1 /*
2  * Copyright (C) 2012 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #define LOG_TAG "OpenGLRenderer"
18 
19 #include "Layer.h"
20 
21 #include "Caches.h"
22 #include "DeferredDisplayList.h"
23 #include "LayerRenderer.h"
24 #include "OpenGLRenderer.h"
25 #include "RenderNode.h"
26 #include "renderstate/RenderState.h"
27 #include "utils/TraceUtils.h"
28 
29 #include <utils/Log.h>
30 
31 #define ATRACE_LAYER_WORK(label) \
32     ATRACE_FORMAT("%s HW Layer DisplayList %s %ux%u", \
33             label, \
34             (renderNode.get() != NULL) ? renderNode->getName() : "", \
35             getWidth(), getHeight())
36 
37 namespace android {
38 namespace uirenderer {
39 
Layer(Type layerType,RenderState & renderState,uint32_t layerWidth,uint32_t layerHeight)40 Layer::Layer(Type layerType, RenderState& renderState, uint32_t layerWidth, uint32_t layerHeight)
41         : state(kState_Uncached)
42         , caches(Caches::getInstance())
43         , renderState(renderState)
44         , texture(caches)
45         , type(layerType) {
46     // TODO: This is a violation of Android's typical ref counting, but it
47     // preserves the old inc/dec ref locations. This should be changed...
48     incStrong(nullptr);
49     renderTarget = GL_TEXTURE_2D;
50     texture.width = layerWidth;
51     texture.height = layerHeight;
52     renderState.registerLayer(this);
53 }
54 
~Layer()55 Layer::~Layer() {
56     renderState.unregisterLayer(this);
57     SkSafeUnref(colorFilter);
58 
59     if (stencil || fbo || texture.id) {
60         renderState.requireGLContext();
61         removeFbo();
62         deleteTexture();
63     }
64 
65     delete[] mesh;
66 }
67 
onGlContextLost()68 void Layer::onGlContextLost() {
69     removeFbo();
70     deleteTexture();
71 }
72 
computeIdealWidth(uint32_t layerWidth)73 uint32_t Layer::computeIdealWidth(uint32_t layerWidth) {
74     return uint32_t(ceilf(layerWidth / float(LAYER_SIZE)) * LAYER_SIZE);
75 }
76 
computeIdealHeight(uint32_t layerHeight)77 uint32_t Layer::computeIdealHeight(uint32_t layerHeight) {
78     return uint32_t(ceilf(layerHeight / float(LAYER_SIZE)) * LAYER_SIZE);
79 }
80 
requireRenderer()81 void Layer::requireRenderer() {
82     if (!renderer) {
83         renderer.reset(new LayerRenderer(renderState, this));
84         renderer->initProperties();
85     }
86 }
87 
updateLightPosFromRenderer(const OpenGLRenderer & rootRenderer)88 void Layer::updateLightPosFromRenderer(const OpenGLRenderer& rootRenderer) {
89     if (renderer && rendererLightPosDirty) {
90         // re-init renderer's light position, based upon last cached location in window
91         Vector3 lightPos = rootRenderer.getLightCenter();
92         cachedInvTransformInWindow.mapPoint3d(lightPos);
93         renderer->initLight(rootRenderer.getLightRadius(),
94                 rootRenderer.getAmbientShadowAlpha(),
95                 rootRenderer.getSpotShadowAlpha());
96         renderer->setLightCenter(lightPos);
97         rendererLightPosDirty = false;
98     }
99 }
100 
resize(const uint32_t width,const uint32_t height)101 bool Layer::resize(const uint32_t width, const uint32_t height) {
102     uint32_t desiredWidth = computeIdealWidth(width);
103     uint32_t desiredHeight = computeIdealWidth(height);
104 
105     if (desiredWidth <= getWidth() && desiredHeight <= getHeight()) {
106         return true;
107     }
108 
109     ATRACE_NAME("resizeLayer");
110 
111     const uint32_t maxTextureSize = caches.maxTextureSize;
112     if (desiredWidth > maxTextureSize || desiredHeight > maxTextureSize) {
113         ALOGW("Layer exceeds max. dimensions supported by the GPU (%dx%d, max=%dx%d)",
114                 desiredWidth, desiredHeight, maxTextureSize, maxTextureSize);
115         return false;
116     }
117 
118     uint32_t oldWidth = getWidth();
119     uint32_t oldHeight = getHeight();
120 
121     setSize(desiredWidth, desiredHeight);
122 
123     if (fbo) {
124         caches.textureState().activateTexture(0);
125         bindTexture();
126         allocateTexture();
127 
128         if (glGetError() != GL_NO_ERROR) {
129             setSize(oldWidth, oldHeight);
130             return false;
131         }
132     }
133 
134     if (stencil) {
135         stencil->bind();
136         stencil->resize(desiredWidth, desiredHeight);
137 
138         if (glGetError() != GL_NO_ERROR) {
139             setSize(oldWidth, oldHeight);
140             return false;
141         }
142     }
143 
144     return true;
145 }
146 
removeFbo(bool flush)147 void Layer::removeFbo(bool flush) {
148     if (stencil) {
149         GLuint previousFbo = renderState.getFramebuffer();
150         renderState.bindFramebuffer(fbo);
151         glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, 0);
152         renderState.bindFramebuffer(previousFbo);
153 
154         caches.renderBufferCache.put(stencil);
155         stencil = nullptr;
156     }
