1 /*
2 * Copyright (C) 2014 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17 #define ATRACE_TAG ATRACE_TAG_VIEW
18 #define LOG_TAG "OpenGLRenderer"
19
20 #include "RenderNode.h"
21
22 #include <algorithm>
23 #include <string>
24
25 #include <SkCanvas.h>
26 #include <algorithm>
27
28
29 #include "DamageAccumulator.h"
30 #include "Debug.h"
31 #include "DisplayListOp.h"
32 #include "LayerRenderer.h"
33 #include "OpenGLRenderer.h"
34 #include "TreeInfo.h"
35 #include "utils/MathUtils.h"
36 #include "utils/TraceUtils.h"
37 #include "renderthread/CanvasContext.h"
38
39 namespace android {
40 namespace uirenderer {
41
debugDumpLayers(const char * prefix)42 void RenderNode::debugDumpLayers(const char* prefix) {
43 if (mLayer) {
44 ALOGD("%sNode %p (%s) has layer %p (fbo = %u, wasBuildLayered = %s)",
45 prefix, this, getName(), mLayer, mLayer->getFbo(),
46 mLayer->wasBuildLayered ? "true" : "false");
47 }
48 if (mDisplayListData) {
49 for (size_t i = 0; i < mDisplayListData->children().size(); i++) {
50 mDisplayListData->children()[i]->mRenderNode->debugDumpLayers(prefix);
51 }
52 }
53 }
54
RenderNode()55 RenderNode::RenderNode()
56 : mDirtyPropertyFields(0)
57 , mNeedsDisplayListDataSync(false)
58 , mDisplayListData(nullptr)
59 , mStagingDisplayListData(nullptr)
60 , mAnimatorManager(*this)
61 , mLayer(nullptr)
62 , mParentCount(0) {
63 }
64
~RenderNode()65 RenderNode::~RenderNode() {
66 deleteDisplayListData();
67 delete mStagingDisplayListData;
68 if (mLayer) {
69 ALOGW("Memory Warning: Layer %p missed its detachment, held on to for far too long!", mLayer);
70 mLayer->postDecStrong();
71 mLayer = nullptr;
72 }
73 }
74
setStagingDisplayList(DisplayListData * data)75 void RenderNode::setStagingDisplayList(DisplayListData* data) {
76 mNeedsDisplayListDataSync = true;
77 delete mStagingDisplayListData;
78 mStagingDisplayListData = data;
79 }
80
81 /**
82 * This function is a simplified version of replay(), where we simply retrieve and log the
83 * display list. This function should remain in sync with the replay() function.
84 */
output(uint32_t level)85 void RenderNode::output(uint32_t level) {
86 ALOGD("%*sStart display list (%p, %s%s%s%s%s%s)", (level - 1) * 2, "", this,
87 getName(),
88 (MathUtils::isZero(properties().getAlpha()) ? ", zero alpha" : ""),
89 (properties().hasShadow() ? ", casting shadow" : ""),
90 (isRenderable() ? "" : ", empty"),
91 (properties().getProjectBackwards() ? ", projected" : ""),
92 (mLayer != nullptr ? ", on HW Layer" : ""));
93 ALOGD("%*s%s %d", level * 2, "", "Save",
94 SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);
95
96 properties().debugOutputProperties(level);
97 int flags = DisplayListOp::kOpLogFlag_Recurse;
98 if (mDisplayListData) {
99 // TODO: consider printing the chunk boundaries here
100 for (unsigned int i = 0; i < mDisplayListData->displayListOps.size(); i++) {
101 mDisplayListData->displayListOps[i]->output(level, flags);
102 }
103 }
104
105 ALOGD("%*sDone (%p, %s)", (level - 1) * 2, "", this, getName());
106 }
107
getDebugSize()108 int RenderNode::getDebugSize() {
109 int size = sizeof(RenderNode);
110 if (mStagingDisplayListData) {
111 size += mStagingDisplayListData->getUsedSize();
112 }
113 if (mDisplayListData && mDisplayListData != mStagingDisplayListData) {
114 size += mDisplayListData->getUsedSize();
115 }
116 return size;
117 }
118
prepareTree(TreeInfo & info)119 void RenderNode::prepareTree(TreeInfo& info) {
120 ATRACE_CALL();
121 LOG_ALWAYS_FATAL_IF(!info.damageAccumulator, "DamageAccumulator missing");
122
123 // Functors don't correctly handle stencil usage of overdraw debugging - shove 'em in a layer.
124 bool functorsNeedLayer = Properties::debugOverdraw;
125
126 prepareTreeImpl(info, functorsNeedLayer);
127 }
128
addAnimator(const sp<BaseRenderNodeAnimator> & animator)129 void RenderNode::addAnimator(const sp<BaseRenderNodeAnimator>& animator) {
130 mAnimatorManager.addAnimator(animator);
131 }
132
damageSelf(TreeInfo & info)133 void RenderNode::damageSelf(TreeInfo& info) {
134 if (isRenderable()) {
135 if (properties().getClipDamageToBounds()) {
136 info.damageAccumulator->dirty(0, 0, properties().getWidth(), properties().getHeight());
137 } else {
138 // Hope this is big enough?
