix();
106 return Rotation2D<Scalar>(s).toRotationMatrix(); in ei_toRotationMatrix()
112 return r.toRotationMatrix(); in ei_toRotationMatrix()
DAngleAxis.h100 { return toRotationMatrix() * other; }
104 { return a * b.toRotationMatrix(); }
108 { return toRotationMatrix() * other; }
120 Matrix3 toRotationMatrix(void) const;
189 AngleAxis<Scalar>::toRotationMatrix(void) const
DRotation2D.h78 { return toRotationMatrix() * vec; }
82 Matrix2 toRotationMatrix(void) const;
138 Rotation2D<Scalar>::toRotationMatrix(void) const
DScaling.h99 { return *this * r.toRotationMatrix(); }
DTranslation.h87 { return *this * r.toRotationMatrix(); }
DQuaternion.h165 Matrix3 toRotationMatrix(void) const;
296 Quaternion<Scalar>::toRotationMatrix(void) const
/external/eigen/test/eigen2/
Deigen2_geometry.cpp73 m = AngleAxisx(a, v0.normalized()).toRotationMatrix().adjoint(); in geometry()
91 VERIFY_IS_APPROX(q1 * v2, q1.toRotationMatrix() * v2); in geometry()
93 q1.toRotationMatrix() * q2.toRotationMatrix() * v2); in geometry()
96 q1.toRotationMatrix() * q2.toRotationMatrix() * v2)); in geometry()
98 q2 = q1.toRotationMatrix(); in geometry()
105 AngleAxisx(Scalar(0.1), Vector3(1,0,0)).toRotationMatrix() in geometry()
106 * (AngleAxisx(Scalar(0.2), Vector3(0,1,0)).toRotationMatrix() in geometry()
107 * (AngleAxisx(Scalar(0.3), Vector3(0,0,1)).toRotationMatrix() * v1))); in geometry()
123 VERIFY_IS_APPROX(AngleAxisx(a,v1.normalized()).toRotationMatrix(), in geometry()
124 Quaternionx(AngleAxisx(a,v1.normalized())).toRotationMatrix()); in geometry()
[all …]
Deigen2_geometry_with_eigen2_prefix.cpp75 m = AngleAxisx(a, v0.normalized()).toRotationMatrix().adjoint(); in geometry()
93 VERIFY_IS_APPROX(q1 * v2, q1.toRotationMatrix() * v2); in geometry()
95 q1.toRotationMatrix() * q2.toRotationMatrix() * v2); in geometry()
98 q1.toRotationMatrix() * q2.toRotationMatrix() * v2)); in geometry()
100 q2 = q1.toRotationMatrix(); in geometry()
107 AngleAxisx(Scalar(0.1), Vector3(1,0,0)).toRotationMatrix() in geometry()
108 * (AngleAxisx(Scalar(0.2), Vector3(0,1,0)).toRotationMatrix() in geometry()
109 * (AngleAxisx(Scalar(0.3), Vector3(0,0,1)).toRotationMatrix() * v1))); in geometry()
125 VERIFY_IS_APPROX(AngleAxisx(a,v1.normalized()).toRotationMatrix(), in geometry()
126 Quaternionx(AngleAxisx(a,v1.normalized())).toRotationMatrix()); in geometry()
[all …]
/external/eigen/test/
Dgeo_transformations.cpp41 t0.linear() = q1.toRotationMatrix(); in non_projective_only()
51 t0.linear() = q1.toRotationMatrix(); in non_projective_only()
54 t1.linear() = q1.conjugate().toRotationMatrix(); in non_projective_only()
114 m = AngleAxisx(a, v0.normalized()).toRotationMatrix().adjoint(); in transformations()
127 AngleAxisx(Scalar(0.1), Vector3(1,0,0)).toRotationMatrix() in transformations()
128 * (AngleAxisx(Scalar(0.2), Vector3(0,1,0)).toRotationMatrix() in transformations()
129 * (AngleAxisx(Scalar(0.3), Vector3(0,0,1)).toRotationMatrix() * v1))); in transformations()
140 aa.fromRotationMatrix(aa.toRotationMatrix()); in transformations()
148 VERIFY_IS_APPROX(AngleAxisx(a,v1.normalized()).toRotationMatrix(), in transformations()
149 Quaternionx(AngleAxisx(a,v1.normalized())).toRotationMatrix()); in transformations()
[all …]