157 
158     if (fbo) {
159         if (flush) LayerRenderer::flushLayer(renderState, this);
160         // If put fails the cache will delete the FBO
161         caches.fboCache.put(fbo);
162         fbo = 0;
163     }
164 }
165 
updateDeferred(RenderNode * renderNode,int left,int top,int right,int bottom)166 void Layer::updateDeferred(RenderNode* renderNode, int left, int top, int right, int bottom) {
167     requireRenderer();
168     this->renderNode = renderNode;
169     const Rect r(left, top, right, bottom);
170     dirtyRect.unionWith(r);
171     deferredUpdateScheduled = true;
172 }
173 
setPaint(const SkPaint * paint)174 void Layer::setPaint(const SkPaint* paint) {
175     OpenGLRenderer::getAlphaAndModeDirect(paint, &alpha, &mode);
176     setColorFilter((paint) ? paint->getColorFilter() : nullptr);
177 }
178 
setColorFilter(SkColorFilter * filter)179 void Layer::setColorFilter(SkColorFilter* filter) {
180     SkRefCnt_SafeAssign(colorFilter, filter);
181 }
182 
bindTexture() const183 void Layer::bindTexture() const {
184     if (texture.id) {
185         caches.textureState().bindTexture(renderTarget, texture.id);
186     }
187 }
188 
bindStencilRenderBuffer() const189 void Layer::bindStencilRenderBuffer() const {
190     if (stencil) {
191         stencil->bind();
192     }
193 }
194 
generateTexture()195 void Layer::generateTexture() {
196     if (!texture.id) {
197         glGenTextures(1, &texture.id);
198     }
199 }
200 
deleteTexture()201 void Layer::deleteTexture() {
202     if (texture.id) {
203         texture.deleteTexture();
204         texture.id = 0;
205     }
206 }
207 
clearTexture()208 void Layer::clearTexture() {
209     caches.textureState().unbindTexture(texture.id);
210     texture.id = 0;
211 }
212 
allocateTexture()213 void Layer::allocateTexture() {
214 #if DEBUG_LAYERS
215     ALOGD("  Allocate layer: %dx%d", getWidth(), getHeight());
216 #endif
217     if (texture.id) {
218         glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
219         glTexImage2D(renderTarget, 0, GL_RGBA, getWidth(), getHeight(), 0,
220                 GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
221     }
222 }
223 
defer(const OpenGLRenderer & rootRenderer)224 void Layer::defer(const OpenGLRenderer& rootRenderer) {
225     ATRACE_LAYER_WORK("Optimize");
226 
227     updateLightPosFromRenderer(rootRenderer);
228     const float width = layer.getWidth();
229     const float height = layer.getHeight();
230 
231     if (dirtyRect.isEmpty() || (dirtyRect.left <= 0 && dirtyRect.top <= 0 &&
232             dirtyRect.right >= width && dirtyRect.bottom >= height)) {
233         dirtyRect.set(0, 0, width, height);
234     }
235 
236     deferredList.reset(new DeferredDisplayList(dirtyRect));
237 
238     DeferStateStruct deferredState(*deferredList, *renderer,
239             RenderNode::kReplayFlag_ClipChildren);
240 
241     renderer->setViewport(width, height);
242     renderer->setupFrameState(dirtyRect.left, dirtyRect.top,
243             dirtyRect.right, dirtyRect.bottom, !isBlend());
244 
245     renderNode->computeOrdering();
246     renderNode->defer(deferredState, 0);
247 
248     deferredUpdateScheduled = false;
249 }
250 
cancelDefer()251 void Layer::cancelDefer() {
252     renderNode = nullptr;
253     deferredUpdateScheduled = false;
254     deferredList.release();
255 }
256 
flush()257 void Layer::flush() {
258     // renderer is checked as layer may be destroyed/put in layer cache with flush scheduled
259     if (deferredList && renderer) {
260         ATRACE_LAYER_WORK("Issue");
261         renderer->startMark((renderNode.get() != nullptr) ? renderNode->getName() : "Layer");
262 
263         renderer->setViewport(layer.getWidth(), layer.getHeight());
264         renderer->prepareDirty(dirtyRect.left, dirtyRect.top, dirtyRect.right, dirtyRect.bottom,
265                 !isBlend());
266 
267         deferredList->flush(*renderer, dirtyRect);
268 
269         renderer->finish();
270 
271         dirtyRect.setEmpty();
272         renderNode = nullptr;
273 
274         renderer->endMark();
275     }
276 }
277 
render(const OpenGLRenderer & rootRenderer)278 void Layer::render(const OpenGLRenderer& rootRenderer) {
279     ATRACE_LAYER_WORK("Direct-Issue");
280 
281     updateLightPosFromRenderer(rootRenderer);
282     renderer->setViewport(layer.getWidth(), layer.getHeight());
283     renderer->prepareDirty(dirtyRect.left, dirtyRect.top, dirtyRect.right, dirtyRect.bottom,
284             !isBlend());
285 
286     renderer->drawRenderNode(renderNode.get(), dirtyRect, RenderNode::kReplayFlag_ClipChildren);
287 
288     renderer->finish();
289 
290     dirtyRect.setEmpty();
291 
292     deferredUpdateScheduled = false;
293     renderNode = nullptr;
294 }
295 
postDecStrong()296 void Layer::postDecStrong() {
297     renderState.postDecStrong(this);
298 }
299 
300 }; // namespace uirenderer
301 }; // namespace android
302