139 // TODO: Get this from the display list ops or something
140 info.damageAccumulator->dirty(INT_MIN, INT_MIN, INT_MAX, INT_MAX);
141 }
142 }
143 }
144
prepareLayer(TreeInfo & info,uint32_t dirtyMask)145 void RenderNode::prepareLayer(TreeInfo& info, uint32_t dirtyMask) {
146 LayerType layerType = properties().effectiveLayerType();
147 if (CC_UNLIKELY(layerType == LayerType::RenderLayer)) {
148 // Damage applied so far needs to affect our parent, but does not require
149 // the layer to be updated. So we pop/push here to clear out the current
150 // damage and get a clean state for display list or children updates to
151 // affect, which will require the layer to be updated
152 info.damageAccumulator->popTransform();
153 info.damageAccumulator->pushTransform(this);
154 if (dirtyMask & DISPLAY_LIST) {
155 damageSelf(info);
156 }
157 }
158 }
159
pushLayerUpdate(TreeInfo & info)160 void RenderNode::pushLayerUpdate(TreeInfo& info) {
161 LayerType layerType = properties().effectiveLayerType();
162 // If we are not a layer OR we cannot be rendered (eg, view was detached)
163 // we need to destroy any Layers we may have had previously
164 if (CC_LIKELY(layerType != LayerType::RenderLayer) || CC_UNLIKELY(!isRenderable())) {
165 if (CC_UNLIKELY(mLayer)) {
166 LayerRenderer::destroyLayer(mLayer);
167 mLayer = nullptr;
168 }
169 return;
170 }
171
172 bool transformUpdateNeeded = false;
173 if (!mLayer) {
174 mLayer = LayerRenderer::createRenderLayer(info.renderState, getWidth(), getHeight());
175 applyLayerPropertiesToLayer(info);
176 damageSelf(info);
177 transformUpdateNeeded = true;
178 } else if (mLayer->layer.getWidth() != getWidth() || mLayer->layer.getHeight() != getHeight()) {
179 if (!LayerRenderer::resizeLayer(mLayer, getWidth(), getHeight())) {
180 LayerRenderer::destroyLayer(mLayer);
181 mLayer = nullptr;
182 }
183 damageSelf(info);
184 transformUpdateNeeded = true;
185 }
186
187 SkRect dirty;
188 info.damageAccumulator->peekAtDirty(&dirty);
189
190 if (!mLayer) {
191 Caches::getInstance().dumpMemoryUsage();
192 if (info.errorHandler) {
193 std::string msg = "Unable to create layer for ";
194 msg += getName();
195 info.errorHandler->onError(msg);
196 }
197 return;
198 }
199
200 if (transformUpdateNeeded) {
201 // update the transform in window of the layer to reset its origin wrt light source position
202 Matrix4 windowTransform;
203 info.damageAccumulator->computeCurrentTransform(&windowTransform);
204 mLayer->setWindowTransform(windowTransform);
205 }
206
207 if (dirty.intersect(0, 0, getWidth(), getHeight())) {
208 dirty.roundOut(&dirty);
209 mLayer->updateDeferred(this, dirty.fLeft, dirty.fTop, dirty.fRight, dirty.fBottom);
210 }
211 // This is not inside the above if because we may have called
212 // updateDeferred on a previous prepare pass that didn't have a renderer
213 if (info.renderer && mLayer->deferredUpdateScheduled) {
214 info.renderer->pushLayerUpdate(mLayer);
215 }
216
217 if (info.canvasContext) {
218 // There might be prefetched layers that need to be accounted for.
219 // That might be us, so tell CanvasContext that this layer is in the
220 // tree and should not be destroyed.
221 info.canvasContext->markLayerInUse(this);
222 }
223 }
224
225 /**
226 * Traverse down the the draw tree to prepare for a frame.
227 *
228 * MODE_FULL = UI Thread-driven (thus properties must be synced), otherwise RT driven
229 *
230 * While traversing down the tree, functorsNeedLayer flag is set to true if anything that uses the
231 * stencil buffer may be needed. Views that use a functor to draw will be forced onto a layer.
232 */
prepareTreeImpl(TreeInfo & info,bool functorsNeedLayer)233 void RenderNode::prepareTreeImpl(TreeInfo& info, bool functorsNeedLayer) {
234 info.damageAccumulator->pushTransform(this);
235
236 if (info.mode == TreeInfo::MODE_FULL) {
237 pushStagingPropertiesChanges(info);
238 }
239 uint32_t animatorDirtyMask = 0;
240 if (CC_LIKELY(info.runAnimations)) {
241 animatorDirtyMask = mAnimatorManager.animate(info);
242 }
243
244 bool willHaveFunctor = false;
245 if (info.mode == TreeInfo::MODE_FULL && mStagingDisplayListData) {
246 willHaveFunctor = !mStagingDisplayListData->functors.isEmpty();
247 } else if (mDisplayListData) {
248 willHaveFunctor = !mDisplayListData->functors.isEmpty();
249 }
250 bool childFunctorsNeedLayer = mProperties.prepareForFunctorPresence(
251 willHaveFunctor, functorsNeedLayer);
252
253 prepareLayer(info, animatorDirtyMask);
254 if (info.mode == TreeInfo::MODE_FULL) {
255 pushStagingDisplayListChanges(info);
256 }
257 prepareSubTree(info, childFunctorsNeedLayer, mDisplayListData);
258 pushLayerUpdate(info);
259
260 info.damageAccumulator->popTransform();
261 }
262
pushStagingPropertiesChanges(TreeInfo & info)263 void RenderNode::pushStagingPropertiesChanges(TreeInfo& info) {
264 // Push the animators first so that setupStartValueIfNecessary() is called
265 // before properties() is trampled by stagingProperties(), as they are
266 // required by some animators.
267 if (CC_LIKELY(info.runAnimations)) {
268 mAnimatorManager.pushStaging();
269 }
270 if (mDirtyPropertyFields) {
271 mDirtyPropertyFields = 0;
272 damageSelf(info);
273 info.damageAccumulator->popTransform();
274 mProperties = mStagingProperties;
275 applyLayerPropertiesToLayer(info);
276 // We could try to be clever and only re-damage if the matrix changed.
