/frameworks/rs/driver/ |
D | rsdFrameBufferObj.cpp | 51 status = glCheckFramebufferStatus(GL_FRAMEBUFFER); in checkError() 78 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, in setDepthAttachment() 81 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, in setDepthAttachment() 86 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, 0); in setDepthAttachment() 87 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, 0, 0); in setDepthAttachment() 96 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i, in setColorAttachment() 99 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i, in setColorAttachment() 104 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i, in setColorAttachment() 106 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i, in setColorAttachment() 140 RSD_CALL_GL(glBindFramebuffer, GL_FRAMEBUFFER, mFBOId); in setActive() [all …]
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/frameworks/native/libs/gui/tests/ |
D | SurfaceTextureFBO.h | 41 glBindFramebuffer(GL_FRAMEBUFFER, mFbo); in SetUp() 42 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, in SetUp() 44 glBindFramebuffer(GL_FRAMEBUFFER, 0); in SetUp()
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D | SurfaceTextureFBO_test.cpp | 55 glBindFramebuffer(GL_FRAMEBUFFER, mFbo); in TEST_F() 57 glBindFramebuffer(GL_FRAMEBUFFER, 0); in TEST_F() 84 glBindFramebuffer(GL_FRAMEBUFFER, mFbo); in TEST_F()
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/frameworks/base/media/mca/filterfw/native/core/ |
D | gl_frame.cpp | 99 glBindFramebuffer(GL_FRAMEBUFFER, fbo_id_); in ~GLFrame() 229 glBindFramebuffer(GL_FRAMEBUFFER, fbo_id_); in BindFrameBuffer() 405 glBindFramebuffer(GL_FRAMEBUFFER, fbo_id_); in AttachTextureToFbo() 409 glFramebufferTexture2D(GL_FRAMEBUFFER, in AttachTextureToFbo() 417 glBindFramebuffer(GL_FRAMEBUFFER, 0); in AttachTextureToFbo() 434 glBindFramebuffer(GL_FRAMEBUFFER, fbo_id_); in DetachTextureFromFbo() 435 glFramebufferTexture2D(GL_FRAMEBUFFER, in DetachTextureFromFbo()
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/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/ |
D | GLToolbox.java | 71 GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, fboId); in readFbo() 85 GLES20.GL_FRAMEBUFFER, in attachedTexture() 94 GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, fboId); in attachTextureToFbo() 95 GLES20.glFramebufferTexture2D(GLES20.GL_FRAMEBUFFER, in attachTextureToFbo()
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D | RenderTarget.java | 107 GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, fbo); in forTexture() 109 GLES20.glFramebufferTexture2D(GLES20.GL_FRAMEBUFFER, in forTexture() 218 GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, mFbo); in focus()
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/frameworks/native/services/surfaceflinger/RenderEngine/ |
D | GLES20RenderEngine.cpp | 197 glBindFramebuffer(GL_FRAMEBUFFER, name); in bindImageAsFramebuffer() 198 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tname, 0); in bindImageAsFramebuffer() 200 *status = glCheckFramebufferStatus(GL_FRAMEBUFFER); in bindImageAsFramebuffer() 206 glBindFramebuffer(GL_FRAMEBUFFER, 0); in unbindFramebuffer()
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/frameworks/native/opengl/tests/gl2_copyTexImage/ |
D | gl2_copyTexImage.cpp | 205 glBindFramebuffer(GL_FRAMEBUFFER, gFbo); in setupGraphics() 206 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, gTexture, 0); in setupGraphics() 208 glBindFramebuffer(GL_FRAMEBUFFER, 0); in setupGraphics() 235 glBindFramebuffer(GL_FRAMEBUFFER, gFbo); in renderFrame() 259 glBindFramebuffer(GL_FRAMEBUFFER, 0); in renderFrame()
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/frameworks/base/media/mca/effect/java/android/media/effect/ |
D | EffectContext.java | 123 GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, mOldState[GL_STATE_FBO]); in restoreGLState()
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/frameworks/base/libs/hwui/ |
D | LayerRenderer.cpp | 248 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, in createRenderLayer() 343 glDiscardFramebufferEXT(GL_FRAMEBUFFER, 1, attachments); in flushLayer() 427 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, in copyLayer()
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D | Layer.h | 192 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, in setStencilRenderBuffer()
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D | Layer.cpp | 151 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, 0); in removeFbo()
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D | OpenGLRenderer.cpp | 179 glDiscardFramebufferEXT(GL_FRAMEBUFFER, 1, attachments); in discardFramebuffer() 751 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, in createFboLayer() 792 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); in composeLayer()
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/frameworks/native/opengl/libs/GLES_trace/src/ |
D | gltrace_context.cpp | 221 hooks->gl.glBindFramebuffer(GL_FRAMEBUFFER, 0); in getCompressedFB() 231 hooks->gl.glBindFramebuffer(GL_FRAMEBUFFER, currentFb); in getCompressedFB()
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/frameworks/base/libs/hwui/renderstate/ |
D | RenderState.cpp | 122 glBindFramebuffer(GL_FRAMEBUFFER, mFramebuffer); in bindFramebuffer() 150 glBindFramebuffer(GL_FRAMEBUFFER, mFramebuffer); in resumeFromFunctorInvoke()
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/frameworks/base/packages/WallpaperCropper/src/com/android/gallery3d/glrenderer/ |
D | GLES20Canvas.java | 855 GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, mFrameBuffer[0]); in setRenderTarget() 858 GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, 0); in setRenderTarget() 873 GLES20.glFramebufferTexture2D(GLES20.GL_FRAMEBUFFER, GLES20.GL_COLOR_ATTACHMENT0, in setRenderTarget() 882 int status = GLES20.glCheckFramebufferStatus(GLES20.GL_FRAMEBUFFER); in checkFramebufferStatus()
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/frameworks/base/opengl/java/android/opengl/ |
D | GLES20.java | 293 public static final int GL_FRAMEBUFFER = 0x8D40; field in GLES20
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/frameworks/native/opengl/include/GLES2/ |
D | gl2.h | 344 #define GL_FRAMEBUFFER 0x8D40 macro
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/frameworks/native/opengl/tools/glgen/stubs/gles11/ |
D | GLES20Header.java-if | 293 public static final int GL_FRAMEBUFFER = 0x8D40;
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/frameworks/native/opengl/include/GLES3/ |
D | gl3.h | 344 #define GL_FRAMEBUFFER 0x8D40 macro
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D | gl31.h | 344 #define GL_FRAMEBUFFER 0x8D40 macro
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/frameworks/native/opengl/libs/ |
D | enums.in | 417 GL_ENUM(0x8D40,GL_FRAMEBUFFER)
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/frameworks/base/api/ |
D | current.txt | 21181 field public static final int GL_FRAMEBUFFER = 36160; // 0x8d40
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D | system-current.txt | 23125 field public static final int GL_FRAMEBUFFER = 36160; // 0x8d40
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