/frameworks/native/services/surfaceflinger/RenderEngine/ |
D | GLES11RenderEngine.cpp | 120 combineRGB = premultipliedAlpha ? GL_MODULATE : GL_REPLACE; in setupLayerBlending() 121 combineAlpha = !opaque ? GL_MODULATE : GL_REPLACE; in setupLayerBlending() 127 combineRGB = GL_REPLACE; in setupLayerBlending() 128 combineAlpha = GL_REPLACE; in setupLayerBlending()
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D | GLES10RenderEngine.cpp | 47 glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); in setupLayerBlending()
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/frameworks/base/libs/hwui/renderstate/ |
D | Stencil.cpp | 99 glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE); in enableWrite()
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/frameworks/native/opengl/tests/linetex/ |
D | linetex.cpp | 73 glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); in main()
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/frameworks/native/opengl/tests/textures/ |
D | textures.cpp | 73 glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); in main()
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/frameworks/native/opengl/tests/fillrate/ |
D | fillrate.cpp | 74 glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); in main()
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/frameworks/native/opengl/tests/filter/ |
D | filter.cpp | 83 glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); in main()
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/frameworks/base/cmds/bootanimation/ |
D | BootAnimation.cpp | 343 glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); in android() 354 glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); in android() 571 glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); in movie()
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/frameworks/native/opengl/tests/gl_jni/jni/ |
D | gl_code.cpp | 134 glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); in create_texture()
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/frameworks/native/opengl/tests/finish/ |
D | finish.cpp | 72 glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); in main()
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/frameworks/native/opengl/tests/tritex/ |
D | tritex.cpp | 226 glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); in create_texture()
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/frameworks/native/opengl/tests/gl_basic/ |
D | gl_basic.cpp | 334 glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); in create_texture()
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/frameworks/native/opengl/tests/gl_yuvtex/ |
D | gl_yuvtex.cpp | 148 glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); in setupYuvTexSurface()
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/frameworks/base/opengl/java/javax/microedition/khronos/opengles/ |
D | GL10.java | 176 int GL_REPLACE = 0x1E01; field
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/frameworks/native/opengl/tools/glgen/stubs/jsr239/ |
D | GL10Header.java-if | 175 int GL_REPLACE = 0x1E01;
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/frameworks/base/opengl/java/android/opengl/ |
D | GLES10.java | 178 public static final int GL_REPLACE = 0x1E01; field in GLES10
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D | GLES20.java | 192 public static final int GL_REPLACE = 0x1E01; field in GLES20
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/frameworks/native/opengl/libagl/ |
D | state.cpp | 127 case GL_REPLACE: in stencilop_valid()
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/frameworks/native/opengl/tests/angeles/include/GLES/ |
D | gl.h | 352 #define GL_REPLACE 0x1E01 macro
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/frameworks/native/opengl/tools/glgen/stubs/gles11/ |
D | GLES10Header.java-if | 178 public static final int GL_REPLACE = 0x1E01;
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D | GLES20Header.java-if | 192 public static final int GL_REPLACE = 0x1E01;
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/frameworks/native/opengl/include/GLES/ |
D | gl.h | 395 #define GL_REPLACE 0x1E01 macro
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/frameworks/native/opengl/include/GLES2/ |
D | gl2.h | 242 #define GL_REPLACE 0x1E01 macro
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/frameworks/native/opengl/include/GLES3/ |
D | gl3.h | 242 #define GL_REPLACE 0x1E01 macro
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D | gl31.h | 242 #define GL_REPLACE 0x1E01 macro
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