277 // However, we don't need to worry about that. The cost of over-damaging
278 // here is only going to be a single additional map rect of this node
279 // plus a rect join(). The parent's transform (and up) will only be
280 // performed once.
281 info.damageAccumulator->pushTransform(this);
282 damageSelf(info);
283 }
284 }
285
applyLayerPropertiesToLayer(TreeInfo & info)286 void RenderNode::applyLayerPropertiesToLayer(TreeInfo& info) {
287 if (CC_LIKELY(!mLayer)) return;
288
289 const LayerProperties& props = properties().layerProperties();
290 mLayer->setAlpha(props.alpha(), props.xferMode());
291 mLayer->setColorFilter(props.colorFilter());
292 mLayer->setBlend(props.needsBlending());
293 }
294
pushStagingDisplayListChanges(TreeInfo & info)295 void RenderNode::pushStagingDisplayListChanges(TreeInfo& info) {
296 if (mNeedsDisplayListDataSync) {
297 mNeedsDisplayListDataSync = false;
298 // Make sure we inc first so that we don't fluctuate between 0 and 1,
299 // which would thrash the layer cache
300 if (mStagingDisplayListData) {
301 for (size_t i = 0; i < mStagingDisplayListData->children().size(); i++) {
302 mStagingDisplayListData->children()[i]->mRenderNode->incParentRefCount();
303 }
304 }
305 // Damage with the old display list first then the new one to catch any
306 // changes in isRenderable or, in the future, bounds
307 damageSelf(info);
308 deleteDisplayListData();
309 // TODO: Remove this caches stuff
310 if (mStagingDisplayListData && mStagingDisplayListData->functors.size()) {
311 Caches::getInstance().registerFunctors(mStagingDisplayListData->functors.size());
312 }
313 mDisplayListData = mStagingDisplayListData;
314 mStagingDisplayListData = nullptr;
315 if (mDisplayListData) {
316 for (size_t i = 0; i < mDisplayListData->functors.size(); i++) {
317 (*mDisplayListData->functors[i])(DrawGlInfo::kModeSync, nullptr);
318 }
319 }
320 damageSelf(info);
321 }
322 }
323
deleteDisplayListData()324 void RenderNode::deleteDisplayListData() {
325 if (mDisplayListData) {
326 for (size_t i = 0; i < mDisplayListData->children().size(); i++) {
327 mDisplayListData->children()[i]->mRenderNode->decParentRefCount();
328 }
329 if (mDisplayListData->functors.size()) {
330 Caches::getInstance().unregisterFunctors(mDisplayListData->functors.size());
331 }
332 }
333 delete mDisplayListData;
334 mDisplayListData = nullptr;
335 }
336
prepareSubTree(TreeInfo & info,bool functorsNeedLayer,DisplayListData * subtree)337 void RenderNode::prepareSubTree(TreeInfo& info, bool functorsNeedLayer, DisplayListData* subtree) {
338 if (subtree) {
339 TextureCache& cache = Caches::getInstance().textureCache;
340 info.out.hasFunctors |= subtree->functors.size();
341 for (size_t i = 0; info.prepareTextures && i < subtree->bitmapResources.size(); i++) {
342 info.prepareTextures = cache.prefetchAndMarkInUse(
343 info.canvasContext, subtree->bitmapResources[i]);
344 }
345 for (size_t i = 0; i < subtree->children().size(); i++) {
346 DrawRenderNodeOp* op = subtree->children()[i];
347 RenderNode* childNode = op->mRenderNode;
348 info.damageAccumulator->pushTransform(&op->mTransformFromParent);
349 bool childFunctorsNeedLayer = functorsNeedLayer
350 // Recorded with non-rect clip, or canvas-rotated by parent
351 || op->mRecordedWithPotentialStencilClip;
352 childNode->prepareTreeImpl(info, childFunctorsNeedLayer);
353 info.damageAccumulator->popTransform();
354 }
355 }
356 }
357
destroyHardwareResources()358 void RenderNode::destroyHardwareResources() {
359 if (mLayer) {
360 LayerRenderer::destroyLayer(mLayer);
361 mLayer = nullptr;
362 }
363 if (mDisplayListData) {
364 for (size_t i = 0; i < mDisplayListData->children().size(); i++) {
365 mDisplayListData->children()[i]->mRenderNode->destroyHardwareResources();
366 }
367 if (mNeedsDisplayListDataSync) {
368 // Next prepare tree we are going to push a new display list, so we can
369 // drop our current one now
370 deleteDisplayListData();
371 }
372 }
373 }
374
decParentRefCount()375 void RenderNode::decParentRefCount() {
376 LOG_ALWAYS_FATAL_IF(!mParentCount, "already 0!");
377 mParentCount--;
378 if (!mParentCount) {
379 // If a child of ours is being attached to our parent then this will incorrectly
380 // destroy its hardware resources. However, this situation is highly unlikely
381 // and the failure is "just" that the layer is re-created, so this should
382 // be safe enough
383 destroyHardwareResources();
384 }
385 }
386
387 /*
388 * For property operations, we pass a savecount of 0, since the operations aren't part of the
389 * displaylist, and thus don't have to compensate for the record-time/playback-time discrepancy in
390 * base saveCount (i.e., how RestoreToCount uses saveCount + properties().getCount())
391 */
392 #define PROPERTY_SAVECOUNT 0
393
394 template <class T>
setViewProperties(OpenGLRenderer & renderer,T & handler)395 void RenderNode::setViewProperties(OpenGLRenderer& renderer, T& handler) {
