Searched refs:BaseRenderNodeAnimator (Results 1 – 10 of 10) sorted by relevance
50 virtual void onAnimationFinished(BaseRenderNodeAnimator* animator) { in onAnimationFinished()74 virtual void onAnimationFinished(BaseRenderNodeAnimator*) { in onAnimationFinished() argument111 BaseRenderNodeAnimator* animator = new RenderPropertyAnimator(property, finalValue); in createAnimator()119 …BaseRenderNodeAnimator* animator = new CanvasPropertyPrimitiveAnimator(canvasProperty, finalValue); in createCanvasPropertyFloatAnimator()129 BaseRenderNodeAnimator* animator = new CanvasPropertyPaintAnimator( in createCanvasPropertyPaintAnimator()137 BaseRenderNodeAnimator* animator = new RevealAnimator(centerX, centerY, startRadius, endRadius); in createRevealAnimator()143 BaseRenderNodeAnimator* animator = reinterpret_cast<BaseRenderNodeAnimator*>(animatorPtr); in setStartValue()149 BaseRenderNodeAnimator* animator = reinterpret_cast<BaseRenderNodeAnimator*>(animatorPtr); in setDuration()154 BaseRenderNodeAnimator* animator = reinterpret_cast<BaseRenderNodeAnimator*>(animatorPtr); in getDuration()160 BaseRenderNodeAnimator* animator = reinterpret_cast<BaseRenderNodeAnimator*>(animatorPtr); in setStartDelay()[all …]
63 OnFinishedEvent(BaseRenderNodeAnimator* animator, AnimationListener* listener) in OnFinishedEvent()65 sp<BaseRenderNodeAnimator> animator;175 virtual void callOnFinished(BaseRenderNodeAnimator* animator, AnimationListener* listener) { in callOnFinished()
34 BaseRenderNodeAnimator::BaseRenderNodeAnimator(float finalValue) in BaseRenderNodeAnimator() function in android::uirenderer::BaseRenderNodeAnimator48 BaseRenderNodeAnimator::~BaseRenderNodeAnimator() { in ~BaseRenderNodeAnimator()51 void BaseRenderNodeAnimator::checkMutable() { in checkMutable()57 void BaseRenderNodeAnimator::setInterpolator(Interpolator* interpolator) { in setInterpolator()62 void BaseRenderNodeAnimator::setStartValue(float value) { in setStartValue()67 void BaseRenderNodeAnimator::doSetStartValue(float value) { in doSetStartValue()73 void BaseRenderNodeAnimator::setDuration(nsecs_t duration) { in setDuration()78 void BaseRenderNodeAnimator::setStartDelay(nsecs_t startDelay) { in setStartDelay()83 void BaseRenderNodeAnimator::attach(RenderNode* target) { in attach()88 void BaseRenderNodeAnimator::pushStaging(AnimationContext& context) { in pushStaging()[all …]
31 class BaseRenderNodeAnimator; variable40 ANDROID_API virtual void onAnimationFinished(BaseRenderNodeAnimator*) = 0;45 class BaseRenderNodeAnimator : public VirtualLightRefBase {46 PREVENT_COPY_AND_ASSIGN(BaseRenderNodeAnimator);80 BaseRenderNodeAnimator(float finalValue);81 virtual ~BaseRenderNodeAnimator();120 class RenderPropertyAnimator : public BaseRenderNodeAnimator {157 class CanvasPropertyPrimitiveAnimator : public BaseRenderNodeAnimator {171 class CanvasPropertyPaintAnimator : public BaseRenderNodeAnimator {191 class RevealAnimator : public BaseRenderNodeAnimator {
30 class BaseRenderNodeAnimator; variable41 void addAnimator(const sp<BaseRenderNodeAnimator>& animator);70 std::vector<BaseRenderNodeAnimator*> mNewAnimators;71 std::vector<BaseRenderNodeAnimator*> mAnimators;
30 static void unref(BaseRenderNodeAnimator* animator) { in unref()45 void AnimatorManager::addAnimator(const sp<BaseRenderNodeAnimator>& animator) { in addAnimator()76 …for (vector<BaseRenderNodeAnimator*>::iterator it = mAnimators.begin(); it != mAnimators.end(); it… in pushStaging()86 bool operator() (BaseRenderNodeAnimator* animator) { in operator ()()134 std::vector< BaseRenderNodeAnimator* >::iterator newEnd; in animateCommon()142 static void endStagingAnimator(BaseRenderNodeAnimator* animator) { in endStagingAnimator()162 void operator() (BaseRenderNodeAnimator* animator) { in operator ()()
32 class BaseRenderNodeAnimator; variable99 …ANDROID_API virtual void callOnFinished(BaseRenderNodeAnimator* animator, AnimationListener* liste…
80 void AnimationContext::callOnFinished(BaseRenderNodeAnimator* animator, in callOnFinished()
174 ANDROID_API void addAnimator(const sp<BaseRenderNodeAnimator>& animator);
129 void RenderNode::addAnimator(const sp<BaseRenderNodeAnimator>& animator) { in addAnimator()