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Searched refs:BaseRenderNodeAnimator (Results 1 – 10 of 10) sorted by relevance

/frameworks/base/core/jni/
Dandroid_view_RenderNodeAnimator.cpp50 virtual void onAnimationFinished(BaseRenderNodeAnimator* animator) { in onAnimationFinished()
74 virtual void onAnimationFinished(BaseRenderNodeAnimator*) { in onAnimationFinished() argument
111 BaseRenderNodeAnimator* animator = new RenderPropertyAnimator(property, finalValue); in createAnimator()
119BaseRenderNodeAnimator* animator = new CanvasPropertyPrimitiveAnimator(canvasProperty, finalValue); in createCanvasPropertyFloatAnimator()
129 BaseRenderNodeAnimator* animator = new CanvasPropertyPaintAnimator( in createCanvasPropertyPaintAnimator()
137 BaseRenderNodeAnimator* animator = new RevealAnimator(centerX, centerY, startRadius, endRadius); in createRevealAnimator()
143 BaseRenderNodeAnimator* animator = reinterpret_cast<BaseRenderNodeAnimator*>(animatorPtr); in setStartValue()
149 BaseRenderNodeAnimator* animator = reinterpret_cast<BaseRenderNodeAnimator*>(animatorPtr); in setDuration()
154 BaseRenderNodeAnimator* animator = reinterpret_cast<BaseRenderNodeAnimator*>(animatorPtr); in getDuration()
160 BaseRenderNodeAnimator* animator = reinterpret_cast<BaseRenderNodeAnimator*>(animatorPtr); in setStartDelay()
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Dandroid_view_ThreadedRenderer.cpp63 OnFinishedEvent(BaseRenderNodeAnimator* animator, AnimationListener* listener) in OnFinishedEvent()
65 sp<BaseRenderNodeAnimator> animator;
175 virtual void callOnFinished(BaseRenderNodeAnimator* animator, AnimationListener* listener) { in callOnFinished()
/frameworks/base/libs/hwui/
DAnimator.cpp34 BaseRenderNodeAnimator::BaseRenderNodeAnimator(float finalValue) in BaseRenderNodeAnimator() function in android::uirenderer::BaseRenderNodeAnimator
48 BaseRenderNodeAnimator::~BaseRenderNodeAnimator() { in ~BaseRenderNodeAnimator()
51 void BaseRenderNodeAnimator::checkMutable() { in checkMutable()
57 void BaseRenderNodeAnimator::setInterpolator(Interpolator* interpolator) { in setInterpolator()
62 void BaseRenderNodeAnimator::setStartValue(float value) { in setStartValue()
67 void BaseRenderNodeAnimator::doSetStartValue(float value) { in doSetStartValue()
73 void BaseRenderNodeAnimator::setDuration(nsecs_t duration) { in setDuration()
78 void BaseRenderNodeAnimator::setStartDelay(nsecs_t startDelay) { in setStartDelay()
83 void BaseRenderNodeAnimator::attach(RenderNode* target) { in attach()
88 void BaseRenderNodeAnimator::pushStaging(AnimationContext& context) { in pushStaging()
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DAnimator.h31 class BaseRenderNodeAnimator; variable
40 ANDROID_API virtual void onAnimationFinished(BaseRenderNodeAnimator*) = 0;
45 class BaseRenderNodeAnimator : public VirtualLightRefBase {
46 PREVENT_COPY_AND_ASSIGN(BaseRenderNodeAnimator);
80 BaseRenderNodeAnimator(float finalValue);
81 virtual ~BaseRenderNodeAnimator();
120 class RenderPropertyAnimator : public BaseRenderNodeAnimator {
157 class CanvasPropertyPrimitiveAnimator : public BaseRenderNodeAnimator {
171 class CanvasPropertyPaintAnimator : public BaseRenderNodeAnimator {
191 class RevealAnimator : public BaseRenderNodeAnimator {
DAnimatorManager.h30 class BaseRenderNodeAnimator; variable
41 void addAnimator(const sp<BaseRenderNodeAnimator>& animator);
70 std::vector<BaseRenderNodeAnimator*> mNewAnimators;
71 std::vector<BaseRenderNodeAnimator*> mAnimators;
DAnimatorManager.cpp30 static void unref(BaseRenderNodeAnimator* animator) { in unref()
45 void AnimatorManager::addAnimator(const sp<BaseRenderNodeAnimator>& animator) { in addAnimator()
76 …for (vector<BaseRenderNodeAnimator*>::iterator it = mAnimators.begin(); it != mAnimators.end(); it… in pushStaging()
86 bool operator() (BaseRenderNodeAnimator* animator) { in operator ()()
134 std::vector< BaseRenderNodeAnimator* >::iterator newEnd; in animateCommon()
142 static void endStagingAnimator(BaseRenderNodeAnimator* animator) { in endStagingAnimator()
162 void operator() (BaseRenderNodeAnimator* animator) { in operator ()()
DAnimationContext.h32 class BaseRenderNodeAnimator; variable
99 …ANDROID_API virtual void callOnFinished(BaseRenderNodeAnimator* animator, AnimationListener* liste…
DAnimationContext.cpp80 void AnimationContext::callOnFinished(BaseRenderNodeAnimator* animator, in callOnFinished()
DRenderNode.h174 ANDROID_API void addAnimator(const sp<BaseRenderNodeAnimator>& animator);
DRenderNode.cpp129 void RenderNode::addAnimator(const sp<BaseRenderNodeAnimator>& animator) { in addAnimator()