396 #if DEBUG_DISPLAY_LIST
397 properties().debugOutputProperties(handler.level() + 1);
398 #endif
399 if (properties().getLeft() != 0 || properties().getTop() != 0) {
400 renderer.translate(properties().getLeft(), properties().getTop());
401 }
402 if (properties().getStaticMatrix()) {
403 renderer.concatMatrix(*properties().getStaticMatrix());
404 } else if (properties().getAnimationMatrix()) {
405 renderer.concatMatrix(*properties().getAnimationMatrix());
406 }
407 if (properties().hasTransformMatrix()) {
408 if (properties().isTransformTranslateOnly()) {
409 renderer.translate(properties().getTranslationX(), properties().getTranslationY());
410 } else {
411 renderer.concatMatrix(*properties().getTransformMatrix());
412 }
413 }
414 const bool isLayer = properties().effectiveLayerType() != LayerType::None;
415 int clipFlags = properties().getClippingFlags();
416 if (properties().getAlpha() < 1) {
417 if (isLayer) {
418 clipFlags &= ~CLIP_TO_BOUNDS; // bounds clipping done by layer
419 }
420 if (CC_LIKELY(isLayer || !properties().getHasOverlappingRendering())) {
421 // simply scale rendering content's alpha
422 renderer.scaleAlpha(properties().getAlpha());
423 } else {
424 // savelayer needed to create an offscreen buffer
425 Rect layerBounds(0, 0, getWidth(), getHeight());
426 if (clipFlags) {
427 properties().getClippingRectForFlags(clipFlags, &layerBounds);
428 clipFlags = 0; // all clipping done by savelayer
429 }
430 SaveLayerOp* op = new (handler.allocator()) SaveLayerOp(
431 layerBounds.left, layerBounds.top,
432 layerBounds.right, layerBounds.bottom,
433 (int) (properties().getAlpha() * 255),
434 SkCanvas::kHasAlphaLayer_SaveFlag | SkCanvas::kClipToLayer_SaveFlag);
435 handler(op, PROPERTY_SAVECOUNT, properties().getClipToBounds());
436 }
437
438 if (CC_UNLIKELY(ATRACE_ENABLED() && properties().promotedToLayer())) {
439 // pretend alpha always causes savelayer to warn about
440 // performance problem affecting old versions
441 ATRACE_FORMAT("%s alpha caused saveLayer %dx%d", getName(),
442 static_cast<int>(getWidth()),
443 static_cast<int>(getHeight()));
444 }
445 }
446 if (clipFlags) {
447 Rect clipRect;
448 properties().getClippingRectForFlags(clipFlags, &clipRect);
449 ClipRectOp* op = new (handler.allocator()) ClipRectOp(
450 clipRect.left, clipRect.top, clipRect.right, clipRect.bottom,
451 SkRegion::kIntersect_Op);
452 handler(op, PROPERTY_SAVECOUNT, properties().getClipToBounds());
453 }
454
455 // TODO: support nesting round rect clips
456 if (mProperties.getRevealClip().willClip()) {
457 Rect bounds;
458 mProperties.getRevealClip().getBounds(&bounds);
459 renderer.setClippingRoundRect(handler.allocator(), bounds, mProperties.getRevealClip().getRadius());
460 } else if (mProperties.getOutline().willClip()) {
461 renderer.setClippingOutline(handler.allocator(), &(mProperties.getOutline()));
462 }
463 }
464
465 /**
466 * Apply property-based transformations to input matrix
467 *
468 * If true3dTransform is set to true, the transform applied to the input matrix will use true 4x4
469 * matrix computation instead of the Skia 3x3 matrix + camera hackery.
470 */
applyViewPropertyTransforms(mat4 & matrix,bool true3dTransform) const471 void RenderNode::applyViewPropertyTransforms(mat4& matrix, bool true3dTransform) const {
472 if (properties().getLeft() != 0 || properties().getTop() != 0) {
473 matrix.translate(properties().getLeft(), properties().getTop());
474 }
475 if (properties().getStaticMatrix()) {
476 mat4 stat(*properties().getStaticMatrix());
477 matrix.multiply(stat);
478 } else if (properties().getAnimationMatrix()) {
479 mat4 anim(*properties().getAnimationMatrix());
480 matrix.multiply(anim);
481 }
482
483 bool applyTranslationZ = true3dTransform && !MathUtils::isZero(properties().getZ());
484 if (properties().hasTransformMatrix() || applyTranslationZ) {
485 if (properties().isTransformTranslateOnly()) {
486 matrix.translate(properties().getTranslationX(), properties().getTranslationY(),
487 true3dTransform ? properties().getZ() : 0.0f);
488 } else {
489 if (!true3dTransform) {
490 matrix.multiply(*properties().getTransformMatrix());
491 } else {
492 mat4 true3dMat;
493 true3dMat.loadTranslate(
494 properties().getPivotX() + properties().getTranslationX(),
495 properties().getPivotY() + properties().getTranslationY(),
496 properties().getZ());
497 true3dMat.rotate(properties().getRotationX(), 1, 0, 0);
498 true3dMat.rotate(properties().getRotationY(), 0, 1, 0);
499 true3dMat.rotate(properties().getRotation(), 0, 0, 1);
500 true3dMat.scale(properties().getScaleX(), properties().getScaleY(), 1);
501 true3dMat.translate(-properties().getPivotX(), -properties().getPivotY());
502
503 matrix.multiply(true3dMat);
504 }
505 }
506 }
507 }
508
509 /**
510 * Organizes the DisplayList hierarchy to prepare for background projection reordering.