Dgeo_quaternion.cpp94 VERIFY_IS_APPROX(q1 * v2, q1.toRotationMatrix() * v2); in quaternion()
96 q1.toRotationMatrix() * q2.toRotationMatrix() * v2); in quaternion()
99 || !(q2 * q1 * v2).isApprox(q1.toRotationMatrix() * q2.toRotationMatrix() * v2)); in quaternion()
101 q2 = q1.toRotationMatrix(); in quaternion()
/external/jmonkeyengine/engine/src/bullet-common/com/jme3/bullet/util/
DCollisionShapeFactory.java92 trans.getRotation().toRotationMatrix()); in createCompoundShape()
104 trans.getRotation().toRotationMatrix()); in createCompoundShape()
119 trans.getRotation().toRotationMatrix()); in createCompoundShape()
125 trans.getRotation().toRotationMatrix()); in createCompoundShape()
/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/constraints/
DFeature.java256 result.setTransform(t.getTranslation(), t.getScale(), t.getRotation().toRotationMatrix()); in getWorldTransformMatrix()
261 ….getWorldBindPosition(), bone.getWorldBindScale(), bone.getWorldBindRotation().toRotationMatrix()); in getWorldTransformMatrix()
274 result.setTransform(t.getTranslation(), t.getScale(), t.getRotation().toRotationMatrix()); in getParentWorldTransformMatrix()
279 …WorldBindPosition(), parent.getWorldBindScale(), parent.getWorldBindRotation().toRotationMatrix()); in getParentWorldTransformMatrix()
/external/jmonkeyengine/engine/src/core/com/jme3/math/
DQuaternion.java382 public Matrix3f toRotationMatrix() { in toRotationMatrix() method in Quaternion
384 return toRotationMatrix(matrix); in toRotationMatrix()
395 public Matrix3f toRotationMatrix(Matrix3f result) { in toRotationMatrix() method in Quaternion
440 public Matrix4f toRotationMatrix(Matrix4f result) { in toRotationMatrix() method in Quaternion
914 Matrix3f tempMat = toRotationMatrix(); in toAxes()
DMatrix4f.java1710 quat.fromRotationMatrix(toRotationMatrix()); in toRotationQuat()
1715 q.fromRotationMatrix(toRotationMatrix()); in toRotationQuat()
1718 public Matrix3f toRotationMatrix() { in toRotationMatrix() method in Matrix4f
1723 public void toRotationMatrix(Matrix3f mat) { in toRotationMatrix() method in Matrix4f
1861 quat.toRotationMatrix(this); in setRotationQuaternion()
/external/eigen/demos/opengl/
Dquaternion_demo.cpp159 Matrix3 m = q.toRotationMatrix(); in operator =()
174 Matrix3 toRotationMatrix(void) const in toRotationMatrix() function in EulerAngles
185 operator QuaternionType() { return QuaternionType(toRotationMatrix()); } in operator QuaternionType()
Dcamera.cpp198 mViewMatrix.linear() = q.toRotationMatrix(); in updateViewMatrix()
/external/eigen/bench/
Dgeometry.cpp53 data = t.object.toRotationMatrix() * data; in transform()
/external/jmonkeyengine/engine/src/core/com/jme3/renderer/
DRenderManager.java368 tempMat4.toRotationMatrix(tempMat3); in updateUniformBindings()
384 worldMatrix.toRotationMatrix(tempMat3); in updateUniformBindings()
412 tempMat4.toRotationMatrix(tempMat3); in updateUniformBindings()
/external/jmonkeyengine/engine/src/test/jme3test/bullet/
DPhysicsHoverControl.java108 setPhysicsRotation(spatial.getWorldRotation().toRotationMatrix()); in setSpatial()
/external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/objects/
DPhysicsGhostObject.java197 return physicsLocation.getRotation().toRotationMatrix(); in getPhysicsRotationMatrix()

12