511 *
512 * This should be called before a call to defer() or drawDisplayList()
513 *
514 * Each DisplayList that serves as a 3d root builds its list of composited children,
515 * which are flagged to not draw in the standard draw loop.
516 */
computeOrdering()517 void RenderNode::computeOrdering() {
518 ATRACE_CALL();
519 mProjectedNodes.clear();
520
521 // TODO: create temporary DDLOp and call computeOrderingImpl on top DisplayList so that
522 // transform properties are applied correctly to top level children
523 if (mDisplayListData == nullptr) return;
524 for (unsigned int i = 0; i < mDisplayListData->children().size(); i++) {
525 DrawRenderNodeOp* childOp = mDisplayListData->children()[i];
526 childOp->mRenderNode->computeOrderingImpl(childOp,
527 properties().getOutline().getPath(), &mProjectedNodes, &mat4::identity());
528 }
529 }
530
computeOrderingImpl(DrawRenderNodeOp * opState,const SkPath * outlineOfProjectionSurface,Vector<DrawRenderNodeOp * > * compositedChildrenOfProjectionSurface,const mat4 * transformFromProjectionSurface)531 void RenderNode::computeOrderingImpl(
532 DrawRenderNodeOp* opState,
533 const SkPath* outlineOfProjectionSurface,
534 Vector<DrawRenderNodeOp*>* compositedChildrenOfProjectionSurface,
535 const mat4* transformFromProjectionSurface) {
536 mProjectedNodes.clear();
537 if (mDisplayListData == nullptr || mDisplayListData->isEmpty()) return;
538
539 // TODO: should avoid this calculation in most cases
540 // TODO: just calculate single matrix, down to all leaf composited elements
541 Matrix4 localTransformFromProjectionSurface(*transformFromProjectionSurface);
542 localTransformFromProjectionSurface.multiply(opState->mTransformFromParent);
543
544 if (properties().getProjectBackwards()) {
545 // composited projectee, flag for out of order draw, save matrix, and store in proj surface
546 opState->mSkipInOrderDraw = true;
547 opState->mTransformFromCompositingAncestor.load(localTransformFromProjectionSurface);
548 compositedChildrenOfProjectionSurface->add(opState);
549 } else {
550 // standard in order draw
551 opState->mSkipInOrderDraw = false;
552 }
553
554 if (mDisplayListData->children().size() > 0) {
555 const bool isProjectionReceiver = mDisplayListData->projectionReceiveIndex >= 0;
556 bool haveAppliedPropertiesToProjection = false;
557 for (unsigned int i = 0; i < mDisplayListData->children().size(); i++) {
558 DrawRenderNodeOp* childOp = mDisplayListData->children()[i];
559 RenderNode* child = childOp->mRenderNode;
560
561 const SkPath* projectionOutline = nullptr;
562 Vector<DrawRenderNodeOp*>* projectionChildren = nullptr;
563 const mat4* projectionTransform = nullptr;
564 if (isProjectionReceiver && !child->properties().getProjectBackwards()) {
565 // if receiving projections, collect projecting descendant
566
567 // Note that if a direct descendant is projecting backwards, we pass its
568 // grandparent projection collection, since it shouldn't project onto its
569 // parent, where it will already be drawing.
570 projectionOutline = properties().getOutline().getPath();
571 projectionChildren = &mProjectedNodes;
572 projectionTransform = &mat4::identity();
573 } else {
574 if (!haveAppliedPropertiesToProjection) {
575 applyViewPropertyTransforms(localTransformFromProjectionSurface);
576 haveAppliedPropertiesToProjection = true;
577 }
578 projectionOutline = outlineOfProjectionSurface;
579 projectionChildren = compositedChildrenOfProjectionSurface;
580 projectionTransform = &localTransformFromProjectionSurface;
581 }
582 child->computeOrderingImpl(childOp,
583 projectionOutline, projectionChildren, projectionTransform);
584 }
585 }
586 }
587
588 class DeferOperationHandler {
589 public:
DeferOperationHandler(DeferStateStruct & deferStruct,int level)590 DeferOperationHandler(DeferStateStruct& deferStruct, int level)
591 : mDeferStruct(deferStruct), mLevel(level) {}
operator ()(DisplayListOp * operation,int saveCount,bool clipToBounds)592 inline void operator()(DisplayListOp* operation, int saveCount, bool clipToBounds) {
593 operation->defer(mDeferStruct, saveCount, mLevel, clipToBounds);
594 }
allocator()595 inline LinearAllocator& allocator() { return *(mDeferStruct.mAllocator); }
startMark(const char * name)596 inline void startMark(const char* name) {} // do nothing
endMark()597 inline void endMark() {}
level()598 inline int level() { return mLevel; }
replayFlags()599 inline int replayFlags() { return mDeferStruct.mReplayFlags; }
allocPathForFrame()600 inline SkPath* allocPathForFrame() { return mDeferStruct.allocPathForFrame(); }
601
602 private:
603 DeferStateStruct& mDeferStruct;
604 const int mLevel;
605 };
606
defer(DeferStateStruct & deferStruct,const int level)607 void RenderNode::defer(DeferStateStruct& deferStruct, const int level) {
608 DeferOperationHandler handler(deferStruct, level);
609 issueOperations<DeferOperationHandler>(deferStruct.mRenderer, handler);
610 }
611
612 class ReplayOperationHandler {
613 public:
ReplayOperationHandler(ReplayStateStruct & replayStruct,int level)614 ReplayOperationHandler(ReplayStateStruct& replayStruct, int level)
615 : mReplayStruct(replayStruct), mLevel(level) {}
operator ()(DisplayListOp * operation,int saveCount,bool clipToBounds)616 inline void operator()(DisplayListOp* operation, int saveCount, bool clipToBounds) {
617 #if DEBUG_DISPLAY_LIST_OPS_AS_EVENTS
618 mReplayStruct.mRenderer.eventMark(operation->name());
619 #endif
620 operation->replay(mReplayStruct, saveCount, mLevel, clipToBounds);
621 }
allocator()622 inline LinearAllocator& allocator() { return *(mReplayStruct.mAllocator); }
startMark(const char * name)623 inline void startMark(const char* name) {
624 mReplayStruct.mRenderer.startMark(name);
625 }
endMark()626 inline void endMark() {
627 mReplayStruct.mRenderer.endMark();
628 }
level()629 inline int level() { return mLevel; }
replayFlags()630 inline int replayFlags() { return mReplayStruct.mReplayFlags; }
allocPathForFrame()631 inline SkPath* allocPathForFrame() { return mReplayStruct.allocPathForFrame(); }
632
633 private:
634 ReplayStateStruct& mReplayStruct;
635 const int mLevel;
636 };
637
replay(ReplayStateStruct & replayStruct,const int level)638 void RenderNode::replay(ReplayStateStruct& replayStruct, const int level) {
639 ReplayOperationHandler handler(replayStruct, level);
640 issueOperations<ReplayOperationHandler>(replayStruct.mRenderer, handler);
641 }
642
buildZSortedChildList(const DisplayListData::Chunk & chunk,Vector<ZDrawRenderNodeOpPair> & zTranslatedNodes)643 void RenderNode::buildZSortedChildList(const DisplayListData::Chunk& chunk,
644 Vector<ZDrawRenderNodeOpPair>& zTranslatedNodes) {
645 if (chunk.beginChildIndex == chunk.endChildIndex) return;
646
647 for (unsigned int i = chunk.beginChildIndex; i < chunk.endChildIndex; i++) {
648 DrawRenderNodeOp* childOp = mDisplayListData->children()[i];
649 RenderNode* child = childOp->mRenderNode;
650 float childZ = child->properties().getZ();
651
652 if (!MathUtils::isZero(childZ) && chunk.reorderChildren) {
653 zTranslatedNodes.add(ZDrawRenderNodeOpPair(childZ, childOp));
654 childOp->mSkipInOrderDraw = true;
655 } else if (!child->properties().getProjectBackwards()) {
656 // regular, in order drawing DisplayList
657 childOp->mSkipInOrderDraw = false;
658 }
659 }
660
661 // Z sort any 3d children (stable-ness makes z compare fall back to standard drawing order)
662 std::stable_sort(zTranslatedNodes.begin(), zTranslatedNodes.end());
663 }
664
665 template <class T>
issueDrawShadowOperation(const Matrix4 & transformFromParent,T & handler)666 void RenderNode::issueDrawShadowOperation(const Matrix4& transformFromParent, T& handler) {
667 if (properties().getAlpha() <= 0.0f
668 || properties().getOutline().getAlpha() <= 0.0f
669 || !properties().getOutline().getPath()) {
670 // no shadow to draw
671 return;
672 }
673
674 mat4 shadowMatrixXY(transformFromParent);
675 applyViewPropertyTransforms(shadowMatrixXY);
676
677 // Z matrix needs actual 3d transformation, so mapped z values will be correct
678 mat4 shadowMatrixZ(transformFromParent);
679 applyViewPropertyTransforms(shadowMatrixZ, true);
680
681 const SkPath* casterOutlinePath = properties().getOutline().getPath();
682 const SkPath* revealClipPath = properties().getRevealClip().getPath();
683 if (revealClipPath && revealClipPath->isEmpty()) return;
684
685 float casterAlpha = properties().getAlpha() * properties().getOutline().getAlpha();
686
687
688 // holds temporary SkPath to store the result of intersections
689 SkPath* frameAllocatedPath = nullptr;
690 const SkPath* outlinePath = casterOutlinePath;
691
692 // intersect the outline with the reveal clip, if present
693 if (revealClipPath) {
694 frameAllocatedPath = handler.allocPathForFrame();
695
696 Op(*outlinePath, *revealClipPath, kIntersect_PathOp, frameAllocatedPath);
697 outlinePath = frameAllocatedPath;
698 }
699
700 // intersect the outline with the clipBounds, if present
701 if (properties().getClippingFlags() & CLIP_TO_CLIP_BOUNDS) {
702 if (!frameAllocatedPath) {
703 frameAllocatedPath = handler.allocPathForFrame();
704 }
705
706 Rect clipBounds;
707 properties().getClippingRectForFlags(CLIP_TO_CLIP_BOUNDS, &clipBounds);
708 SkPath clipBoundsPath;
709 clipBoundsPath.addRect(clipBounds.left, clipBounds.top,
710 clipBounds.right, clipBounds.bottom);
711
712 Op(*outlinePath, clipBoundsPath, kIntersect_PathOp, frameAllocatedPath);
713 outlinePath = frameAllocatedPath;
714 }
715
716 DisplayListOp* shadowOp = new (handler.allocator()) DrawShadowOp(
717 shadowMatrixXY, shadowMatrixZ, casterAlpha, outlinePath);
718 handler(shadowOp, PROPERTY_SAVECOUNT, properties().getClipToBounds());
719 }
720
721 #define SHADOW_DELTA 0.1f
722
723 template <class T>
issueOperationsOf3dChildren(ChildrenSelectMode mode,const Matrix4 & initialTransform,const Vector<ZDrawRenderNodeOpPair> & zTranslatedNodes,OpenGLRenderer & renderer,T & handler)724 void RenderNode::issueOperationsOf3dChildren(ChildrenSelectMode mode,
725 const Matrix4& initialTransform, const Vector<ZDrawRenderNodeOpPair>& zTranslatedNodes,
726 OpenGLRenderer& renderer, T& handler) {
727 const int size = zTranslatedNodes.size();
728 if (size == 0
729 || (mode == kNegativeZChildren && zTranslatedNodes[0].key > 0.0f)
730 || (mode == kPositiveZChildren && zTranslatedNodes[size - 1].key < 0.0f)) {
731 // no 3d children to draw
732 return;
733 }
734
735 // Apply the base transform of the parent of the 3d children. This isolates
736 // 3d children of the current chunk from transformations made in previous chunks.
737 int rootRestoreTo = renderer.save(SkCanvas::kMatrix_SaveFlag);
738 renderer.setMatrix(initialTransform);
739
740 /**
741 * Draw shadows and (potential) casters mostly in order, but allow the shadows of casters
742 * with very similar Z heights to draw together.
743 *
744 * This way, if Views A & B have the same Z height and are both casting shadows, the shadows are
745 * underneath both, and neither's shadow is drawn on top of the other.
746 */
747 const size_t nonNegativeIndex = findNonNegativeIndex(zTranslatedNodes);
748 size_t drawIndex, shadowIndex, endIndex;
749 if (mode == kNegativeZChildren) {
750 drawIndex = 0;
751 endIndex = nonNegativeIndex;
752 shadowIndex = endIndex; // draw no shadows
753 } else {
754 drawIndex = nonNegativeIndex;
755 endIndex = size;
756 shadowIndex = drawIndex; // potentially draw shadow for each pos Z child
757 }
758
759 DISPLAY_LIST_LOGD("%*s%d %s 3d children:", (handler.level() + 1) * 2, "",
760 endIndex - drawIndex, mode == kNegativeZChildren ? "negative" : "positive");
761
762 float lastCasterZ = 0.0f;
763 while (shadowIndex < endIndex || drawIndex < endIndex) {
764 if (shadowIndex < endIndex) {
765 DrawRenderNodeOp* casterOp = zTranslatedNodes[shadowIndex].value;
766 RenderNode* caster = casterOp->mRenderNode;
767 const float casterZ = zTranslatedNodes[shadowIndex].key;
768 // attempt to render the shadow if the caster about to be drawn is its caster,
769 // OR if its caster's Z value is similar to the previous potential caster
770 if (shadowIndex == drawIndex || casterZ - lastCasterZ < SHADOW_DELTA) {
771 caster->issueDrawShadowOperation(casterOp->mTransformFromParent, handler);
772
773 lastCasterZ = casterZ; // must do this even if current caster not casting a shadow
774 shadowIndex++;
775 continue;
776 }
777 }
778
779 // only the actual child DL draw needs to be in save/restore,
780 // since it modifies the renderer's matrix
781 int restoreTo = renderer.save(SkCanvas::kMatrix_SaveFlag);
782
783 DrawRenderNodeOp* childOp = zTranslatedNodes[drawIndex].value;
784
785 renderer.concatMatrix(childOp->mTransformFromParent);
786 childOp->mSkipInOrderDraw = false; // this is horrible, I'm so sorry everyone
787 handler(childOp, renderer.getSaveCount() - 1, properties().getClipToBounds());
788 childOp->mSkipInOrderDraw = true;
789
790 renderer.restoreToCount(restoreTo);
791 drawIndex++;
792 }
793 renderer.restoreToCount(rootRestoreTo);
794 }
795
796 template <class T>
issueOperationsOfProjectedChildren(OpenGLRenderer & renderer,T & handler)797 void RenderNode::issueOperationsOfProjectedChildren(OpenGLRenderer& renderer, T& handler) {
798 DISPLAY_LIST_LOGD("%*s%d projected children:", (handler.level() + 1) * 2, "", mProjectedNodes.size());
799 const SkPath* projectionReceiverOutline = properties().getOutline().getPath();
800 int restoreTo = renderer.getSaveCount();
801
802 LinearAllocator& alloc = handler.allocator();
803 handler(new (alloc) SaveOp(SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag),
804 PROPERTY_SAVECOUNT, properties().getClipToBounds());
805
806 // Transform renderer to match background we're projecting onto
807 // (by offsetting canvas by translationX/Y of background rendernode, since only those are set)
808 const DisplayListOp* op =
809 (mDisplayListData->displayListOps[mDisplayListData->projectionReceiveIndex]);
810 const DrawRenderNodeOp* backgroundOp = reinterpret_cast<const DrawRenderNodeOp*>(op);
811 const RenderProperties& backgroundProps = backgroundOp->mRenderNode->properties();
812 renderer.translate(backgroundProps.getTranslationX(), backgroundProps.getTranslationY());
813
814 // If the projection reciever has an outline, we mask projected content to it
815 // (which we know, apriori, are all tessellated paths)
816 renderer.setProjectionPathMask(alloc, projectionReceiverOutline);
817
818 // draw projected nodes
819 for (size_t i = 0; i < mProjectedNodes.size(); i++) {
820 DrawRenderNodeOp* childOp = mProjectedNodes[i];
821
822 // matrix save, concat, and restore can be done safely without allocating operations
823 int restoreTo = renderer.save(SkCanvas::kMatrix_SaveFlag);
824 renderer.concatMatrix(childOp->mTransformFromCompositingAncestor);
825 childOp->mSkipInOrderDraw = false; // this is horrible, I'm so sorry everyone
826 handler(childOp, renderer.getSaveCount() - 1, properties().getClipToBounds());
827 childOp->mSkipInOrderDraw = true;
828 renderer.restoreToCount(restoreTo);
829 }
830
831 handler(new (alloc) RestoreToCountOp(restoreTo),
832 PROPERTY_SAVECOUNT, properties().getClipToBounds());
833 }
834
835 /**
836 * This function serves both defer and replay modes, and will organize the displayList's component
837 * operations for a single frame:
838 *
839 * Every 'simple' state operation that affects just the matrix and alpha (or other factors of
840 * DeferredDisplayState) may be issued directly to the renderer, but complex operations (with custom
841 * defer logic) and operations in displayListOps are issued through the 'handler' which handles the
842 * defer vs replay logic, per operation
843 */
844 template <class T>
issueOperations(OpenGLRenderer & renderer,T & handler)845 void RenderNode::issueOperations(OpenGLRenderer& renderer, T& handler) {
846 if (mDisplayListData->isEmpty()) {
847 DISPLAY_LIST_LOGD("%*sEmpty display list (%p, %s)", handler.level() * 2, "",
848 this, getName());
849 return;
850 }
851
852 const bool drawLayer = (mLayer && (&renderer != mLayer->renderer.get()));
853 // If we are updating the contents of mLayer, we don't want to apply any of
854 // the RenderNode's properties to this issueOperations pass. Those will all
855 // be applied when the layer is drawn, aka when this is true.
856 const bool useViewProperties = (!mLayer || drawLayer);
857 if (useViewProperties) {
858 const Outline& outline = properties().getOutline();
859 if (properties().getAlpha() <= 0 || (outline.getShouldClip() && outline.isEmpty())) {
860 DISPLAY_LIST_LOGD("%*sRejected display list (%p, %s)", handler.level() * 2, "",
861 this, getName());
862 return;
863 }
864 }
865
866 handler.startMark(getName());
867
868 #if DEBUG_DISPLAY_LIST
869 const Rect& clipRect = renderer.getLocalClipBounds();
870 DISPLAY_LIST_LOGD("%*sStart display list (%p, %s), localClipBounds: %.0f, %.0f, %.0f, %.0f",
871 handler.level() * 2, "", this, getName(),
872 clipRect.left, clipRect.top, clipRect.right, clipRect.bottom);
873 #endif
874
875 LinearAllocator& alloc = handler.allocator();
876 int restoreTo = renderer.getSaveCount();
877 handler(new (alloc) SaveOp(SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag),
878 PROPERTY_SAVECOUNT, properties().getClipToBounds());
879
880 DISPLAY_LIST_LOGD("%*sSave %d %d", (handler.level() + 1) * 2, "",
881 SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag, restoreTo);
882
883 if (useViewProperties) {
884 setViewProperties<T>(renderer, handler);
885 }
886
887 bool quickRejected = properties().getClipToBounds()
888 && renderer.quickRejectConservative(0, 0, properties().getWidth(), properties().getHeight());
889 if (!quickRejected) {
890 Matrix4 initialTransform(*(renderer.currentTransform()));
891 renderer.setBaseTransform(initialTransform);
892
893 if (drawLayer) {
894 handler(new (alloc) DrawLayerOp(mLayer, 0, 0),
895 renderer.getSaveCount() - 1, properties().getClipToBounds());
896 } else {
897 const int saveCountOffset = renderer.getSaveCount() - 1;
898 const int projectionReceiveIndex = mDisplayListData->projectionReceiveIndex;
899 for (size_t chunkIndex = 0; chunkIndex < mDisplayListData->getChunks().size(); chunkIndex++) {
900 const DisplayListData::Chunk& chunk = mDisplayListData->getChunks()[chunkIndex];
901
902 Vector<ZDrawRenderNodeOpPair> zTranslatedNodes;
903 buildZSortedChildList(chunk, zTranslatedNodes);
904
905 issueOperationsOf3dChildren(kNegativeZChildren,
906 initialTransform, zTranslatedNodes, renderer, handler);
907
908
909 for (size_t opIndex = chunk.beginOpIndex; opIndex < chunk.endOpIndex; opIndex++) {
910 DisplayListOp *op = mDisplayListData->displayListOps[opIndex];
911 #if DEBUG_DISPLAY_LIST
912 op->output(handler.level() + 1);
913 #endif
914 handler(op, saveCountOffset, properties().getClipToBounds());
915
916 if (CC_UNLIKELY(!mProjectedNodes.isEmpty() && projectionReceiveIndex >= 0 &&
917 opIndex == static_cast<size_t>(projectionReceiveIndex))) {
918 issueOperationsOfProjectedChildren(renderer, handler);
919 }
920 }
921
922 issueOperationsOf3dChildren(kPositiveZChildren,
923 initialTransform, zTranslatedNodes, renderer, handler);
924 }
925 }
926 }
927
928 DISPLAY_LIST_LOGD("%*sRestoreToCount %d", (handler.level() + 1) * 2, "", restoreTo);
929 handler(new (alloc) RestoreToCountOp(restoreTo),
930 PROPERTY_SAVECOUNT, properties().getClipToBounds());
931
932 DISPLAY_LIST_LOGD("%*sDone (%p, %s)", handler.level() * 2, "", this, getName());
933 handler.endMark();
934 }
935
936 } /* namespace uirenderer */
937 } /* namespace android */
938